I'm a big fan of challenging dungeons. But I'm not at all a fan of that challenge being determined by a timer. Wiping multiple times on a tough boss before finally killing it is much more satisfying than having to rush, rush, rush.
Nope. Mythic+ revealed how outdated the raiding paradigm is in this game.
People cried for 10 mans and blizzard devs didn't give a care. They think it's about their creative juices and having every class in a single raid, or various of the same one. This, while totally oblivious that gaming has moved on. The player base has aged. Long, grindy, unrewarding raids with 20 people required just don't work anymore. It just doesn't, and the lower versions are simply not rewarding enough. Even if they were, it doesn't change the fact that the cat is out of the box.
Raiding needs to be easier to organize. It needs to not be nearly impossible for small groups. It needs to be more rewarding... or it needs to stop being the focus.
Current raiding will keep being a problem. The declining of raiding was already happening before mythic+ was a thing. Removing mythic+ would not solve the problem. People don't want to go back to committing multiple hours an evening for raiding. They need to evolve the way they deliver raiding content and how worthwhile it is.
Removing the only worthwhile and exciting content the game still has is not gonna help it. It needs the other content types to be pulled to the same level.
Last edited by Swnem; 2019-05-26 at 09:42 PM.
It's not about rushing at all though. It's about being efficient. People that rush will wipe. You make sure your group has CDs up before big pulls, casually put in filler or trash skips while you're waiting for CD timers and lust.
Oh and if you do high keys don't even sit here and act like no boss is a challenge on tyrannical. Some are even a pain on fortified weeks with certain affixes like quaking or grievous involved.
People that come with this take don't understand M+ at all, and blame the fact that they struggle at them on wrong information like "I HAVE TO RUSH BUT I CANT!".
You should be efficient when you're playing the game anyways. Not being efficient means you waste your time, M+ literally is just telling you to not waste your time. THE HORROR.
I actually agree with OP.
M+ is a cancer on the game in my opinion.
I appreciate others enjoy it, and props to you for pushing keys, but if find it to be a pointless time sink. I am not a mythic raider and nor do I pretend to be so there is little to no incentive for me to go past +10 once in a week... I don’t even care if I time it.
I actually miss CM - not only did I find them fun and challenging, but it gave great rewards in the armour sets and also provided incentive to level alts and appropriately gear them to get the sets for each. And with all these allied races being released, you’d think blizz would want to find a way to incentivise us to level an alt.
If CM is not challenging enough for the hardcore and the wanna-be leet raiders ... thats fine. As I said hats off if it is your thing. But give us heroic raiders choice and bring back CM mode
i've been on the M+ grind these last 2 weeks I've been back and for a solo player it's not good at all. Especially if you play a spec that's not wanted (hunter)
getting rejected from +9s even with 1k raiderio score
You didn't get rejected because you "only" had a 1k IO score. You got rejected because they saw a better option. People always act as if they are the only dps queing up and getting declined when in fact they are just filling up on stronger options who are also in the que.
Always hard as DPS since your competing with a huge amount of players, and the chance that someone with higher score/higher ilvl signs up is pretty large. Your only shot at getting a good experience is getting into a premade, which is even harder than getting into a pug group but certainly worth the effort if m+ is your primary source of enjoyment. I also main hunter so I do know the pain of not playing a top 5 m+ spec, but chasing FOTM takes too much time/effort so it's not really my cup of tea.
I raid in a top 100 guild, and I do not feel the need to even get what are considered some of the best trinkets in the game for spellcasters in order to compete. You are overreacting, and considering you talk in a generalised sense, I imagine you don't have hands on experience with proper raiding, and you are just in some tryhard 1.4k rank guild, who forces their raiders to spam m+ 24/7 because they think a balefire branch is what separating them between Jaina being at 57% and 5%.
Also if you don't like it, go to Classic, it's almost here.
There's definitely some truth to the OP.
In Legion, M+ was seen as a near-mandatory activity. I can't stand M+. I was the GM/RL of a heroic raiding guild and I think I did maybe 6 keys the entire expac.
Now that there's no tier gear in raids, I can see why M+ is a viable gearing method.
But for guilds to require M+, now you're forcing people to do content they may not like.
Believe me, I love hard dungeons, but I hate being timed. Just a pet-peeve of mine.
Mythic plus caps at 400 with a single 410 piece per week. Mythic BoD gives 415, Crucible gives 425. So you're wrong there.
The dungeon one and two sets only worked because next to nobody was raiding then. The dungeon sets WERE the M+ alternative to raiding.
Also, did I seriously read you say that you want dungeons that don't scale to remain a challenge to give raid equivalent gear?
Last edited by cparle87; 2019-05-26 at 11:13 PM.
Last edited by Poe; 2019-05-27 at 01:09 AM.
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
As someone who has geared mostly from M+ I can say with some degree I think the loot system for M+ is somewhat broken. I have been able to just spam keys non-stop with a competent team and (with some lucky titanforges) reached 422 ilvl. I've barely bothered with Mythic raiding (2/9 BoD)
Granted many of the drops are heroic-level 400 loot so much of it is DE'd but there needs to be some sort of a throttle on the acquisition rate from spamming keys. I think loot acquisition in general needs to be looked at because I think that's the bigger issue here, not so much the M+ system itself, which I enjoy for the challenge
I didn't know or care what your post was, it read like a self pity "I got declined" claim when the truth is they likely never even hovered over your name with the typical dps apps in a que. You weren't declined, the group full'd up. That simple.
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Who knew we had a top 40 geared players in the world randomly posting about how he hates M+ in this thread?
This claims seems more unlikely then likely, but feel free to prove it and make me eat crow if it is in fact true.
M+ I think should become a staple in basically every MMO with a trinity system. I love small player Content but get bored as soon as I outgear it. M+ keeps it relevant and fun expansion long.
Sure there could be some changes to the system to be better, but as a core system It is great.