2 of the 3 tank classes didn't even have a fucking taunt button. Paladins druids and priests were only accepted as healers because their damage specs fucking sucked, and even then paladins were just bought for their buffs. if you think THAT is better than what we have now you are delusional beyond approach.
I would welcome some difficulty back into leveling and five man dungeons. Everything is just 'stand in one place and attack.'
It's weird because it's almost like a death by 1 thousand cuts scenario. Actually trying to pinpoint the exact change where WoW was no longer... well, WoW, is hard.
It was a combination of hundreds of little changes here or there that slowly devolved WoW from an EQ like MMORPG to an MMO ARPG built more like Diablo 3. It isn't so much an open world rpg now as much as it is a qued number simulator.
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As a MT in vanilla and live, let me assure you of something... they are handicapped no doubt, BUT the golden rule of vanilla tanking (if you remember) is that if a tank has to use his taunt... he failed.
You try to tank WITHOUT the taunt existing and use it "in case of emergencies".
Paladin and druid tanks are certainly a tad handicapped compared to warriors at the VERY top end like Naxx, but they are functional tanks for anything outside of the cutting edge content.
They're likely never going to learn anything from WoW Classic if it turns out to be successful.
The ones in charge already have the mindset of "the plebs are just high on nostalgia". You can't reason or argue with these people and they won't ever see anything but their own viewpoint regarding this.
If anything, they'll likely double down and speed up on all the QoL and streamlining for simplicity.
A year ago or so I remember Ion Hazzikostas talking about 'pristine servers'.. or was it 'mythic servers'? I don't remember.. but he said that that's something they could do, basically servers intended to emulate the Vanilla or more hardcore design philosophy.
Hope so. Played Classic Beta for a bit now and haven't enjoyed wow so much in years.
To be honest, screw the next expansion off BFA.
Just left retail wow die.
Use classic has a hard reset and introduce Wow 2 that's built off the classic wow principals.
If blizzard does indeed release another expansion, let us pray it takes more then 1 day /played to get to max level.
It should seriously take at minimum 5 days /played to level up to the next max level.
I hope they do RPG wise. Since all this competitive junk around this game feels less and less like an RPG. More customisation and more community.
This is probably the link you are looking for:
https://eu.battle.net/forums/en/wow/topic/17611300963#
It would also have no queueable content.
I think it's a lot more likely they would try this than make retail like classic.
I think they might use some of Classic's design philosophy, like how they seem to add resistances back in 8.2. It also depends on how succesful Classic will end up and if BFA will continue bleeding at a rapid rate. Maybe its better to just keep both games completely seperate without trying to pull people from one game to another. There are simply way to many people that either have 0 interest in Classic or 0 interest in BFA.
XD why is there so many posts related to this like classic is some huge experimental project. The only reason they did it is because its a low cost project to bring back sub numbers from nostalgic or curious players.
Retail WoW is too far gone down the ez mode convenience route for them to pull a 180 and put the challenge back in that wont completely destroy their casual playerbase.
The nostalgia is strong in some people. I will play Classic and I will do it as a horde, cause I only played Alliance during Vanilla. It will be fun. With that said, there's no way that Vanilla had more interesting classes or more complex classes. Some classes spammed the same spell but with different ranks. And when you had no mana you had to auto attack. The glass balance was way worse than it is in retail. If you played a balance druid (like I do in retail) you wouldn't get invited to raids. Play resto druid or go Home.
Apart from exploring a new world, the leveling was more boring with more downtime. The raids are more complex in retail than they were in Vanilla. The only hard thing with Vanilla was grinding for resistance gear to get into raids.
One thing I wish retail did better is exploring. I think they should implement something like the explorer path they had in Wildstar. And maybe a housing system like they have in Swtor (minus the shop where u can buy items). Building an undead inspired house near The Undercity where you have Sylvanas painting on the wall. It would be nice to have something more relaxing like that, where you can slow down and not only focus on gear progression. It's too much focus on azerite/legion artficats and the AP level in retail. So you don't feel like you have the time to explore the world.
I would also like a social system in the game, where you get more exp when you group up with people. And when you group up with people to explore stuff or to do quests, you get points into the social system where you can unlock transmog sets, housing items, pets and mounts. Make harder quest chains where you have to commincate with other to finish it, like puzzle quests. Make mini dungeons for 2-3 people.
Yes I think the pain when people wake up out of their dream, smashing on the ground (my god what a bad metaphor, sorry) will be too damn strong.
"Omg I can finally log into this awesome vanilla wow everyone talked about since I started playing in wrathofthelolking... "
....
"Here I come boralus"