Originally Posted by
Thagrynor
That's the thing with the melee though: Those are all very distinct and different.
Warriors: Pure master of weapons.
Paladins: Utilizes the light to inflict Holy damage with their massive 2h weapon coupled with some spells, like Judgement.
Rogues: Bleeds and poisons. Unique to this.
Demon Hunters: Utilize demonic energy to move quickly and attack, with the ability to basically become a demon.
Shaman: Use the elements to cast spells using their melee weapons.
Death Knights: Use plagues, diseases and frost to cast spells with their weapons, as well as raise the dead and utilize dragons.
Druid: They literally turn into a cat.
Monks: They punch stuff to death.
The issue with Rangers is that they basically ARE Hunters, especially now with a melee Hunter spec. At least before, you could argue that a Ranger would be able to melee, but with the melee spec, the differences between Hunters and Rangers are almost non-existent. Dark Rangers are therefore Hunter + Shadow magic. The abilities are largely the same. The tactics and playstyles would largely be the same. Except there is a lot more purple and magic. If there was more to do with a bow than Hunters already did, then I would agree, there is a place. The problem is, there really isn't. With melee, you have tons of different types of weapons, so having a dude with a giant ass 2h weapon is going to feel and play different than a quick and nimble rogue with a pair of little daggers. But you are talking about two classes that use basically the same weapon doing basically the same thing.