Originally Posted by
Whiskra
This whole thread seems to be very confused about most things. Yes, players are better now than they were in Vanilla, yes players know how to properly gear and CC, and yes dungeons were never that hard to begin with. But none of those things are what makes the dungeons on Classic beta feel easier than expected. Notice how I say "expected", because everyone on beta has expectations on how hard dungeons should be; many have lots of experience with them prior and know them in and out. No, what makes the dungeons feel easy is that they feel undertuned. The elite mobs just don't do enough damage. Not only do you see a group of lvl 30's clear SM Armory without a single wipe, you literally see groups consisting of nothing but clothies blast through lvl 30+ dungeons without anyone going below 50% hp, and they usually don't even need any type of CC. Player skill obviously contributes to them being able to do this, but elite mob damage should not be so low as to not endanger the life of classes with the lowest armor values in the game. I feel it's a problem, because it sorts of undermines the intended group structure for dungeon content.