Originally Posted by
MasterHamster
I don't get it, there's literally no serious discussion whether or not modern WoW bosses have more mechanics, because that's an objective fact.
Modern WoW raiding is more about execution than being mostly about having the raw numbers necessary to kill the boss before healers run out of mana or whatever, who even contests this?
This is the biggest problem with the difficulty topic, people can't agree on what difficulty is or what area of the game is relevant when it comes to difficulty to begin with. WoW's current difficulty problem certainly isn't related to mythic raiding, because no one worth listening to would seriously claim that mythic raiding today isn't hard to execute. You can however have a very lengthy discussion about how much less time it takes overall to get a character ready to do mythic raiding, since focus has shifted so much away from logistics and how long it took to even get ready to step inside the instance, and more about learning the fight itself. Raiding Naxxramas was probably 90% preparations, attunements and having enough of x class in t2.5 gear, than actually doing the bosses. I mean what was the most advanced raid mechanic in original Naxx...?
But when people talk about how modern WoW is too easy they aren't talking about mythic raids or top-level m+, they are talking about everything else. New zones and storylines you bulldoze through without a thought, new dungeons (normal/heroic) you don't even bother reading what the boss does because it's dead in 30 seconds regardless, world bosses being zerged down without any effort at all, IEs and Warfronts that are literally designed so that you win. It's the top- and bottomheavy problem that is WoWs issue with keeping people interested. You're either doing content that is designed so that you win, or you're running high-end, premade content. Everything inbetween making a level 1 character, up until going into a heroic raid or high level m+, is guaranteed-win. That is a godawful way of making people feel immersed and feel like they want to invest in their characters.
Level up being a demigod with or without heirlooms, zerg through every dungeon, zerg through IEs, auto-win Warfronts, zerg down world bosses, solo most, if not all, WQs. And then, finally, there's difficult content... assuming you have a spot in a raiding guild or a stable 5man group you're comfortable with.
Just because there is difficult content at the very top-end, should you go out of your way to do it, does not excuse the fact that the entire rest of the game feels like a joke.
And that is WoWs issue today.
It's boring because you can't lose.
You are facerolling until you hit heroic raids.