Originally Posted by
Eurhetemec
1. You joined the ranks of people who failed to explain the problem whilst complaining about them. Good job I guess?
2. This seems really confused, and breaks down to two points:
2a. "Make items drop less" - Vague and silly, frankly. A more reasonable suggestion would be to make quests and Heroic/Mythic 0 dungeons drop better gear than they do in terms of pure stats/ilvl, but make other sources have more special items.
2b. "Make items have weird, largely useless abilities". Ummm. Maybe not?
3. This is actually a legit good suggestion. It would be hard to balance, but it would be interesting and fun.
4. You say you're talking "quests", but this whole lengthy section can be basically summed up as
"Make WoW into Guild Wars 2"
I mean, sure, there's a little more to it, but you're essentially demanding that WoW become an entirely different game that it's never been with a lot of that.
A better suggestion might be to have have some kind of difficulty slider for the outdoor world, like Diablo III, where you could increase difficulty and also increase rewards. At the same time, they could remove scaling at max level, meaning your gear was always a clear upgrade, but if you wanted better rewards, you switched to a harder version of the outdoor world (peak difficulty would still give lesser rewards than M+ or even LFR, of course).
5. A mix of nice and ideas (long, multi-zone questlines) and the ridiculous (zones "cleared of threats" - this WoW for god's sake).
Either way you'd need 1-2 expansions worth of work to do what you're suggesting. I think however nice it was, that might have er... an impact on subs, and not a positive one.