Enjoyable =\= Good Class Design
Even BM is enjoyable but compared to MoP BM is shitty.
Back in MoP you had : Better Talents / Better Baseline Spell {Kill Shot, AoTH, FF, Arcane+Cobra Weaving}
But Difficulty has nothing to do with Class Design, Class Design is about giving a proper toolkit according to let's use the word "class fantasy" even if it isn't really that.
Last edited by Daikoku; 2019-04-14 at 11:20 AM.
I am not quite sure how Nazjatar and Mechagon equates to class design but okay.
I guess if you absolutely fucking hate every single class then yeah its probably not doing anything to you but claiming that the content is pointless because you don't like the class design, is frankly asinine.
Is with this mentality that we have the current WoW and people asked Blizzard for Classic, or they play on other private servers or not even play.
The fact that you enjoy it doesn't mean that is good, I mean you could enjoy eating your own shit BUT STILL it wouldn't be OK.
Maybe it is for you
but for people who like to use more than 2 braincells using their rotation, its not. like u dont need to be good at this game anymore to perform well u just need a high ilvl which will do the job for u. back in the day a worse geared player could outperform someone better geared which is near impossible now
Well I guess that excludes you and your single braincell. It is asinine to equate the relevance of new content to whether class design is good, they have to release new content regardless of the state that the classes are in otherwise people will be bored because of the lack of new content and then it won't fucking matter that the classes are good.
if they went back to WOTLK class design then the complaints would be a lot lower, but that's when Ion started playing wow and he backstabbed his way to the top to take over and crash and burn this game because he's a spineless puppet
Master Personal Trainer Instagram: Understarmor
Certified Fitness Nutritionist Facebook: Paul Starnes Fitness
Certified in Corrective Exercise Science
If you have any fitness/nutrition related questions, feel free to DM me!
I did jump the gun and should have refrained from insulting you ( weak as my insult might have been ), my point is that calling the 8.2 content pointless because the class design is bad is stupid. Claiming that the content serves no purpose ( You haven't but the OP have by calling it pointless ) is asinine because the game need a steady stream of content in order to keep people interested, even if it had the most amazing class design of any expansion, it'd still need content to keep people from being bored of grinding the same content over and over.
I will try but since you have some lacks it will be probably hard to understand.
Class Design have to be or STRICT or LOOSE class design, for example a STRICT class design is like HS where Rogue Class have Sap or Backstab that are unique to rogue only, you dont see a Priest with Sap nor a Warrior with Backstab . Or D3 where Monk or Mage have unique abilities.
LOOSE instead is more like games like Desktop Dungeon where classes do the same core thing but have little advantage making them better or worse dealing to something.
Good Design is one or the other without mixing them too much otherwise you will have ALL CLASSES CAPABLE TO DO THE SAME THINGS, {burst on demand, aoe, cleave, st, cc, immunity on demand, self heal} BUT due to poor balance SOME CLASSES WILL BE BETTER OVERALL
And MDI is the proof.
Back in TBC not every classes could do the same things, others were better at doing something than other but worse on another, now there is no longer this difference.
Also from Vanilla to TBC we see how they shifted from the HYBRID UTILITY Spec like Spriest, Elemental, Enah, Boomkin that were subpar in DPS but BRINGED utility to a more HYBRYD DPS/TANK spec.
Infact Retribution in Vanilla was dogshit for PVE BUT in TBC was pretty nice to have a paladin for the 4% crit debuff or the improved bleessing, that was a well done Class Design {TBC}
Last edited by Daikoku; 2019-04-14 at 12:41 PM.
I recently went through the vanilla classes and their hideously outdated/archaic mechanics and approach to gameplay.
I would prefer something like MOP or even Cata class design over the Vanilla class design - but BFA is miles BEHIND Vanilla class design.
Blizz has really f*cked up and butchered the design and gameplay of classes in BFA.
WoD classes began the descent into over-pruning, Legion continued it (but felt less bad because of artifact mechanics) and then BFA just castrated it all by making classes barely 2/5ths of what they were in MOP.
Classes have gotten way to simplistic and require such a minimal play style then previous years. This was the main reason I stopped doing PVE as more then half your utility was removed and only available for PVP.
Personally, I think Blizzard needs to revisit the talent trees like in Classic and provide the classes with multiple routes on where to take their characters.
Retail wow has gotten to be to simplistic for me. I've officially unsubbed and am waiting for classic.