1. Islands
- Change island expeditions to specific.
- Scaling to the current level.
- Having a option to choose what kind of population you want to have on that specific island.
- Changed to points and not any kind of AP grind or related to gear
- RNG and Dubloons untouched. RNG still in the table for mounts, transmogs and pets.
- Random treasure that contains gold hidden in the islands that has pirates, from 200g to 400g..
2. Professions
- BoE's being crafted again. This way we can have more resources to make gold and help alts to get equipped.
- Inscription milling proc equally for all herbs and with the same inks but maintaining the number of how many you will create will be surprise factor = RNG
- NEW SYSTEM:
Inscription, enchanting and Jewelcrafting could work together and instead of aesthetic purposes only in inscription.
Enchanting professions could create an enchant that would be modified by inscription and turned into a glyph, having a tab of glyphs for armor-type where you don't need to add to the piece directly. The same for gems.
It could be selled on the auction house but wouldn't have the option to apply to the gear. Only Inscriptionists could use that enchant scroll and place a sigil in the scroll modifying them into glyphs, able to be applied into the slots of glyphs and sell them too on the Auction House.
Crystals can already be sold on the Auction House and can't be turned into a gem without Jewelcrafting, so the Jewelcrafter would create the gem -> put on the auction house -> Inscriptionist would buy -> Inscriptionist would turn into a glyph -> Inscriptionist would sell in the Auction House.
Only inscription sigils would have the capacity to turn it usable.
Instead of directly placed in the gear, the glyphs will be added to the slot-type for hands, cloak, feet, etc.
This way having a glyph-enchant-gem on the armor-type it would prevent you from buying another enchant every time you get a new piece of gear.
The Aesthetic ones related to the class would still exist and be able to be added directly to the ability.
Sketch:
3. Mission table and professions
- If not removed, being able to go on a mission finding crystals for Jewelcrafting, herbs and nodes as a "Rare" spawn mission, having a bonus up to 100% chance of bringing additional materials. It would be cool if sometimes you could take one day off from farming and letting your followers do a adventure in the world to find materials for you.
4. Mythic Plus
- Being able to select affixes. Even tho that idea was scrapped, i still like it.
- Give a Limit per day to do M+. Around 15 is the maximum.