Not by a long shot.
If Twitch is anything to go by, it already has.
No, he mixes up a management book about career and real life issues with the behaviour of people in a computer game. First is esssnetial for life, second is something people do after they came home AFTER having to work for their career. Last is about sparetime, about having something else than working in shifts or for a management department. Playing a game should be completely separated from real life organization, even if games use tricks to engage players you could also use at jobs.
Literally, bellular uses a management training book on killing pixel bosses in a fairy tale adventure game. Which means, he uses the wrong philosophy for the wrong place.
If books like that influence game design, we exactly get millions of people who are not entirely adresses with the game and a toxic organized player crowd who plays the game as like they would work at a job.
Last edited by Fred Skinner; 2019-06-07 at 05:44 AM.
Something tells me that this statement grows from your hatred to what you do at work
You keep forgetting that work and hobbies are different for management (control and organization) from entertainment sphere, simply because it's so. And at least any serious games belong in this case to hobby category, but not to entertainment, to which you are trying to refer (otherwise, game turns into “content”, which is equivalent to stuff which you usually get from streamers; funny isn't it?). Which means, that hobby and work is something that is closer to each other. Not everyone is lucky in this *looking with a smirk on first sentence of the message*, but this is so. Ie management (including psychology of the process) principles completely coincide for them, which, incidentally, also applies to results... both "good" and "bad". You equate it to drinking in a bar, going to concert or play, casual trip to the forest/another country/beach... whatever, but you are deeply mistaken in your analogy. That's where from your error in current statements. I already laughed at it more than once in "difficulty modes" discussions, therefore, you haven't spell anything new right now
I understand, that devs, in this particular case, are making same mistake, but it's precisely the reason why they failing.
To be fair, I’ll clarify that I didn’t watch that video and naturally I don’t know what he is talking about there specifically, I don’t have neither desire to do it, nor patience to listen it in english (I'm not interested in receiving such "content", because I "have enough" of what is already in my head ).
Last edited by Alkizon; 2019-06-07 at 06:59 AM.
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I think classic will pave the way for a new generation of racist and misogynist gamers.
Last edited by Alkizon; 2019-06-07 at 06:52 AM.
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The game may be terrible for those that are playing it every day in an effort to stay current. If you're like me and playing it twice a week for 3-4 hours total it's fine. Taking oneself off any sort of gaming treadmill opens the game up in ways that many here cannot even imagine. I still don't think this is by any means their best expansion or anything like that but it's not the worst thing they've done either.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Ulduar had two main difficulties - 10 and 25-man (sometimes called "heroic" by Blizzard); with higher level of loot from 25-man - similarly as Vanilla and TBC had better loot from larger raids - assumedly the original idea was that you first did a raid as 10-man and then banded together with more players for the next challenge.
There were also multiple difficulty levels for many bosses - with different levels of loot; mostly with interesting mechanics - I believe only Hodir was "kill fast". It was good in principle, but they ran out of ideas for activating the mechanics.
Or in summary: you ran the same raid on a higher difficulty level after a few weeks - similarly as today.
And seriously: you link to Ulduar post-merging of 10- and 25-man, where I also believe they removed the better rewards for hard modes. Not a mistake that someone that raided when Ulduar was current would have done.
It's one thing to be nostalgic for one's own memory - it's another to be nostalgic for some distorted version of someone else's memory.
I have. Everyone is free to play such soccer, or run marathons in the real world - and people can compete in variations of these sports as well - like FIFA beach football and futsal. As long as it is a fairly normal competition you can beat the world record; or not.
Technically, it was the same mode, just devs didn't yet have flexible raid mechanism. Now they have it and it's 1 mode that is there, and difficulty modes, as it was written, aren't selected when entering, but are controlled by players in flight, as it should be for basic and right this game design, but what you have now is completely not like that (you choose more difficult, you get something better, and you don't need dungeons difficulty modes, everything is simple)
Am I writing incomprehensibly, or are you reading poorly?
But without unnecessary division into good players and bad ones, everyone played together and on same conditions and with same requirements (Do you want more and better? Try! No? Go further, but part of story won't be available to you (for this or that boss, dialogue, one location or another, which is not only an element of the battle, but also a new part of the content) - Come back when you'll be ready.). Ie, if you want to get all content - strain yourself, go through all its stages of story and progress.
But only at the stage of progress available to them (which means for this game and content, which is also true for the world records of "this stage of progress", and now you even begin to compare its variety, and not specific competitions to which you so much tried to refer, do you trying to dodge? ). Do you still misunderstand the obvious?
Last edited by Alkizon; 2019-06-07 at 07:29 AM.
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-=Z=- Satan represents vengeance instead of turning the other cheek! -=Z=-
https://bdsmovement.net/
That would only be a problem if they slowed down the release of the different products.
Car manufacturers haven't done that - and continue to change the looks and other attributes of their cars.
Blizzard hasn't slowed down much either - Legion had about 40 raid bosses, TBC 53 or so; and the newer bosses have more mechanics.
- - - Updated - - -
Technically the main 10/25-man difference were called normal mode and heroic mode; and they offered different difficulty and different loot.
Yes, you got better loot (as in higher level) by doing the 25-man raid. And you got even better loot when activating "hard mode".
Thus after you cleared it once you could go back and progress on the bosses at higher difficulty level for better loot; and it seems that Blizzard had planned that some would progress not only to hard modes but also from 10-man to 25-man (or "heroic mode") - and offered better loot for that transition as well.
The only difference compared to today is that you couldn't do kill FL with the help of towers and then get back the same week and kill FL without the towers for better loot; you had to wait until the next week.
Added:
https://web.archive.org/web/20161120...ead.com/ulduar
(Blizzard calling 25-man "heroic" didn't really catch on.)Bosses drop ilvl 219 loot on Normal 10s difficulty, ilvl 226 loot on Normal 25s and Heroic 10s difficulty, and ilvl 239 loot on Heroic 25s difficulty. Bosses do not share loot tables on 10s and 25s difficulty.
Above it's your understanding that is lacking.
Here you are writing incomprehensibly, and your understanding is still lacking.
Last edited by Forogil; 2019-06-07 at 07:34 AM.
Some people still don't understand that Classic and Live are design to complement each other, when there are content droughts on live people will swap to classic then swap for live when they release content.
You can't compare "retail" classic with a private server. Since lots of people including me wouldn't play on private servers anyways because the risk of the servers getting wiped was always too high of a risk. Not to mention, I think classic will not overtake retail, but I do think there is going to be a really steady community.
https://us.battle.net/forums/en/wow/...8835940#post-3
https://gamefaqs.gamespot.com/boards...craft/58373978
https://gamefaqs.gamespot.com/boards...craft/6306266625s gear up faster
how do they gear up faster?
5 loots 25 ppl = 20% of them get a loot
2 loots 10 ppl = 20% of them get a loot
Classic hard mods never were current "harder mods" (= heroic mode, or whatever else) neither in organization nor in perception. "You can not set the boss encounter to Hard mode from the user interface."Drops more loot.
Same mechanics. But you are going to have to go a different angle because it scales of course lile more mobs or slimes, etc.
More hp of course.
Still...
Last edited by Alkizon; 2019-06-07 at 07:58 AM.
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