Originally Posted by
ravenmoon
Indeed, all but 2 zones of the Broken isles are Night elven based lands. 10 zones in Kalimdor are night elven, then there is Naz'jatar and Crystalsong Forest- that is a 16 zones, to send them over to share with humans or worgen seems a kick in the teeth, I'd rather they take over the broken isles that at least is an isolated landmass fitting their theme, and close both to Kul'tiras and the Eastern kingdom, but more importantly, it along with Naz'jatar are their most ancestral lands. I mean Suramar is where most of the Darnassian kaldorei core all come from, it was the capital of the Priesthood, the most esteemed arcane institution for their entire race was in Nar'thalas (and this was when they were at a height of arcane knowledge and power the non-night elven Azeroth races and groups haven't come close too), Val'sharah was the birth place of Druidsm.. Hyjal is the sacred place of the wild gods, and hosts the Well of Eternity too and nordrassil world tree. .. but it is funny that the broken isles already has the built capital we know the night elves come from so have every right to call it home as much as the nightborne, we know Val'sharah has a world tree there, and Azsuna the centre of arcane knowledge and study has the perfect spot for an arcane well - if blizzard decided the night elves would have a Star Well instead of the Well of Eternity which is now Cenarion Circle /wild gods controlled, not night elven specific.
I would move the night elves into the broken isles, beat the 2 horde allied races or reach an arrangement with them (even if they boot them out, there is space for highmountain in kalimdor, and nightborne can have some side with the night elves as they should have done, and some remain with the blood elves moving in with them or reaching some sort of arrangement where the race decides not to let faction squabbles of young races mean more to them than their own ideals and pursuits.
In securing the broken isles we would see the unifying of the various night elven groups (like Illidari, Moonguard, defected nightborne, Valewalkers etc with Sentinels, druids, priestesses, wardens) , and with some new additions (Farondis revived, emerald dream worgen, large naz'dorei naga restored night elven faction)), this is when shaladrassil, font of elune, new starwell would be harnessed. This would be their permanent current base, closer to the alliance, and then Kalimdor would be the place they launch strikes on to reclaim. And this time they would do it without an alliance army, maybe a faction of void elves drawn to the Black moon and void side of Elune throw in their lot with the night elves, as well as some of the draenei (if they were ever going to do high elves playable, I would make all the void elves get tight with the night elves, and leave the high elves to be the main elven group that interacts with humans)
It's not their writers I fear, it is their desire. If they don't really have a desire to see races like the night elves prosper, all the stuff I wrote above, that could be interesting and glorious, making the night elves just as significant as they felt in WC3, with a level of focus and import that rivalled humans and orcs wouldn't happen if they don't desire it
Face it, what we want most from WC3 portrayal of night elves, is the level of importance, focus, and effectiveness they had. We liked them being dangerous - (it's got nothing to do strictly speaking with them being savage (they never were), but they were dangerous and relevant. The horrible state of the night elves currently we have in wow got nothing to do with the arcane returning or moving out of isolation etc, those things are things we should have been expecting for a night elf rebuilding if you followed their story, it wasn't even the befriending of humans or joining the alliance (because that didn't have still happened with a much better story for them) the problem with Wow was the night elves became irrelevant, neglected, and a sideshow compared to when they were a major player and had focus.
I would argue that night elves are more played and loved, than humans, and human player numbers are inflated because of the Racial and being the most popular race for first comers as it is the most familiar - take that out, and night elves would easily be the highest played alliance race, currently they are a close second to humans (see realm pop, that has humans much higher below max level ..i.e. newer players, but at max levels, Blood elves have a higher population, and night elves are a tiny bit behind humans - and the only reason that is their racial, take that away and offer a free alliance race change to human characters and you'd see night elves win).. point is they are the most loved alliance playable race. Neither they, nor blood elves should be so insignificant to the story.