Originally Posted by
Fleugen
Tokens do not reduce inflation, they contribute to it.
And no, not by creating gold. Here's how tokens contribute to inflation:
Player 1 is a high-end player. They know all of the best money making strategies, and play the AH like it's a fiddle. They have multiple gold capped characters. In a world without a token, this player has no use for all this gold - It sits and that player never has to concern themselves with money for raid mats throughout the entirety of Classic's lifetime.
However, in a world with a token, this player can now sustain their sub via gold. That gold, which otherwise would have sat on an alt forever, has now been entered into the economy.
Player 2 is not a high end player. They do not play often. They struggle to make enough money to afford repairs. However, they have an abundance of out-of-game cash. Out of game cash is irrelevant to the player, unless they plan to break the ToS, in which case they are rightfully risking their account by doing so. As such, the player has to scrounge up money to afford raid mats and repair bills. In a world without a token, these players are the large, large majority. As such, the prices on the market are catered to them, not players like Player 1 who are few and far between. Thus, prices are affordable for these players who make very little in a world without a token, as otherwise raid mats would not move on the AH fast enough for people to want to sell them.
Then we enter a world with the token. As we established, Player 1 has plenty of gold to buy tokens with, so the demand for tokens is already there - In lesser demand, but there nontheless. Player 2, therefore, takes that expendable RL income and buys a token, sells it for gold. Now, Player 2 has more than enough gold to buy raid mats at a much higher price than he normally would - Because he has a way to make gold that is based on Player 1's gold expendeture. Player 1 makes plenty of gold, way more than any player could ever possibly need - So he has no issue spending a LOT of it to renew his sub every month. Player 2 now has more access to money, which means raid mats will move at a higher price, and therefore: Inflation rises.
(Worse is that it doesn't stop there. Now that mats are going for a higher price, low level players can then sell low level mats at a higher price, since newly-maxed level 60s will still need to level professions and will have access to more gold. Then the low level mat economy gets fucked up, and then you won't hear about anyone struggling to make enough gold to buy epic mount training - That's one of the most common first memories of Vanilla, and that's not going to be part of Classic? Really?)
And I don't care if you're stupid enough to go to an unknown website and enter your account information. I call that Darwinism. That's not Blizzard's problem to solve.