I started out by firing right back at you with an angry reply. I deleted that post, and I'm going to take my own advice and step back a bit and try to understand with reasonable discussion.
Let's go ahead and discuss the WPVP issue in light of pathfinder. I'll start by pointing out that many Pro-flight players(myself included) feel that the best solution, where everyone gets what they want in regards to PVP, is to simply disable flight when War Mode is toggled on.
Do you see any flaws with that solution? Do you see any way in which Pathfinder, as it is now, improves WPVP? Or is there some other aspect of the topic we're missing?
And I feel I have to clarify that I don't want "
to rush into an even more extreme version of that, basically point the way, numlock, alt tab". What I want is for flight to be fully integrated into the open world design. Which includes challenges for both ground and flying players. But barring that, I think that even going back to something more like Stormpeaks would be an improvement on what we got with BfA.
You made the point that people are already being stupid about how they approach existing ground content, using the example of your guildy. The point I would like you to consider is twofold:
- If people will gladly run straight through and past existing ground content, ignoring everything, on their way to their target(as we saw with @Lei's linked video earlier in the thread), how is that effectively different than with flying?
- If the problem of content being ignored is the same, whether on the ground or flying, then maybe the problem isn't with the mode of travel, but the content itself.
If you can understand that, then please understand that what Im advocating is not just dropping flight onto the same weak content, but using flight as a platform to push for better, more complex content design.
That's the overarching concept. But specifically I also don't believe that withholding flight for 9 months is actually benefiting the game, nor is it necessary to ensure players fully experience the grounded content. More importantly, I feel if the open world included and used flight in its design, sich delaying tactics as pathfinder wouldn't be necessary at all.
However, as long as we're stuck with it, Pathfinder could at least be implemented better. We can discuss ways to do that, if you're interested.