So much this.
The honor system was a ladder/curve system. To increase rank you not only had to grind hard, you had to grind more than everyone else around you. For the most part the pvp communities on servers arranged who was getting what ranks each week (meaning people adjusted their schedules and shared accounts accordingly) because a lot of the time you could only have one person at rank 14, 1 maybe 2 people on rank 13, by the time you got down to rank 10, you started to get having more than 4 people per rank.
Let's say someone was being fast tracked to be the first rank 14 on a server. It would take at least 2 months of being the character with the highest honor count each week. That means being constantly queue'ed for BGs to max out honor each day against the regular pvp crowd for the other faction. Then to also have a warlock with a gank squad set-up somewhere else in the world to summon you to a spot (normally Blackrock Mountain) where you can pick-up kills from members of the other faction that don't normally get involved in pvp, because they are fresh honor. The honor system in Vanilla was brutal, there was a reason why it got changed in the BC pre-patch, and why arenas were introduced.
Also, as others have said. PvP gear was full of stamina, some pieces of it were useful and could be used as substitutes for BiS lists while you waited for real pieces, but if you had a raid full of players going into MC with just pvp gear, they were going to wipe a lot and hard. Resistances were important, mana regen is super important, defense is important, stamina was kinda 'eh'. There was a reason why mages had at most 2k health even in t2. Stamina was a buffer for incoming damage for healers, raid damage in Vanilla was more little chunks constantly, unless you were a tank or off tank you didn't need a lot of health.
What are you willing to sacrifice?
No you won't, you'll still need rings, trinkets, and other off slot pieces.
This actually mimics what I found when I hit level 60 in Vanilla, and while the PvP gear gives you a good headstart, you will still be raiding because many raid drops are better than the PvP gear ( especially the blue set).
As a Holy Paladin I think I negated more gear with ZG drops than I ever did with PvP gear ( I had that freaking healing mace forever).
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And it matters why? After 15 years people are still to damn worried about what everyone else is getting rather than just playing the game.
They may have a slight advantage early, but just like everyone else it won't last long because it will be outstripped by AQ40 pretty quickly.
People are spending way too much energy worrying about what will be a brief period of time.
Yes exactly which makes it even worse. Gear that can compete with blue pvp gear won't even be released for a few months. Most of the gear in MC will be worse than blue pvp gear.
There are some exceptions such as a few weapons like BRE which will drop from day 1 and will be gear that will last you until naxx
Some people here don't seem to understand that getting r10 isn't really that hard. You can do it casually.
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The issue here is that non-upgraded pvp gear would be on par with raiding gear. A good example would be during TBC, imagine a player in full t5 gear with only t4 available. That's the power-gap you can expect.
https://electronics.howstuffworks.co...-warcraft1.htm
"According to one of Yee's 2005 studies, 84 percent of "World of Warcraft" players are male, and 16 percent are female. The average player's age is 28, and female players tend to be a few years older than male players. Regardless of their gender, players spend an average of 21 to 22 hours a week playing the game [source: Yee, WoW Demographics]. Of course, these statistics may have shifted since Yee collected his data. You can learn more about Yee's research at The Daedalus Project."
I present simple logic as a reliable source. If you polled a bunch of people over at /r/The_Donald whether or not they thought Obama was a good president you'd probably get a much different response then if you asked the same question to people who frequent CNN's website. I mean, that's just one very broad example but polling data is only as relevant as the people whom you're polling. And one single off-beat self-selected poll on a random fucking website in 2005 isn't exactly a very accurate representation of the ~7-9 million people who were subscribed to WoW at the time.
You can get up to rank, what, 8, before you even hit 60. Getting to 10 isn't going to be too difficult considering. If you have time to raid 6 hours a week on a set schedule; unless you've got crazy time management efficiency, you could probably find the extra hours at other times to get into the top 4 contribution brackets.
I guess it depends if you're on a PvE server where the only people getting 10HKs a week or w/e the minimum bar is are going to be people actively queuing for BGs or a PvP server where most of the players (I won't hazard how much "most") will be getting the minimum and expanding the pool simply by not being AFK in a city, including a lot of the lowbies questing. On a PvP server, rank 10 shouldn't require a crazy time commitment for helm and shoulders, the other 4 (rank 7+8) should be pretty casually attained.
That's just not true. Your average casual player can reach r10 by playing a few hours everyday after work. By playing 2 hours everyday you can reach r10 in under 2 months. Nowhere near those 8 hours you're talking about
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People think r10 is an hardcore grind. The real grind only happens after r11.. You can reach r10 at an healthy rate by being in bracket 5-4, bracket 5 being casual territory.
You can even push r10 from r9 in 2 weeks with bracket 3 which isn't hard