The better question would be, "From Classic release date, how long before a guild has a full raid in full Naxx gear?"
A. 3-6 months
B. 6-9 months
C: 9-12 months
D: >12 months (my guess is this one)
The better question would be, "From Classic release date, how long before a guild has a full raid in full Naxx gear?"
A. 3-6 months
B. 6-9 months
C: 9-12 months
D: >12 months (my guess is this one)
1.2k DPS in vanilla is the equivalent of a rank 1 Mythic parse months deep into a modern-day raid: achievable in theory? Yes. Easy? No. Normal? No, because the raid has to bend over backwards to accommodate the parsing player (I remember us being forbidden from attacking the adds on Harjatan in Legion so that a hunter could pad off them one pull, for example), on top of getting world buffs in vanilla. Is it average? Hell no, only a few specs could ever reach that number, on only a few bosses, only in BiS gear, and only on speed/farm kills.
So yeah, it's kind of like claiming that people are doing 30k single-target in BfA. Not wrong in theory, but reductive in practice because only a handful of players ever did under very specific circumstances (and so help me, if someone links me a Champion or Opulence kill...).
So we could, logically, assume from that they'd have a threat pattern that was closer to a flat line than one that takes large upward spikes. They'd be pushing out max TPS all of the time, with all of their GCD's being Swipe and all their attacks being Maul. It would vary over time with Crits, Misses and so on, but all in all it should be relatively stable threat gain over the course of a fight.
Yet you're claiming that they've got burst threat, and I'm curious to know why that is. I'm not disputing the claim, only asking for an explanation, because it doesn't seem to make intuitive sense. If anything, I'd have expected Paladins to have the bursty threat generation - They have long cooldowns between Judgment and Exorcism with only SoR melee hits and Consecration to really fill in the gaps reliably.
I'm just saying as a Druid you're getting capped on threat generation pretty easy - all you can do Maul and Swipe. You're gonna sit on 100 Rage being unable to dump it. While a warrior has a lot of ways to manipulate it, especially if he's Fury spec. Not to mention that Druid just doesnt scale as well with gear.
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And won't be as accessible as they are on private servers...
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The thing about SP is that they are able to pull A LOT of DPS but get dry fast. So if you are talking about 4-6 minute fight - SP sucks balls. If you go for a record kill of patchwerk under a minute - they are good. That's the reason why you haven't seen much of them in vanilla videos - it wasn't profitable to funnel gear into them, especially since you had mages and warlocks competing.
Originally Posted by Urban Dictionary
Originally Posted by Urban Dictionary
Latency didnt change much. Healing in vanilla is nowhere as reactive as it is on retail. It will make you lose to people with better latency outsniping you, but it has nothing to do with quality of healing really. If people need to snipe you have more healers than you need.
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How come latency doesn't change much? I mean, i understand that it's hard to remember when internet was shit, but stuff like having your ping oscillate between 600 and 2000 wasn't something not usual, so at some point you end up lagging through tank getting hit, which often lead to deaths if you were a dedicated tank healer.
I can't emphasize enough that net code from vanilla and net code today changed significantly, lagging now is nowhere near as bad as lagging back then.
Originally Posted by Urban Dictionary
Netcode has nothing to do with it. It was fine for what was required from healers back then.
As a human being you're wired to remember the shitty first, so ofc I remember the lags, huge ping, etc. But 99% of the time it had nothing to do with WoW. Vanilla was at the time when I (and most people around) switched to high speed internet, so most of the time actual connection was pretty good, it's just there werent any unlimited bandwidth options.
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Feral druid actually has the highest TPS generation in vanilla, exceeding even dw fury prot, while its true that yes all you can really press is maul and swipe, maul has a massive threat multiplier and you will be rage capped on most bosses when using MCP's.
the downside of a druid is that there are bosses that are just impractical for them to tank.
some examples:
Chromaggus and not being able to use the sands without shifting.
Nefarion druid call forces you into catform.
another downside is vulnerability to opening burst threat missing, if you miss your first 2 mauls your kinda screwed
they're even way better at generating threat when they aren't the primary tank, (crit + idol = maul cost 3 rage).
there are many reasons why druids arent optimal tanks but single target threat definitely is not it.
Netcode has everything to do with it, since there is no situations when you finished casting a healing spell on target, but server didn't registered that fast enough, so it decided that target died first. Now these events resolve way quicker than they used to be.
So, you never missed a heal, when you was furiously clicking a button and spell simply didn't cast? I mean, things like these don't happen now, thanks to better connection in general (not you switching to high speed internet, but high speed internet being, you know, the norm).
Originally Posted by Urban Dictionary
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I guess that's why there are barely any parces of druids beating 2k TPS, and pretty much any decent warrior can do it?
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You can find it however you want to find it, but that's how top guild are going to play on Classic. If you dont care about top guilds it's fine, but please dont go into discussions about the stuff you dont know about/not interested in.
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