Friends don't let friends d̶r̶i̶n̶k̶ ̶a̶n̶d̶ ̶d̶r̶i̶v̶e̶ play BFA.
You’re on the right track, I think. The issue with raid mechanics is that they are a huge DPS loss for melee as it can reduce boss uptime drastically, so something that would be fun to do would just make your DPS dip so low that the disparity between Ranged and Melee in “meta” comps would be even larger.
What would be cool is if Melee got some legit fun mechanics to do, break the monotony a bit from tunneling a boss, and in return for doing the mechanic gain a DPS boost in some form or another. That way they stay competitive on meters while actually being engaged in the fight.
An RAF update? Why, what's the point? The game isn't drawing in any new players, in no small part because of grand ideas such as "making the encounters more accessible to guilds with melee-heavy rosters".
Only if you're one of those salty world 1st contenders--not saying you are--which is nothing a pipedream anyway.
Besides, where does this idea come from that designing a MMORPG around free raid loot for all is a good idea? Wow is shifting more and more towards accessibility at no cost, and that's annoying and sad. Why bother?
What's funny is you bring up "melee-heavy rosters" but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.
Only difference between this expansion and the last ones is the level of gear you can get WITHOUT raiding which is the only sad part, raids always get nerfed.
I brought up "melee heavy rosters" as an example of the anathema that is killing this game. Have you considered reading slower so you can take the full point in?
Balance is subjective, but I agree with the first part. Many other MMORPGs far outweigh WoW in this regard. Hell, even real life does Ranged DPS better; unsub and try an archery social club for great "fun".but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.
Not really, balance is pretty much objective.
Balance in terms of a group makeup in this regard is not leaning heavily towards melee or ranged but an equal, or close to equal number of both. WoW raids have always leaned more towards a Ranged Heavy raid make up.
And it's not raid balance that's killing the game, honestly, at all. Raids have been nerfed so more people can do them for most of the games life.
In fact there has been bosses that were never killed till after nerfs started, like LK and the first 5% nerf. If you want to get technical almost ever recent end boss has had to have some sort of balancing nerf prior to being killed.
No one wants to pay a Sub anymore for a game in 2019.
how about fix the horrible state of guilds