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  1. #41
    Pit Lord Sigxy's Avatar
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    Quote Originally Posted by xxcloud417xx View Post
    As a melee player who has to watch Ranged fuck up mechanics and I can't do a thing about it but watch the wipe, I'd love to have the mechanics. The fact that melee get to do nothing but sit and hit a boss isn't actually fun for us either. It's crap design to have fights that only engage a quarter of your raid group. So, no it's not melee being braindead, Blizzard just can't seem to design raid mechanics that are melee friendly and aren't any more engaging than "stack on this side of boss, now swap to other side." or "spread loosely 5yds around boss' ass to avoid spreading the bad." or "k swap to a different target, DK plz grip it into cleave range."
    They really need more bosses like the end boss of Mogu'Shan Vaults.

    They start to do attacks in different directions or in a short radius around themselves. Dodge them all and you get a one-use ability to do lots of damage.

  2. #42
    Quote Originally Posted by Vargur View Post
    This makes no sense, why wouldn't they just leave RAF working UNTIL their new system is in place?
    In fact, it does make a lot of sense: Boosts.

  3. #43
    Friends don't let friends d̶r̶i̶n̶k̶ ̶a̶n̶d̶ ̶d̶r̶i̶v̶e̶ play BFA.

  4. #44
    Stood in the Fire
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    Quote Originally Posted by Sigxy the Lemming View Post
    They really need more bosses like the end boss of Mogu'Shan Vaults.

    They start to do attacks in different directions or in a short radius around themselves. Dodge them all and you get a one-use ability to do lots of damage.
    You’re on the right track, I think. The issue with raid mechanics is that they are a huge DPS loss for melee as it can reduce boss uptime drastically, so something that would be fun to do would just make your DPS dip so low that the disparity between Ranged and Melee in “meta” comps would be even larger.

    What would be cool is if Melee got some legit fun mechanics to do, break the monotony a bit from tunneling a boss, and in return for doing the mechanic gain a DPS boost in some form or another. That way they stay competitive on meters while actually being engaged in the fight.

  5. #45
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by javierdsv View Post
    In fact, it does make a lot of sense: Boosts.
    no that doesn't make any sense as last time they reworked it they also shut it down and boost didn't exist then.

  6. #46
    An RAF update? Why, what's the point? The game isn't drawing in any new players, in no small part because of grand ideas such as "making the encounters more accessible to guilds with melee-heavy rosters".

  7. #47
    Quote Originally Posted by Philosophical Launderer View Post
    An RAF update? Why, what's the point? The game isn't drawing in any new players, in no small part because of grand ideas such as "making the encounters more accessible to guilds with any melee on their roster".
    FTFY, melee has kind of been a joke this expansion, as in, if you can do it with little to no melee (unless there's a gimmick like Zul) it'll be better.

  8. #48
    Quote Originally Posted by Onikaroshi View Post
    FTFY, melee has kind of been a joke this expansion
    Only if you're one of those salty world 1st contenders--not saying you are--which is nothing a pipedream anyway.

    Besides, where does this idea come from that designing a MMORPG around free raid loot for all is a good idea? Wow is shifting more and more towards accessibility at no cost, and that's annoying and sad. Why bother?

  9. #49
    Quote Originally Posted by Philosophical Launderer View Post
    Only if you're one of those salty world 1st contenders--not saying you are--which is nothing a pipedream anyway.

    Besides, where does this idea come from that designing a MMORPG around free raid loot for all is a good idea? Wow is shifting more and more towards accessibility at no cost, and that's annoying and sad. Why bother?
    What's funny is you bring up "melee-heavy rosters" but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.

    Only difference between this expansion and the last ones is the level of gear you can get WITHOUT raiding which is the only sad part, raids always get nerfed.

  10. #50
    Quote Originally Posted by Vargur View Post
    This makes no sense, why wouldn't they just leave RAF working UNTIL their new system is in place?
    Because just changing it will not get any attention. Taking it away and then reintroducing it is much better. That's why you see "re-openings" of everything instead of "well, we just painted the walls. Not much to see.".

  11. #51
    Quote Originally Posted by Onikaroshi View Post
    What's funny is you bring up "melee-heavy rosters"
    I brought up "melee heavy rosters" as an example of the anathema that is killing this game. Have you considered reading slower so you can take the full point in?

    but no one bitches when everything is easier for ranged heavy rosters, like it almost ALWAYS has been. You should be able to kill a boss with any balanced roster.
    Balance is subjective, but I agree with the first part. Many other MMORPGs far outweigh WoW in this regard. Hell, even real life does Ranged DPS better; unsub and try an archery social club for great "fun".

  12. #52
    Quote Originally Posted by Philosophical Launderer View Post
    Balance is subjective, but I agree with the first part.
    Not really, balance is pretty much objective.

    Balance in terms of a group makeup in this regard is not leaning heavily towards melee or ranged but an equal, or close to equal number of both. WoW raids have always leaned more towards a Ranged Heavy raid make up.

    And it's not raid balance that's killing the game, honestly, at all. Raids have been nerfed so more people can do them for most of the games life.

    In fact there has been bosses that were never killed till after nerfs started, like LK and the first 5% nerf. If you want to get technical almost ever recent end boss has had to have some sort of balancing nerf prior to being killed.

  13. #53
    The Lightbringer
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    Quote Originally Posted by Daemos daemonium View Post
    no that doesn't make any sense as last time they reworked it they also shut it down and boost didn't exist then.
    GG comparing apples to oranges.
    /spit@Blizzard

  14. #54
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Fabinas View Post
    GG comparing apples to oranges.
    how is comparing it to the one other time it was shut down and reworked apples to oranges? its literally the same thing......
    Last edited by Lorgar Aurelian; 2019-05-12 at 07:12 AM.

  15. #55
    The Lightbringer
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    Quote Originally Posted by Daemos daemonium View Post
    how is comparing it to the one other time it was shut down and reworked apples to oranges? its literally the same thing......
    We cannot discuss if you don't understand the difference. Or, you're trolling. Won't bite either way.
    /spit@Blizzard

  16. #56
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Fabinas View Post
    We cannot discuss if you don't understand the difference. Or, you're trolling. Won't bite either way.
    So you have nothing? Got it.

  17. #57
    Bloodsail Admiral TheDeeGee's Avatar
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    No one wants to pay a Sub anymore for a game in 2019.

  18. #58
    Quote Originally Posted by TheDeeGee View Post
    No one wants to pay a Sub anymore for a game in 2019.
    I disagree. People will happily pay a sub if the quality of the game is equivalent to the sub cost.

    Which WoW isn't these days imo.

  19. #59
    The Lightbringer
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    Quote Originally Posted by Daemos daemonium View Post
    So you have nothing? Got it.
    Ok, now i'll bite.

    Comparing shutdown and rework or RAF without character boost available to shutdown and rework or RAF with character boost available.

    Sure, same thing.
    /spit@Blizzard

  20. #60
    Stood in the Fire GUZ's Avatar
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    how about fix the horrible state of guilds

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