So another 4 years until game actually gets into phase where it was designed - wotlk?
So another 4 years until game actually gets into phase where it was designed - wotlk?
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english
There's no way they won't. It's an easy way to get people to sub to WoW. The more options / versions people can play or switch between only helps Blizzard at the end of the day.
Let's see:
1) Flying, which kills open pvp, makes travel trivial and destroys the feeling of exploration and danger because you just fly over everything anyway, untouchable in the sky, it was added as a novelty back then, little did the devs consider the grave repercussions.
2) Hallway dungeons with 3 bosses. Compare Hellfire Ramparts (or any other TBC dungeon) to something like Blackrock Depths, Stratholme, UBRS, Scholomance etc. It's clear dungeon design changed in TBC. And not for the better! From epic sprawling mazes to short dungeons with few bosses and only one way to go: forward.
3) Pink spaceships and the story which was dumb and bad. Killing off Kael'thas because hurr durr he went evul and the same goes for Illidan. Fuck TBC's 'story'.
4) Welfare epics through Arena and Badge gear. TBC was when epics no longer were epic, but instead handed out like candy.
5) 25 man raids instead of 40 man raids. Plain and simple I prefer larger groups.
And some other things I've forgotten about at this point.
Last edited by enigma77; 2019-05-17 at 12:52 PM.
I'd love it if they did TBC.
WotLK was the beginning of the downfall (you could argue the end of TBC was).
Why would you want WotLK? xD This is where everything bad started.
I'm all in for them to tackle TBC and change a couple of things here are there that affect gameplay. Although Flying didn't really kill open PvP. I still remember PvP being really common in popular quest hubs, zone objectives, daily zones, dungeon and raid entrances, etc. It wasn't that bad, just 1 part of the equation. To me, the moment they gave players the complete package of tools to be able to do everything from within a city is when open/world PvP died.
Like everyone and their dog I'm going to give Classic a go, but personally I'd rather play through the Vanilla content using either TBC or WotLK class design.
I'm all about BC servers. That's actually one of the main reasons that I hope Classic is successful. I figure maybe if Classic is wildly successful, Blizzard will take a look at BC.
Of course, I'm excited about Classic as it is, but I think BC was far superior to Classic, and it was the highest point of the game for me. I'd really love to play it again.
This. Some of the most fun I had with world PvP was in BC and Wrath (those expansions where flying supposedly "killed" world PvP). If anything, a big chunk of world PvP that I did was either 1) switching to my main to come out and stomp someone who ganked my alt or 2) going to help a guild member/friend who was being camped. Both of those things required me to get to wherever the action was happening, and I could get there quicker and easier with flying mounts. I also used to keep my main "parked" in the air, hovering over a zone where I was questing on my alt. If my alt was getting ganked, I could pop over to my main, swoop down, and take care of the problem.
Last edited by avitush; 2019-05-17 at 01:48 PM.
Better question is, what I don't like about TBC.
I don't like flying. But that's it.
I think both world and quest design is better in TBC compared to Vanilla. And while dungeons are indeed linear and feel ..well, very different compared to Vanilla, i don't mind it. I like TBC reputations, hunter pets even raiding. Yes, killing main characters wasn't really cool if you look at it now, but meeting them in raid was cool back then. Also class design was in much better place.
I would love, if they could introduce TBC without making old world useless.
I think it was fairy obvious they would lean towards this. If Classic is classed as successful, adding MAU's and more WoW Subscribers over a period of time then it would be a pretty obvious direction to go. I think TBC and WotLK are the main two they would consider as I'm sure sub numbers were still rising at those points and Blizzard has already talked about it and is quite likely already planning out how to go about TBC Servers.
Personally I would like to see and play MoP again and I already have a fondness for Legion but when you think of it like that it's a question of how far do you go. At the end of the day I experienced TBC onwards and I'm more interested in new content. I remember doing group quests in TBC in Shadowmoon, having to wait for someone to go back to Orgrimmar to respec to healer to come back to do this quest and I honestly don't miss it.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
I mentioned flying,and i dont agree with dungeons,variety is bad now?tbc had big dungeouns also,but blizz just gave up on extreme ones like blackrock but personaly i like the rly big ones,story issues is subjective vanila had none of it almost,the badge epics werent rly that many or strong,ony when sunwell came out they added good ones and more,but it was the very end,it wasnt as bad as wrath,and 25vs40 again is kinda subjective preference
I do hope we get TBC and WotLK one day (as separate options). I started playing in early WotLK and only started raiding when ICC was already out, so I'd love to experience TBC content as well as early WotLK raids while current.
While I actually wouldn't mind if it eventually got to WoD one day, despite all the shit it got it had really good raids.
I don't think making TBC/WotLK servers should take as much time, considering that most of their content is still in-game so that it doesn't need to be remade like Classic. So I'm hoping to see these realms soon once Classic ahs alsted long enough. I do still like the idea of a Classic+ where they go with Classic in a different direction, rather than continueing with expansions.
I actually hope they never release TBC or Wotlk classic.
1. This will in many ways just further split up the overall wow community, but it'll especially hurt the Classic community.
2. How would they even handle TBC Classic? Everyone levels from lvl1? Fine. But most people will ask for transfers which have like a billion of potential issues.
3. Vanilla WoW is a unique game. The game's main focus is on leveling and on general RPG gameplay. TBC, Wrath and all expansions after follow basically the same formula where you get extra 5-10 levels, then you're at max lvl and do the same type of competitive content with a different layout and different class design (daily areas, dungeons, raids, arena). TBC, Wrath and BfA are way more similar than most people would like to admit. I've just recently played TBC and Wotlk and while there are clear differences in class design, outside of that it is very similar to current in most ways. Vanilla on the other hand is an entirely different game.
IMHO what they should do instead is just use their scaling tech in BfA and just scale up all the expansions to max level and give all of them their own (but easy) progression paths. And of course they should make the classes fun again.
I personally love flying, I do feel blizzard missed an opportunity for some aerial combat, such as being able to throw storm hammers from a gryphon at opposing players.
Classic thankfully doesn't need flying