I remember, I just don't care. My priorities are just different then yours it seems. Fighting against people you actually know feels a lot more meaningfull to me. It's what an mmo should offer imo. I fight alongside friends that I know, I fight against enemies I know. Reputations are build, friendships and hatreds are formed. No amount of fixing queutimes will make it worth it for me.
If you queued bg's every day you were always going to run into a group of people who do nothing but bg's. They did nothing else.
The chances of running into the same enemy out in the world all the time is actually a ton lower. It still happens, but no were near as much as in bg's.
Last edited by glowzone; 2019-05-14 at 07:28 PM.
This all depends on how they'll handle this. With small battlegroups this could very well be the case and I wouldn't have the biggest of issues with it. I'd still rather not I suppose but it would make some sence.
However we don't know that's what they'll do, for all we know they'll toss everyone in the same pot and we got what we got on live all over again.
I'd imagine it's the servers which will get the reputations on the enemy side more than the individuals, Y-realm will be known to be tryhards or Z-realm will be known for always playing really defensively in Alterac Valley etc.
I sympathise with your position on this, and honestly all-other-things-being-equal I would also trade in longer queues for single-server enemies; but it's the emergent behaviour that existed in Vanilla, and exists on every vanilla pirate server with the Pvp ranking 'monopoly' that I'd sacrifice single-server queues to try to mitigate.
Single-realm battlegrounds did have quite a bit of nostalgia, but cross-realm is a godsend for anyone that plays at off-peak hours.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
I am not happy with this news. Some of the fun is recognizing some of the people you are fighting and being able to group queue on servers and things like that against other groups. Sure had a lot of fun in Vanilla doing this. I don't like this change at all though.
Xrealm BGs are an embarrassment that should have no place in Classic.
TBC era tech that was BETA TESTED at the end of vanilla wow, specifically to have it ready for TBC era pvp systems splitting the pvp base into more subsections than a single server could support. To clarify if you're confused: Vanilla had 3 divisions (WSG/AV/AB).... TBC was going to have 7 (WSG/AV/AB/EOTS + 2v2/3v3/5v5) dividing up the pvp player base. They had to garuntee the Xrealm system, designed for TBC content was fully functional prior to TBC release (as it failing in vanilla wouldn't have been a problem, just disable and people go to the 3 main BGs..... if it failed in TBC you might not get enough participation with the playerbase so divided to get ANYTHING to spawn)
Beyond that argument..... There are a wealth of problems that Xrealm tech causes:
1. People AFKing or otherwise not trying in bgs, because there's no longer social consequence from their server. You performed like garbage before Xrealm tech, and you'd have been embarrassed to perform so poorly in front of your peers, because they'd be able to remember you.
2. High ping realms/ non English realms..... Oh joy, 3/4 of my BG is Latin realms (causing a language barrier) or Oceanic players with 400+ ping.... Thanks for the auto-loss blizz! Half the reason I wanted classic was specifically to avoid the kind of pug-trash we get on retail right now.
3. Not only does Xrealm tech NOT FIX realm population imbalance issues (which are the reason for your broken queu times), they ACTUALLY ENCOURAGE FACTION STACKING REALMS.... There's no consequences for rolling a dominant faction at all when you can just Xrealm BG without issue while absolutely dominating pvp.
You fix population imbalance problems by ADDRESSING POPULATION IMBALANCE PROBLEMS, not ignoring them and hoping Xrealm will fix it for you.... Retail has Xrealm tech, and Horde BG queus (thanks to faction stacking) are DOUBLE the amount of time that my vanilla realm's non xrealm Queus where
I'd also add, part of the reason for the queu problems is the system itself.... If my horde queu timers are 15+ minutes, how in the actual hell is a Mercmode queu not instant? Something else is also impacting this.
I prefer same-realm battlegrounds, especially for warsong and arathi.
In classic we had 15 minutes queues, on alliance side (after spending 30 minutes to get to a NPC at the ass end of the world depending on which BG we wanted to queue for), and we loved it. Fuck this watered down version of classic.
What horror will they come up with next? Quality of life improvements? Urgh.
I played pre-cross realm BGs and after, I'd say this is good for queues but bad for player reputation in BGs. If they can somehow use a system to at least prioritize people who are on the same server so you get as little cross-server as possible, I'd say that is great.
But then again, player reputation is also largely dependent on what you do in the open world.
Probably for the best.
Will keep things more fresh and balanced. Without CR you run into the real problem of win-trading. Also if I remember correctly AV queues were hellaciously long before CRBGs
God I forgot 1.12 added cross realm BGs. I was thinking it came with arenas in BC.
This is bad news for me. Not sure if I'll even touch PvP in Classic now, not to mention the significant impact this will have on server communities.
I started in april of 2006 and i can say without a doubt this is a good thing. Sure you might not see the same shaman that you have had countless duels with but the queue time reduction was a god send and people were extremely happy with this change in 2006.
IIRC my queue times on alliance anvilmar went from over an hour to sub 10 minutes.
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Not only did i play during that time period, i knocked quite a few people off the leaderboard for grand marshall solo queueing lol. Xrealm bg's are a good thing and you still have the opportunity to see people from your server of course.