This was a good chuckle. A lot of the things were just life then.. At least they didn't keep the server instability..
This was a good chuckle. A lot of the things were just life then.. At least they didn't keep the server instability..
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I only started playing mid TBC and even i remember about hitbox inconsistency. Private server community and big streamers did a good job fighting for Classic wow but what is happening now is pretty hilarious to watch. I saw Esfand complaining about how seal damage occurs with a slight delay but this behaviour is the reason that seal-twisting technique was possible. These so called vanilla veterans are joke.
"Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate."
ha, looks like some people have been abusing bugs on private servers and they thought this was in real Vanilla. Sorry exploiters
Esfand said on AllCast earlier that his first experience with "vanilla" was a private server in like 2014 or something. Hes very open about not having actually played the original game, but he does whine about things as fact unironically while admitting that which is...awkward.
Most of the bugs are gonna be small visual things. All the data is right, it's just a matter of how the data is interpreted. I noticed several things like the warlock pet not animated in the character screen, spell effects looking off proportionally (there is almost no tail on druid's wrath). Its just a lot of small details. The core of the game is solid AF atm.
just shows that most of the classic heroes didnt actually play vanilla but rather private servers with altered mechanics and bugfixes that didnt exist in vanilla
I don't know the exact detail, but yes private servers process things differently and this is reason why some things like seal-twisting couldn't be recreated by pserver developers. Another such example would be a notorious "3:2 macro" hunter dps rotation from TBC, it was made possible because of Blizzard's spell queue system. On private servers 3:2 macro doesn't work because their serverside software is different and the spell queue isn't present.
But we already get a massively different game than 2006. I'd buy your argument if Blizzard went with progressive itemization, but they're clearly going to lock raids while keeping items in their final form. It's as far away from authentic they could make it as they've introduced itemization inbalances that simply did not exist for these raid tiers.
Long story short: The authenticity argument is BS. Blizzard simply does what they want.
i love the irony . when some people after 3 years of spreading nonsense on this forums finaly have no choice but to admit how many elements of classic were shit as they report them as bugs.
The issue is that if you let slip even the most harmless, hardest to spot non-strictly Vanilla feature, you will have a bunch of retailers going full REEEEEE GIEF TOKENS & LFR PLX in no time at all. Slippery slope and all that jazz, you know... Of course it's a fallacy, but it won't stop that from happening.
I know they are doing this, but are we talking about substantial, game changing stuff, or just stat fixes? Are we talking about items that you get at a vendor, or will take 2-3 months of dungeons and raids before 30-40% of the server has said items?
And, does this make a tangible difference in how pre-AQ/Naxx content will be cleared? If this change does not trivialize content, then I don't think it's a massive difference.
To add to my point, I started playing in July of 2006, and hit max in November of '06, so if I am correct I played all of my vanilla experience in 1.12 conditions, and I can assure you that the raids I was present for were not LFR facerolls.
Also, there are certain items that will only be entered in with various phases, so items that were in 1.12 but were not available in, say, the MC or BWL patches, won't be available until their corresponding patch.
All this doesn't change the fact that Blizzard determines the level of authenticity, but I don't know how impactful it will be.
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"
"Can't you see this is the last act of a desperate man?"
"We don't care if it's the first act of Henry the Fifth, we're leaving!"