Retail classes are pruned and homogenized, nobody is special anymore and everyone can do everything and everyone is equal.
Vanilla classes are full of flavor and uniqueness, a bit of "rock paper scissors" to their design, and every class has its own niche.
Adding more buttons to a rotation doesn't make it more interesting. Especially when every caster is the same just with different colors.
I'm not a "2019 gamer". I don't need instant gratification.
You do realize Classic is being made for people who are already fans of vanilla and have played it on pservers, yes?
Yes, vanilla is about the journey. It's about the experiences you have and friends you make along the way, rather than just rushing to max level as fast as humanly possible like you do in retail.
So do you never listen to a song twice? I mean, you already know how the song goes, what's the point of listening to it again?
You already ate that food before, you know what it tastes like, the experience is not going to be different, why eat it again?
You've been to this place before, you already know what it looks like, what's the point of going there again?
That's what you sound like.
Mobs are literally like 4x stronger compared to you, than they are in retail.
....okay?
Oh, so anyone who enjoys a thing you don't is a "blind follower".
Kindly fuck yourself.