So I've been out from WoW for quite some time (2013) but classic bring memories (vanila 450days played) as competitive RL, theorycrafter (hi ElitistJerks!), mage 672spell dmg and 33% crit and than top feral in next expansions.
Let me tell things that I havent seen being mentioned or taken deep thought.
I might consider playing very casually but things need to be taken with a bit of a thought.
1. Debuff limit this has to go or increased limit. Its just plain wrong and stupid to have those discussions. This will need balancing though.
Agree. it Was technical limitation of the time and it doesn't make sense to keep it.
2. Gear/Items stat remaster/balancing. For many classes you DO NOT WANT to wear Epic quality stuff untill VERY VERY late in the game (even BWL+), the blue items are often superior to BWL+ gear. Basic example is spell damage/crit gear for mages. On top of that many epic items are useless for even offspecs due to terrible stat alocation making some offspec classes literally UNPLAYABLE.
Yep. Itemizaiton in vanilla is BROKEN
3. Shaman/Paladin for both factions.
No, factions should be distinct from each other and having different classes available is a great way to do it.
4. Anyone remember shaman totems affecting only his 5 man group in a raid? On top of shuffling them in group for Mana Tides for damage/healers etc? Make totems raid wide? Back than groups were not locked in combat due to it.
Agree. Shaman totems being group only were a technical limitation, it was confirmed in Countdowntoclassic podcast by the ex-vanilla dev.
5. TF bracers drop too random. Item used to be a bit broken for raiding, tough luck if you havent seen second binding drop or very late in NAXX.
6. Mage trinkets ZHC + TOEP bring back the love again.
7. Buffing needs to be AOE raid wide.
No, raid buff management is an integral part of support gameplay.
8. Some specs need A LOT LOVE in both spell balancing/mana/talents and item stat alocation to make them vialable. This will be tough on people who will eventually get cornered into 1 spec or rerolling due to being useless if they want to raid as certain type of class i.e dmg dealer/tank/healer.
Agree. Items and spec balance are two weakest points of Classic wow.
9. I wanted to say sth about MC fire resist gear being random due to MC drops (which you could have farmed with new instance ID's )but im not sure if under current level of player skill it would actually make a difference.
10. Silithus grind - was it for the mage BIS ring? ;-)
It also has nice healer necklace and tanking shield in case you were unlucky with zg/bwl drops also some blues might roll very nice
11. Aoe looting
Not necessary but whatever.
12. Bag space...
13. Bring back good old Alterac Valley.
14. High end BG without top end RAID GEAR is IMPOSSIBLE or IMBALANCED. Im sorry guys but BG gear was almost useless. Those games vs premades were amazing though!
Separating PVE and PVP into two different play "modes" was a mistake.
15. THREAT and Taunt immune bosses and threat ceilings - I hope it will be kept as it used to be. This is gonna be a major what the heck moment for many who never played in Vanilla. TAUNT PLEASE!!!
I hope they stick to original.
16. Instance raid entrance fights <3
17. Due to many above there needs to be done quite sophisticated encounter balancing and I guess player skill level raised over the years though im not sure about the latter ;D