And then expect me to shell out 90k per recolored mount? Not happening, mate. 10k per argus talbuk was already steep, but manageable.
At best, with the changes to certain things giving more gold now, I can do slightly more than break even.
And then expect me to shell out 90k per recolored mount? Not happening, mate. 10k per argus talbuk was already steep, but manageable.
At best, with the changes to certain things giving more gold now, I can do slightly more than break even.
I'm lazy as fuck and just buy a WoW token every month. It's a tax I pay because a.) I fucking hate working the AH and b.) I find WQs absolutely completely fucking repulsive. This is much better than it was for me in MoP when I'd sell shitty off hands for enough gold to cover one night of raid mats.
They want you to buy tokens, it's become too obvious in 8.2 where every new mount costs 90k gold.
Xal'atath whispers: Your allies consider me a bad influence. Yet all I've ever done is speed you along the path you chose.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Of course. I am a huge fan of soloing stuff so I'm all for old raid gains. It just feels out of place that you have to resort to that for money instead of the current expansion.
During Cata soloing was my main income because TBC bosses still dropped a TON of money, Magtheridon was at 500g iirc. Then they "fixed" it but I had the mission table. Now the mission table is terrible for money and the solo situation is still "fixed", although I hear it's gotten better, partly thanks to battle pets.
They would be 100% more effective if they were a sponge for disposable income. As of now they are there to dry up your leftover money from Legion, unless you know how to become rich in BfA. Which I'm sure it's possible, just that I met very few people that managed to.
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
I just hate the back and forth inflation of gold. One expac they want us to be Scrooge mcduck, the next they want us begging for gold pre raids
Ugh. Really leaves bfa players who skipped wod and legion (not me) high and dry for gold earning compared to yesteryear
step one: level a demon hunter to 111.
step two: turn off XP gains
step three: buy all the legiondaries and collect the best mythic raiding gear for your demon hunter via some bros and a Saturday afternoon.
step four: sell Freehold leveling runs
No sense crying over spilt beer, unless you're drunk...
Actually the OP is correct. None of those ways actually make any gold. All they do is shift gold around in the economy. The problem is gold is being funneled out, but not as much is being put in which creates the problem the OP mentions.
Sure all the ways you mentioned make you gold in some fashion, but technically you are just moving it from player A to player B. Where as actually making gold is creating gold from drops, tables, etc.
Right now the only main ways of making gold is farming old raids and vendoring drops, emissary gold. The rest of the methods that l can think of are trinkles of those amounts. Even selling tokens isn't making gold as it's just shifting.
The question is did you actually make gold? Or did you just shift it from one player to another (AH sales, dungeon/etc sales, token sales). There's a difference between the two.
It's not about tokens. As the person said it is shifting gold around. It's not creating gold nor destroying it.
The problem in the OP's post is gold isn't being created fast enough to justify having all the gold sinks.
This is interesting discussion.
Player A spends real money to buy token then converts that to gold. $20 goes to Blizzard from selling pixels.
Player B buys then buys that token to buy game time. $14.99 does not go to Blizzard that otherwise would have (asumming all these players would have bought game time with or without being able to buy token for in game gold.
So is only benefit of Token system to Blizzard is they traded $14.99 for $20? (assuming all people would have spent $14.99 anyway even if they could not buy game time with In game gold)
What other benefits does Blizzard derive from Token system?
Players that earn enough gold to buy game-time or bnet balance contribute to Blizzard by:
1. being subscribed when some would not
2. participating heavily in the in-game economy
3. are players that generate the need of other players to buy in-game gold by carrying other players in dungeons and raids
4. not sure but likely when you "spend" bnet balance bought with gold, blizzard books that revenue as well as the $20 they got on the other side of it
That's 3-4 quick ways other than the $5 extra.