You are so clueless. They always do class tuning based on heroic week. Don't you remember:
Uldir: https://www.wowhead.com/news=289974/...alance-changes
Hunter got their 5% nerf on the day Uldir mythic was released because they were good on HEROIC, other classes got nerfs/buffs as well. Do you think these changes were based on Antorus mythic instead??
BoD: https://www.wowhead.com/news=287061/...nforge-shield-
BoD mythic week also came live with class changes based on HEROIC performance.
Last edited by mmocfd1b0ab5a3; 2019-04-27 at 10:27 AM.
Last edited by ydraw; 2019-04-28 at 11:24 AM.
Heroic data is literally worthless. It means nothing because half the mechanics aren't even in the fight and they're overly easy fights in heroic, this has been true since the beginning of multiple difficulties. Normal data meant nothing when Heroic was the top difficulty, the same way that LFR data is meaningless. Yes I'm comparing LFR to Heroic data, they're both worthless when making decisions. Battle for Dazar'alor is still the current tier, Crucible of Storms is not a tier, it's not a full raid, it's a "micro" mini-raid. The data that matters is the Dazar'alor Mythic data, not the heroic data from bosses that literally fell over with zero care of mechanics or what they did.
LOL if you say so. I've proven in many threads that I've been Cutting Edge since before Cutting Edge was a thing, now I'm currently Hall of Fame. Heroic data literally means nothing and is 100% useless, that's why not a single mediocre progression Mythic Raiding guild will go off heroic logs to tell if a player is worth their time trialing.
You do realize that the amount of Mythic data you're actually getting during first week of progression is miniscule, right? You won't even get logs for the most difficult bosses during that time, nevermind having sufficient amount of information to make some reasonable changes. So it's either Heroic data or waiting for month until there's more than a handful or mythic kills.
And by that time, it is too late to have significant class changes without affecting the boss difficulty.
Yes because Blizzard care a lot about X player performing decently in a challenging environment and not at all about real class balancing, statistics and so on they gather during heroic week. It's obvious that all the time statistics from heroic week 1 and mythic week 1 are totally different.
You are confusing gauging player performance and class performance, which clearly tells you did not enter hall of fame using your intelligence.
Funny how this doesn't reflect mythic restless cabal :thinking:
As I've already stated, Battle for Dazar'alor is the current tier, not this mini "micro" 2 boss raid. The data comes from Dazar'alor which, again I'm really sick of having to repeat, is the current tier.
- - - Updated - - -
Read above mongoloid. Really sick of having to repeat myself to you. Heroic data is NOT a representation of what's, and I quote from you:
Infracted
There is no class balance in heroic raiding, because it's all about who can pad the hardest and who ignores mechanics or doesn't get any. Mythic is the only accurate representation of what's overpowered or undertuned.
Oh man Boomkin is ahead of Shadow in Normal, guess we need to nerf them too right? You're actually just an idiot, who doesn't know what accurate data is.
I can only assume you haven't killed Cabal on mythic yet if you actually think shadow is only OP in heroic.
I'll list a few reasons off the top of my head:
1. boss favors ranged dps and especially multidotters
2. classes who can dispel themselves are a huge boost to overall raid dps
3. PWS + dispersion (1.5 min CD with talent) means you can live through crushing doubts at 9 stacks without relying on disc priest shields
4. 80% uptime on ToF thanks to Visage add
5. damage not reliant on cooldowns so you don't lose anything by having to hold CDs for herald buff unlike other classes
I'm not saying shadow or any other class should get nerfed based on its performance on one boss but only a fool would deny how great SP is on Cabal, there's a reason many guilds are stacking them for this fight. Guilds have already killed the boss with only two SPs and there definitely will be more kills without stacking locks/SPs but having more than a few is helpful for sure. You can wait for enough kills on WCL for this to be reflected on statistics but the damage distribution will be quite similar to heroic with SP on top.
Last edited by goriander; 2019-04-29 at 01:20 AM.
That isn't the argument being had and if you took even a minute to read through the argument being had you wouldn't have wasted your time making this redundant post that I've already known and accepted in a prior post. The boss is overtuned, this is a fact, it caters to multidotting and essentially requires it because of overtuning. I'm not arguing that Shadow isn't good or overpowered for this fight in particular, I'm saying that Heroic logs is not an accurate representation of what specs are actually performing like overall. Cabal is the ONLY fight where Shadow skyrockets out of the 11 relevant bosses currently available, it's not inappropriate to have an outlier fight where you do exceptionally well, it's only a problem when you have to stack them to meet an enrage timer. The problem at hand is that there's idiots who actually think that heroic data proves "real class balancing", where it doesn't under any circumstances.
Well in multiple posts you're arguing about whether shadow should be nerfed or not and the argument about heroic logs is also made in context of shadow's performance so it is very much relevant.
The boss HP tuning/enrage timer is perfect, maybe a little bit too forgiving. You don't even have to play the damage buff 100% correctly and you'll still meet the dps check. Better guilds just have access to a wider variety of comps so on the first kills you'll see more "perfect comps" which could give you the idea that these guilds are the only ones to kill the boss because they have the perfect comp, and other guilds are not because they don't have enough shadow priests or whatever. In a week or two when lower end guilds get to killing the boss you'll see less optimal comps.
Did you seriously call Cabal enrage timer "forgiving"? Just because absurdly stacked raids didn't need perfect uptime of a damage bufff? All of which use 4+ Shadow Priest which completely dominate any other class in this fight? Just look through raid compositions on wowprogres. It might not be 100% accurate, but none of these rosters resemble "normal" melee/ranged split at all - with multiple high geared ranged alts being present for the kill.
"Lower end guilds" will not only have to contend with inferior composition, but also have a weaker performance in general. And yet they'd have to perform even better than the very top players, because gear will not help them at all. I'm pretty sure a lot of them already said "screw that, wait for nerfs".
"Too forgiving"... seriously...
The damage buff is the most important mechanic in the fight. If you don't plan around it, you'll see pulls similar to NA guilds on the first Tuesday - hitting enrage at 25%.
https://www.warcraftlogs.com/reports...2RjQp#fight=17
Take a look at Halcyon's Cabal kill. 4 melee, 2 shadow priests, 2 locks. Boss dead at 8:08 with more than 30 seconds to play with (enrage is not an instant wipe). Promises of power uptime is pretty good but not perfect.
Our kill time with 5 healers was 8:05. Had 4 SPs and 3 locks. You never really need the 5th heal, but on our first night on the boss it was clear our dps would be far more than enough so we went with 5 healers. Could've cut the kill time by 20-30 seconds by playing more greedily with the damage buff but what's the point of risking it when you can kill it even by playing it safe.
Last edited by goriander; 2019-04-29 at 01:53 PM.
They should have these small raids more often. They're the perfect size and difficulty for world first races. Nice to have a 2-3 boss raid with all tough bosses rather than an 8+ boss raid where only the last one is a challenge.
This is false, I never once argued that Shadow shouldn't be nerfed. I stated that I doubted they would be nerfed a second time within a week(which has been proven true).
Heroic logs are never relevant. They are never accurate. They are never forthcoming. They're riddled with people ignoring mechanics that they can't ignore in Mythic so that they can perform better.
As someone else already pointed out, you're insane if you think that 8:30 minute enrage on a fight that has more health than Jaina is "perfect" and "forgiving". Obviously Blizzard disagreed with you too, as they increased the enrage timer.
Except you did, and you had to class stack to even reach enrage. That was a common problem with many guilds progressing last week, they were hitting enrage, with near perfect play and had to swap more classes out to fit in the stronger classes.
Ya now that they nerfed the boss