Cool blog. I guess we agree it isn't worth much. I just got it out without wearing out the keyboard and getting worked up about loot on... an forum..Most rotations in Vanilla aren't too intricate enough to cause massive discrepancies in player DPS. This was true then, and it's true now.
Logs are only as valuable as the person using them, and if you actually enjoy playing with the people you're playing with, it's pretty simple to correct behavior and effectively make it so loot distribution largely doesn't matter.
This isn't to shit on Vanilla (quite the opposite), but the biggest difference between players is generally effort put forth on the consumable front. If you're lazy and don't want to pot twice, use a flask, or use food on the live version of the game you might at best lose out on 5-6% of your damage. Depending on the tier in Vanilla, the difference between somebody without consumables, and somebody with consumables could be 40-50%+. Not advising that every caster farm flask of supreme power for Molten Core, but the difference between someone with and without is enormous.
At the end of the day it's just logs. Damage meters were available incredibly early in Vanilla 15 years ago, and this is just an extension of them. People commonly handed out loot in loot council guilds based on performance and attendance, damage meters were part of that process then, and will be part of that decision making process now. Even in a world without damage meters, it's pretty easy to pick out bad players by how often they die.
Like somebody else said, it's not going to matter. People pushing to do this shit as soon as possible aren't going to have these issues, and anybody else will probably just be happy to fill a 40 man raid. If you have issues with peoples performance (especially if it's rotational due to ignorance), it's way easier to just point that out then attempt to replace.