Man, if only i could mine and sell salt from the internet discussions then this thread alone would make me a millionaire.
Man, if only i could mine and sell salt from the internet discussions then this thread alone would make me a millionaire.
It's not, but it's nice when it can be left behind and we treat each other with a little bit of respect and as acquaintances/friends instead of enemies. That's one reason why I don't think it's terribly necessary to stress about "divided players" and the rest. Both games can do well and we should be happy for that as it will encourage investment in both versions of the game. One doesn't need to be damaged to have the other be successful.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The playerbase has been divided on this since even before that one server got popular then shut down. Classic's release will not change that at all, and might even worsen the scenario when some players feel vindicated and others feel cheated by it.
Personally I couldn't care less. I played and vanilla and would find it an extreme bore today (I couldn't even handle five minutes of these streams, yikes leveling anything but a warrior or rogue looks as fun as watching paint dry) but if people want to enjoy it, let them, they're not wrong. Still, I'd like to be able to discuss the current game without an endless steam of "retail is 100% dead when classic comes", "game was objectively better in vanilla" or "wow iz ded lulz me smart" types of posts but we all know that's purely wishful thinking.
And anyone that truly thinks any "side" of this debate is less toxic than the other is friggin delusional. Trolling has been at the heart of the classic debate since forever. Remember the Wall of No?
There's a lot of people that don't play retail that will play classic, and a few from retail that will too. I don't see any division, except for hyperbole peddlers on youtube and fan forums doing their usual hand waving.
Blah blah, emergency, catastrophe, wow is dead, wow is this/that/other gg etc.
Eh.
Hm. Lemme just double-check my notes here...
Yep. Tooootally not putting all the blame on only one side. Toooooootally not saying that the other side is only targetting the game itself, not the people who play it.
Toooooooooooooooooootally man.
Imagine saying a rotation is what defines the difficulty of a game, if that is the case, then retail is literally the EXACT same difficulty, we both know that isn't true. BFA resto shaman is literally Chain heal, and Healing rain on CD. Resto druid, Rejuv, Wildgrowth on CD. Fury warrior, literally just mash 3 buttons as they come off a cooldown (wow that almost sounds like a dumbed down version of Hunter DPS in Vanilla? :thinking 1 button Demon hunter? Hello Shadow bolt Locks.
People keep talking about the rotation, the rotation this, Warlocks only pressing SB, bla bla bla, and it honestly makes me wonder just how little they thought it through before they opened their big fat stupid mouths.
most speccs are very similar in difficulty of Rotation, some are definitely harder on Retail, like Feral druids, but what about rogues? they are faster sure, but is it harder to press 1,1,1,2, 1,1,1,2 at 10 APM or 35 APM? not really no. Wows difficulty has NEVER been tied to a rotation, its something extremely bad casual players think. it's about executing a rotation with a plan in mind. planning ur damage windows to the encounter. reading damage patterns to min/max your healing. all while also doing the mechanics of the encounter at the same time. This is why gear makes a fight a lot easier, u no longer have to push ur DPS as hard, u can make mistakes and still make the damage threshold, the increased max health mixed with nerfs to the bosses allows truly terrible window licking, crayon eating, glue sniffing, aboriginal, doo doo brains to kill bosses, any boss kill in BFA that is lower than WR 200 is a joke compared to the people above. Wow has NEVER been mechanically challenging. the mechanical difficulty of wow is a joke compared to other games out there, it is a mystery to me how people can fuck up on mythic Jaina, I raid lead Mythic Jaina, and i Truly could never fathom how people could mess anything up on that fight while i was holding their hand the entire way. I fucked up myself and straight up had no excuse, it was just a plain fuckup once in over 300 wipes. that is while playing Rshammy, a class i levelled and geared 2 weeks prior to taking it to Jaina. it had fuck all gear. so Low geared shaman, 1½ weeks of playtime previous to getting to Jaina, while making strats for Jaina which meant i barely played the shaman, running a guild takes a lot of time, Raid leading, And i messed up the mechanics of the fight and ran into a ball during intermission Once, and managed to get a 100 percentile. with shit gear, a level 38 neck, being new to the class, and raid leading.
That may sound like a weird flex, but wait, theres more.
I'm a Failed Semi pro CSGO player. I wasn't good enough. the game was too hard for me to even make it anywhere relevant. won a few small tourneys but that was it, got to 3k ELO on Faceit and A rank on ESEA, no more.
I'm a failed League player, made it fairly high during the long Beta, rank 17 in EU. but in the end im a failiure. the game was too difficult.
I'm a failed Dota player, Original WC3 dota, played Dota League, never made it to the top 10 in all my years playing.
Wow is a fucking joke. I handicapped myself in every way possible, and yet I struggle to find people who can outperform me.
You do not understand what difficulty is. wow's difficulty has to do with putting in TIME in the game in order to LEARN. the game has a lot of depth, but close to zero mechanical difficulty. while CSGO and League also Require time, most of the time is put into polishing your mechanical skill set.
You don't see people putting in 10k+´hours on the training dummy to "practise their rotation" do you? but u see people putting in way more than that to practise their CSGO aim.
WoW is About Knowledge. once you know something, you can understand it. Once you understand it you can visualize it, once you can visualize it, you can execute it.
Example: Why do you think its so easy to re-kill a boss that just took you 100 pulls last reset? did ur overall Raid Ilvl just explode? no.
The Majority of your raid team never visualized killing the boss, because they never truly understood it. they didn't know all the weird overlaps of different mechanics etc, it required Time, because they had to See it first. If every raid member spent time studying the fight like a high end raid leader, they could understand the boss before even pulling it. and it would only take a couple of pulls at most for them to visualize it, and after that they can all execute it.
Once the boss has died they have all visualized it. that is why it dies so fucking fast. and quite honestly, 99% of even top 20 world raiders are fucking trash. the fact that people arent studying method streams and able to already understand the fight from that makes them a joke. Wow has NEVER been difficult. Rotations have NOTHING to do with difficulty eaither, Rotations are the BARE MINIMUM required to play the game. The Harder the foundation is to execute, the more it multiplies the difficulty everytime u lay a layer ontop, such as a boss mechanic. executing a rotation is the same as being able to move your crosshair in CSGO, and move your character at the same time.
This was one long winded rant, but I've seen so many shitty players sit there and preach about difficulty and then resort to Rotation as the example. spreading their warped misunderstanding of how video games function on a basic level to other people, who the regurgitate the same bullshit somewhere else.
I played the Classic where I was the only warrior i ever personally met who understood that Spirit was ur BiS stat for levelling. The Classic where people all these years later Still make fun of Icemail Jerkin for being the "worst BoE Epic" for having 24 Spirit on a mail item. when it is ur BiS levelling chest on a warrior all the way to 60. The Classic where people still don't know about aggro ranges and leashes, and refuse it use and abuse them to their own advantage instead of fighting mobs 2 at a time. or the classic where veterans like Sodapoppin level by killing mobs that are 3+ levels above him, not realizing how horribly XP inefficient that is. The depth and Knowledge of Classic FAR outweigh BFA. I think it was Tips who made a video on how streamlined and brain dead Retail is, with abilities like Distract.
Distract makes u face a certain direction. You cannot cast spells on people who are behind you. Distract at the end of a cast and the cast will not go off. its basically a ranged interrupt... In BFA you cannot distract in Combat. So when that mage has u in a Nova, and is about to shatter your ass, in retail Creative thinking and Knowledge about the game, game mechanics, and Abilities could save you and make a difference I sure as hell call that a more difficult game, when the main difficulty of the game is Understanding the game mechanics and abilities. Having Less options makes the game simpler by default.
Distract wasn't the only spell, Shadow word Death and Bloodrage are other great examples that most people know about. damage urself with these abilities to break a polymorph, this is more mechanically difficult than almost anything else in BFA. especially when used against a Blind. finding items in the game with similar effect like Skull of Doom, Game knowledge is required. Putting on a shield and Shield slamming a druid to remove his buffs, to get ready for his Natures Grasp, so you can Shield slam it and dispel it, again is about game knowledge.
"scientia potentia est" Knowledge Is Power - Francis Bacon.
he said Blameless, is reading difficult for you, or do you just like to pull Logical fallacies out of your arse?
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Trolling =/= Toxic, nice try though.
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I hardcore raided in BFA, was top 20 World, i played PVP in BFA, actually didnt hate BFA season 1, but then the incompetent devs decided to add some PVP trinkets and killed it with fire. I played the living shit out of BFA, it lined up with my work allowing me to do so, I probably played it more during the first month than u have all xpac. And I'll still say BFA is the most unholy abomination of Incompetense and Literally 90% of the issues with BFA wouldn't have happened / Would've been fixed within a month or two if anyone somewhat competent was in at the helm. I have 0 Experience working in the field, and I wouldn't have made pretty much any of the mistakes they did? It's garbage. Absolute trash. cudos to the art team that worked on the world design, but please fire the art team working on character assets such as gear. fire every game dev at a management position or higher, and we have a recipe for Success for the next expansion
Also Vanilla wow kinda was better in every way, but ofc that depends on the person. If you truly want to play casually, (not referring to game time) You don't want to delve into the game, and explore as much as you can, but just want something easy to pick up and play once in a while, then maybe an MMORPG isn't the genre you should be playing? Vanilla wow had short comings, and a lot of them. but most of the "bad things" aren't bad, they are oldschool game design that did it's job. Travel time taking a long time wasn't a "oh, our bad, lets fix that" it was there for a reason, it encouraged social interaction. Difficult quests and quest levels and positions encouraged grouping up and helping eachother out. the slowed down gameplay allowed for you to talk to people. a large part of an MMO-RPG is the Social part. by speeding up gameplay with QoL features such as a whistle, 57 hearthstones, no cooldown on TP's and Portal EVERYWHERE, and speeding up group content such as dungeons, you don't have time to smell the roses. you Could, but most people won't, because the game isn't deisnged to encourage you to do so, unlike Vanilla.
hey, i dont much play retail, and i will play classic for good.
but yes, many are just nostalgic purists to the point of insanity.
like "omg that type of mustache was not in classic!!!!!! #NOCHANGES"
and "why did you fix that bug that was not supposed to be there in the first place!!!! give me back the buggg!!!! #NOCHANGES"
it is mostly them who bring some division among us all.
I do understand that people think BfA isn't a good expansion, and the points you are making about vanilla being better is something I certainly agree on. Not the whole idea of vanilla, because I think it was slow, slower than BfA even when it comes to classes and so I can't see why it was better then. Some do, and of course we all think different. But the whole idea of delving into the game, use time to progress your character and so on is something I miss. That's why I think Legion was way better than BfA, but also WoD, MoP, Cata and WotLK because in Legion it required you to use time and effort to progress.
I do miss the old times, but for me it's The Burning Crusade. Vanilla had it's good days, and travelling, long dungeons, exploring was something I truly enjoyed. I think that TBC took away some of the very slow things with vanilla and focused more on content, even though it wasn't as much content it is in "modern" WoW. It's some nostalgia here though, so I am a little biased since I had so much fun in TBC.
BfA got problems, no doubt. I think it is too easy. Character progression that is. Azerite system is just there, it doesn't require you to do an effort to be done with it. Gear comes from too many sources, I read that the devs think so too, but hey, we'll see it when it happens right
BfA is the first expansion I have enjoyed PvP since TBC, and world PvP is something that has been an eye-opener for me. It started with changing main to Demon Hunter(hey, one flaw with vanilla, no Demon Hunters!) then it just came off on my other chars and I think it's really fun. I am a casual when it comes to PvP though, so if the systems are shit or not compared to other expansions/seasons, I can't really say. I do have fun however, and that might encourage me to do more.
And no, I played shit ton in BfA so far too :P
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
people that cry about time gating and grinding will get a rude awakening in classic
Yeah, they destroyed MM in BfA, I had two max level hunter that raided in Legion, was super fun. Was supposed to be main spec for me this expansion, but then I went survival instead, and now I added Demon to my race-name.
Now MM plays like a ranged ret paladin. The horror.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
When you can't clear current content that is actually hard on Mythic difficulty, you gotta go back to Classic, to content that playing characters with 1-2 button rotations that is easily facerolled by pretty much anybody that raided norma/heroic nowadays. Gotta keep that ego inflated!
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I think the classic-again crowd is just pretty loud on the forums. I think that when the new expansion drops in classic servers will be very empty.
I think those who played classic (with raiding and prepping and farming) will not play it again (ofc there are exceptions).
Just relax.