Ofc dynamic respawns but only for the starting zones,sharding ups sorry i mean layering creates more problems then it solves.
Ofc dynamic respawns but only for the starting zones,sharding ups sorry i mean layering creates more problems then it solves.
You guys will not be affected by layering and you clearly don’t understand the concept of it or how it works...
If I have to choose, I will go with layering. There is a chance, layering wont affect me in any visible way. However dynamic respawning will affect me 100% and can't be just ignored
Dynamic respawn done right and kept to a minimum is acceptable. Layering is unacceptable and thank God they can't do world bosses with layering on as they said so there is no chance they keep it on unless if they turn it off on the world bosses zones which will suck.
Don't forget that the dynamic respawn we are seeing on PS is rubbish compared to what blizzard could implement.
If it was me running the game I would choose NONE! It worked well back then not having dynamic respawns or layering it can most definitely work now. Who cares if you are getting world server down etc, those were part of vanilla itself and although frustrating it contributed to the experience and tbh server crashes etc were pretty common for the early expansion. We even get that now in a lesser way.
well everyone seems to have this idea that its just large scale sharding, which it is not. i wrote a long paragraph earlier on this thread explaining it, but ill give a TL;DR here. sharding is dynamic, EXTREMELY dynamic to the point that subzones are phased off and you could have 100 players on your screen and they will disappear the second you cross a line and you will never see them again as you and them are shipped off to different shards and will dynamically hop from one shard to the next everytime you step into an overpopulated area or phase into a subzone for quest purposes.
layering is a partition of a server which you and 3000ish other players are assigned to upon creating either your account or character(youre likely assigned a layer upon first character login, but your account will be assigned to that layer since you cant log onto multiple toons at once). you stay on this layer with all these players, consistently, so if you see xxlovestospooge at lvl 1 in valley of trials, you will also see him in the 20s in hillsbrad, because youre both on the same layer, which is continent wide, and then the opposite continent is a corresponding layer allowing you all to stay in essentially the same world but on different partitions.
now, say youre both on layer 1, and xxlovestospooge has an old guildmate from retail who begins classic later on after layer 1 has been capped, guildmate creates an account and he is assigned to layer 2, because layer 1 has been filled and now all the spillover goes to a new layer, partition A is full then you begin assigning to partition B. guildmate messages xxlovestospooge and tells him hes starting the old guild up again, sends him an invite, and spooge accepts, spooge has now permanently moved to layer 2 and will not just freely hop back to layer 1, he can hop back by partying up with those on his friends list from layer 1, but will go back to layer 2 once the party disbands to be with his guild again. that guild to party thing is the extend of how dynamic layering is, so very little. its an extremely static approach with very little exploit potential.
is that enlightened enough for ya? or is being placed permanently in the same world with the same 3000 players you originally joined with too close to sharding for you? because staying in the same world with the same 3000 players actually sounds EXACTLY like authentic vanilla.
but sure, we could just implement mass servers, watch the surge, watch servers completely die over time or become lopsided with 500 players total and 400 of them on one faction, all for the sake of appeasing players who cant tell the difference between layering and sharding.
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well would ya look at that... someone turned their goddamn brains and ears on!
Last edited by MardestyGSOG; 2019-06-06 at 11:16 PM.
The most recent large vanilla pserver had Dynamic Respawns, and...uh, while it worked, it was definitely not vanilla-like having 14k people online on a single server. Every single zone was crowded beyond belief and ganking was out of control.
At launch, things respawned literally 5 seconds after they died, and you could just stand in 1 spot killing the same mob over and over and over. Grinding was better than questing 1-10 simply because shit respawned so fast and you could just keep killing endlessly.
It also made caves into warzones. Like the naga cave in Darkshore, you NEEDED a full 5man group just to do the mushroom quest because shit would respawn so fast and overwhelm you if you only had 2 or 3 people.
I'll take layering over dynamic respawn any day.
Even so, didn't Ion say that vanilla already had some form of dynamic respawn? He said in an interview (I think with Esfand) that mob respawn timer was based on how fast they were killed after spawning, or something like that.
Last edited by anon5123; 2019-06-06 at 10:31 PM.
That's just _bad_ dynamic respawn. Proper one would obviously not have this problem. Should be two settings in either case, insane settings for the first week and another that simply -1min respawn on a 5min respawn mob per player in proximity, they way it used to work on the best pvt servers (and no that wasn't yours) in the past which caused no death traps in caves and no endlessly standing around.
I'd take dynamic respawn any day, as it's not as intrusive as sharding e.g.
dynamic respawns affect the gameplay too much, in my opinion.
layering is close enough to the original experience, since the layers supposedly have the same amount of people as in vanilla.
And dynamic respawns do not solve anything besides that you can do some quests. Overpopulation, lags, unable to login. For weeks. Good old days of not being able to play for 2-3 days after launch? Haven't seen that in Legion or BfA, bit laggy for the start, but at least you can play. WoD was quite bad when you had to do garison stuff, but before and after that it was smooth as silk.
We're going to have dynamic respawns with layering.
what is the problem if they choose to do it just like in vanilla? no layering at all, people want 100% original experience.
Thanks.
First one just looks like view distance.
Second one does indeed look like sharding, is layering confirmed active on the beta or stress tests?
Third is strange as well. From what they've explained Layering as, this is not meant to happen. This can't make it to live.