Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
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2 resets
in first reset something will be bugged and unkillable, then they will fix it in second and on thursday it will be cleared.
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Really dont know how pple think MC will be cleared in 10 days after launch.
The average time to lvl 1-60 is around 250 hours played (taken from an %$&% private server info with 140.000 lvl 60 characters).
So, even if u are faster than average (i doubt it cause we dont have mains to help alters to lvl with gold, items, summons, rushes, etc) lets say u can lvl 1-60 in 200h played. 200h/10days = 20hplaying/daily. So, unless u can play 20 hours daily the first 10 days u wont be lvl 60. And even if u are lvl 60, u need 39 more lvl 60 characters, and u have to gear them so you can clean MC.
So: No, MC will not be cleared in 10-15 days after Classic launch.
WoW Player 2005-2014 2016-2021
TBC > Vanilla > WotLK=Cata=Legion > MoP > Shadowlands > BfA > WoD
The only thing that'll hold back players from clearing MC is gear gating. As soon as players will accumulate enough res gear, gfpp and tanks will be sufficiently equipped they'll have no issues at all. So it all boils down to how much time players wish to dedicate to farm these things. Old raids didn't require that much skill to begin with.
Originally Posted by Urban Dictionary
Fastest 1-60 was done in 2-3 days in Vanila if my memory serves right.
Very fast was done in 4days.
Typical fast run was done in 7. You just need to know which zones to avoid, skip and sometimes its better to grind mobs like ungoro fire vurnuable mobs for fire mage.
We're talking about the first kill of Ragnaros, not when random noob guilds manage to kill him. @JuanSR with his average leveling time is pretty stupid, given that an average doesn't apply to the world first players in the slightest. They'll be account sharing or botting or just straight nolifing until 60, and then MC doesn't require much gear because it's really easy for players who optimize setups and tactics. Leveling is the majority of the time spent obviously, but once they reach 60, with an optimal setup, MC will be downed in a few days or even hours.
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Put a Paladin in every group with Fire Res Aura and the gearing requirement becomes far more lenient for any non-tank. People on these forums hype Vanilla raids up to insane levels, not considering the fact that Ragnaros didn't even last that long -IN VANILLA-, when players were shitty, unorganized, clicked, and had no idea what classes were good or bad.
Not to mention that the world first guilds will also be running flasks on their key players to get the first kill asap. If you think there'll be exciting attempts on bosses like on current raids, you're in for disappointment.
Last edited by Segus1992; 2019-05-02 at 05:05 PM.
MC was more about time commitment rather than difficulty. As long as you were in a guild that could simply fill the ranks and got the necessary gear clearing MC wasn’t too much trouble. BWL was a huge step up in difficulty though, and from going to Rag to Razorgore was a huge difficulty spike for many guilds.
If a person knows what he's doing, he can level to 60 in 7 days played or less on a priest, warrior, mage, hunter, lock, druid, or shaman. Pallies seemed to be the slowest.
That being said, there will be people playing 16 hours a day, so they could hit 60 in 9 days. I'd say it's reasonable to think that guilds will be downing him within two weeks after that with no difficulties.
people have no idea how hard or easy it will be, they are either basing it off VERY old memories which are likely quite skewed or based off of private server kills which i guarantee are skewed. those servers had to do a lot of guesswork to get functioning bosses, and they are 100% without question different from the real bosses we'll fight in classic.
so the question really is how close did the private server guys get to being right... only way to know that will be to play it when it comes out. i have a feeling they were close but that bosses will be slightly harder and world buffs will be harder to stack making the whole process quite a bit harder. i still think any competent guilds will down it as soon as they have a 40 man roster in there for a few days of raiding, but i could be wrong just like anyone else in this thread, since the only people who know exactly how the bosses actually worked back then(down to exact armor values etc.) work at blizzard.
so regardless of what you hear it's all nonsense, the only real answer is that we have to wait and see.
Viable in the same way that Paladin tanks, Elemental Shamans, or Hunters (post-BWL) are viable in endgame? Yes. Nothing more though.
And yes, it's a lot of Paladins, but if you want an optimal setup for WF, you're going to get it.
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Two weeks after 60? The semi-hardcore guilds will have him down by then. The top guilds will be way before that.
All raids with any form of organization will melt in a matter of hours after opening.
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if we're talking about racing to 60 and then racing to clear MC we're not talking about average players, so using averages for them is pointless. also your "average player" leveling in classic gets stuck doing 50 different things or pvping in a certain bracket for a few weeks so averages don't mean much. the hardcore private guys i know tell me it will be possible to hit 60 in the first week if you play 18-20 hours a day for the entire week and i know some guilds are going for an MC clear week 1, im skeptical of that because it's not about getting to 60 and having time to spare, it's about 30+ people getting there with time to spare and hoping it's easy enough to roll through with less than 40 people in mostly garbage gear.
i plan on being one of the people racing like this, and i can tell you without question MC will be cleared in week 2 by more than a handful of guilds, week 1 clear is the real question. i can't wait to see how it pans out.
I agree, I was being very conservative in my assessment. Top guilds will need but a couple days at 60 to have MC cleared. Of course, that does mean a lot of people pushing very, very quickly.
At this point, it's a lot of speculation, as we don't even know how many servers we will have. We don't have word on some of the major "ifs" regarding class balance, or removing things like debuff limits that are low.
In the end, the difficulty of MC is trivial. The difficulty is getting 40 people to 60, and making sure tanks have their gear. Everything else is secondary.
I managed to level a SP to 60 in 4 days played. That leaves a lot of time to get a bit of gear, and finish that exhausting /s attunement for MC.