I just expect Blizzard to nerf things to make the casuals happy. The only people who know how the game is suppose to play are those who have played on private servers, so I imagine Blizzard can get away with some things.
I just expect Blizzard to nerf things to make the casuals happy. The only people who know how the game is suppose to play are those who have played on private servers, so I imagine Blizzard can get away with some things.
Some random dude claims that blizzard have damage numbers off, blizzard replicates his test, confirms that their numbers are right. This whole situation is at best idiocy at worst conspiracy theory.
The same way you blindly trust that your local vendors ice cream is not poisonous.
And you do realize that "blizzards word" is literally where everything ends, because it's their game and only they have access to information how it really worked before?
Originally Posted by Urban Dictionary
A company claims their data isn't off despite the fact that many players (most of the players on these forums even, which is a minority with much more time ingame than average) would get very frustrated if they died a lot in Classic. Blizzard has a very obvious reason to decrease difficulty in Classic, especially when it's hard to prove they're wrong.
Their game being launched in a faulty manner is entirely dependent on the playerbase's acceptance of said fault. If people aren't aware the numbers are off, why would they care? If people are aware they're off, Blizzard will change it or motivate why they won't.
Originally Posted by Urban Dictionary
Since this apparently isn't your strong suite, just follow along for a second - not every point of discussion is solved by asking someone with authority, because people with authority almost always have an agenda that doesn't coincide with those not in power. If the people with authority could have an agenda that doesn't coincide with regular people, their actions should be examined by a third party. Since Vanilla data isn't abundant enough to make it obviously clear that this is one way or the other, discussion needs to be had.
You'd think that you, being Russian, should have some semblance of an idea of this.
You probably got silenced because they replied to you and now you're just spamming the forums after they told you that you were wrong. https://blue.mmo-champion.com/topic/...ible-evidence/
Btw, regarding private server difficulty. If you open a database you can get from open sources you'll find out most mobs have attack speeds in range of 0.5 to 1.5 while their damage is some triple compared to sources that could be considered official (such as the ancient Brady's book on mobs made with Blizzard licensing).
Most private servers, especially those of Nost derivates get almoust everything wrong. Alas it became the dominant branch with all it's incredible faults.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
https://www.youtube.com/watch?v=5UbRMmDgG_0
This instance is 10 levels higher than the ones the OP posted. The average damage on the bear tank was in the 50s from the trash packs. OP is wrong.
Oof, I didn't know this was the level we were at. Ok: unlike you, I had actually read the OP before posting - the only thing Blizzard has proved is that one mob is doing the correct damage. I don't know if you played in Vanilla, but there were more than one elite mob. The OP presents other elite mobs that do far less (higher level elites, doing 1/4th of the damage of the mob Blizzard proved does appropriate damage) in order to start a discussion and question Blizzard.
Keep in mind (if you can) - I haven't claimed damage numbers are definitely off, but you've claimed they definitely aren't. Neither of us have any proof.
The question here is not what is appropriate. People are whining about numbers being off compared to vanilla, they are not.
Plus I linked the video because you were claiming elites did at least double the damage compared to normal mobs. It's just an exemple but they clearly didn't here.
Yes a mage will take more damage but look : https://www.youtube.com/watch?v=fTYvq1dPUjk
He is taking several rooms at once. Can't really see the damage because of shit quality but looks like it's only hitting in the 2-digits range. He is only in a bit of danger because he was taking like 20+ mobs and a boss at the same time.