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  1. #1

    1,000,000 DPS in MDI already!

    Yesterday During East Spring cup 1 Grand Final, Ysne (Unholy DK) managed to pull a 1,000,000 DPS on Baal in Waycrest Manor. It was very impressive and of course lots of adds were involved but still...

    Is it not a bit early to see a 1 million DPS in Mythic 18+ yet ?

    here is the moment:
    https://youtu.be/YM8V5hH-0fI

  2. #2
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by FarHunter View Post
    Yesterday During East Spring cup 1 Grand Final, Ysne (Unholy DK) managed to pull a 1,000,000 DPS on Baal in Waycrest Manor. It was very impressive and of course lots of adds were involved but still...

    Is it not a bit early to see a 1 million DPS in Mythic 18+ yet ?

    here is the moment:
    https://youtu.be/YM8V5hH-0fI
    no
    so how unholy dks work is bassicly here


    normal dps= when they do an aoe, they do 1 aoe that does 1k dps to every npc
    unholy dps= when they do an aoe, they do ONE AOE PER ENEMY meaning that 100 npcs, will mean 1k dps to every own of them... TIMES 100


    so with 100 npcs, that means 1k dps per enemy, meaning 100k, dps, but then x 100 cause its doing that dps 100x meaning 100,000 dps...

    so while other classes do 100k (1k dps, done to all 100 mobs) unholy dk does 100,000k (1k dps done to all 100 mobs, 100 times)


    cause what they do is their aoe spreads a dot to all mobs in the area, and then EVEY MOB that has that dot, deals an explosive aoe damage.

    affliction lock worked the same way in legion, when a mob died it would deal aoe to all mobs, meaning that if you had a group of mobs, you could have one explode, then another explode, then another explode, then another explode... over and over till it looked like a fire cracker.


    so all this takes to reach 1 million dps is to have the usual 20k burst dps of a high end player like those at MDI, then need 10 npcs
    10 npcs taking 20k=200k, but now make them take that 10 times, and suddenly they take 2,000,000 damage thing is as you see, secodn the npcs die, his dps starts plummiting.
    Last edited by FelPlague; 2019-04-07 at 01:57 PM.
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  3. #3
    tfw people take extreme edge cases that could never happen outside an incredibly specific situation and imply that "it's too early to see such numbers" ???
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  4. #4
    Quote Originally Posted by Vakna View Post
    tfw people take extreme edge cases that could never happen outside an incredibly specific situation and imply that "it's too early to see such numbers" ???
    Still UH DKs should be afraid cause blizz has shown that she doesnt care about "specific situations" when it comes to class balance(aka nerfs).

  5. #5
    My DPS meters showed my damage at 1.9 mil DPS when I glacial spiked/brain freeze combo'd 1 shot something. Was 1.9 mil DPS over a 0.1 second window.

    Its just the unholy burst window and the exponential scaling on sores. Blizzard had tried capping DnD targets to 8 for unholy but they redacted the change.

  6. #6
    By posting this i didn’t mean to ask to nerf the Unholy DKs. I was just really impressed by it!

  7. #7
    Nerf eventually. This is just WOD Fire Nova and that got thrown in the trash can. Eh actually on second thought maybe it will stay since it's not the Shaman class with an overpowered niche ability :thinking:
    Hi Sephurik

  8. #8
    Oh in aoe, that’s normal. Come back surprised when it’s single target.

  9. #9
    I dare any average group to manage a pull like that while an average DK manages to get to 1 million DPS for however long he managed to do it.

    MDI groups are not representative. Just like Method is not representative of M raiders.

  10. #10
    Quote Originally Posted by Volitar View Post
    Nerf eventually. This is just WOD Fire Nova and that got thrown in the trash can. Eh actually on second thought maybe it will stay since it's not the Shaman class with an overpowered niche ability :thinking:
    firelands fire nova for elemental was better.

    fire nova adds + 6 seconds on flame shock per target, nice 3 hour flame shocks on firelands trash for ez solo, made huge gold/hour.

    also used it to snipe rank 1 sinestra 10man lol, flame shock the whelps and fire nova spam also hits boss, but that was the good old days.

    now we got 2 rogues a warrior dk and a druid and someone is bloodlusting? ugh bad game is bad.

  11. #11
    Not conscistently across classes.
    Not outside of very specific situations on one spec.

    So no, there's nothing "already" about it.

    That being said, we'll more than likely hit 1 million numbers again next expansion, unless they do another stat squish along with the rumored level squish.

  12. #12
    Quote Originally Posted by Socialhealer View Post
    firelands fire nova for elemental was better.

    fire nova adds + 6 seconds on flame shock per target, nice 3 hour flame shocks on firelands trash for ez solo, made huge gold/hour.

    also used it to snipe rank 1 sinestra 10man lol, flame shock the whelps and fire nova spam also hits boss, but that was the good old days.

    now we got 2 rogues a warrior dk and a druid and someone is bloodlusting? ugh bad game is bad.
    Fire nova was only good for Lord Rhyolith and soloing trash. Fire nova wasn't changed until Firelands so getting a rank 1 parse on old content is kind of meaningless.

    Also the fact that you needed multiple adds to live for extended periods of time means it was a SUPER niche spell. Even if they had competitive dungeons in Cata Ele would of probably been shit until they removed the CL cooldown in DS.
    Hi Sephurik

  13. #13
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    It's impressive, but it's something I doubt they have to change.

    First off reaping will go away eventually, which is one of the reasons you start to see absurd DPS from UH on some pulls. It's not the only reason, but it certainly doesn't hurt. Some instances in general don't play well to UH, combined with some affixes absolutely preventing you from doing pulls like this to begin with. It's pretty niche all the while requiring both setup, the dungeon, and it's affixes to play nicely to actually pull off.

    Even when dungeon and affixes line up properly to allow you to do this, it requires some pretty extreme coordination by your entire group, something that nearly all groups won't be able to pull off. I mean, some of the best players in the world using an UH DK had some accidents trying to do pulls like this during the MDI.

  14. #14
    Quote Originally Posted by Volitar View Post
    Fire nova was only good for Lord Rhyolith and soloing trash. Fire nova wasn't changed until Firelands so getting a rank 1 parse on old content is kind of meaningless.

    Also the fact that you needed multiple adds to live for extended periods of time means it was a SUPER niche spell. Even if they had competitive dungeons in Cata Ele would of probably been shit until they removed the CL cooldown in DS.
    but it was 10man it was already meaningless!

  15. #15
    Quote Originally Posted by Bennett View Post
    Seriously, anyone who thinks UDK needs a nerf because of this clip doesn''t know a thing about the game.
    Not because of this clip, but I think the mechanic behind it needs to be capped at a reasonable level, and they need to be given a fuckton of single target damage to compensate, because it's pretty obvious shit like this is why it's being held back so much in that department.

  16. #16
    Quote Originally Posted by FelPlague View Post
    no
    so how unholy dks work is bassicly here


    normal dps= when they do an aoe, they do 1 aoe that does 1k dps to every npc
    unholy dps= when they do an aoe, they do ONE AOE PER ENEMY meaning that 100 npcs, will mean 1k dps to every own of them... TIMES 100


    so with 100 npcs, that means 1k dps per enemy, meaning 100k, dps, but then x 100 cause its doing that dps 100x meaning 100,000 dps...

    so while other classes do 100k (1k dps, done to all 100 mobs) unholy dk does 100,000k (1k dps done to all 100 mobs, 100 times)


    cause what they do is their aoe spreads a dot to all mobs in the area, and then EVEY MOB that has that dot, deals an explosive aoe damage.

    affliction lock worked the same way in legion, when a mob died it would deal aoe to all mobs, meaning that if you had a group of mobs, you could have one explode, then another explode, then another explode, then another explode... over and over till it looked like a fire cracker.


    so all this takes to reach 1 million dps is to have the usual 20k burst dps of a high end player like those at MDI, then need 10 npcs
    10 npcs taking 20k=200k, but now make them take that 10 times, and suddenly they take 2,000,000 damage thing is as you see, secodn the npcs die, his dps starts plummiting.
    Affiction in LEGION was vastly OVERTUNED with a very easy to execute AoE mechanic. Warlocks had uncapped RESSOURCE GEN with Brimstone and thats a lot of expansion back, since then it was only a tuning issue with Warlocks and it was never a specific playstyle or mechanic.

    How can you write so much clueless informations to a class/spec you clearly dont play or understand?

    => UNHOLY DK DPS PEAK

    The peak burst AOE DPS is the result of the uncapped bursting sores (TALENT) and a rapid stack capping with festermight (max 30 stacks/20s duration) (AZERITE)
    1. you need a very large amount of targets
    2. you need infected claws (TALENT) 1minCD
    3. you need bursting sores (TALENT)
    4. you need unholy frenzy (TALENT) 1.3minCD
    5. you need Death and Decay and all targets inside/close to it to burst all wounds in the short 10 second duration
    6. you need 3x festermight (AZERITE)

    TLDR: you stack as much wound application talents as possible and burst as much wounds as possible in your 10 second Death and Decay window to cap out festermight while getting addition bonus AOE from the uncapped bursting sores. The break even point to your normal ST build and this special build requires full group support and a large amount of mobs (big reaping size).

    You still need proc-luck with your infected claws talent, you need haste proc's or runic regeneration proc's in the right time and you need all mobs with a giant pull to be in range to your death and decay or nothing happens.

    => It is not 1 talent/ability that does this peak, its the very fast festermight stacking (READ: BONUS STRENGTH) and the huge amount of bursting sores (AoE burst for each wound popped)
    => bursting sores (TALENT) alone even for mid-sized pulls is just a mediocre AoE, it needs a huge amount of targets to even get even in DPS to alternative talents
    => both the setup for this huge amount of mobs, the group support to even survive long enough and the positioning of all mobs close/inside the Death and Decay is not something you see in LIVE WoW and not forget, the DK needs to reset festermight stacks before the pull, so basicly has to stop the normal DPS rotation for 1-20 seconds and just do basicly nothing (sub Heal DPS) or else festermight's duration could just end mid-pull and make this whole 1-M-DPS not reachable
    Last edited by Ange; 2019-04-08 at 12:22 PM.
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  17. #17
    I totally Agree with Ange. it is not easy at all to do 1m DPS in mythic 18+. You have to pick the right talents, pick the right azerite traits, position the mobs all in one place, drop your festermight stacks before the pull, and do the right DPS rotation while staying alive in this mess with a boss on top of that.

    It is just impressive what they managed to do.

  18. #18
    Quote Originally Posted by Vakna View Post
    tfw people take extreme edge cases that could never happen outside an incredibly specific situation and imply that "it's too early to see such numbers" ???
    This is exactly what it is. People don't understand that you literally cannot do what Ysne did because it requires world quest azerite gear at ilvl 415. They see the numbers and its "omg uh dk are so op" instead of thinking about what it took to make that happen.

    - - - Updated - - -

    Quote Originally Posted by Keltas View Post
    Not because of this clip, but I think the mechanic behind it needs to be capped at a reasonable level, and they need to be given a fuckton of single target damage to compensate, because it's pretty obvious shit like this is why it's being held back so much in that department.
    They should either cap sores, or uncap everyone elses aoe.

  19. #19
    and I somehow suspect the dk still got beat in total dps because of how shit they are right now at everything else that is not super niche giant pulls

  20. #20
    Quote Originally Posted by Mardux View Post
    This is exactly what it is. People don't understand that you literally cannot do what Ysne did because it requires world quest azerite gear at ilvl 415. They see the numbers and its "omg uh dk are so op" instead of thinking about what it took to make that happen.

    - - - Updated - - -



    They should either cap sores, or uncap everyone elses aoe.
    I do not agree that every class should do the same thing. If UH DK does not have an AOE cap and they can pull 1m DPS in some specific situations is absolutely fine. That's some class identity!

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