Originally Posted by
AngerFork
You definitely need it instanced in some form to be sure, but you don't really need to go far beyond that. Most of the Mage Tower fights/scenarios in Legion were in areas that were already otherwise used in-game, such as Agatha's location.
The overall design of these elements would be largely based on what is around it, so most of these decisions would already be made before this became an issue. The Mage Tower was all a part of the Broken Shore building setup which is where the limited time/currency/questline was set up. If you want it to be it's own separate entity, it's as simple as the following: Keep it always up, use Dubloons or Service Medals, keep out the Voice Acting/Cinematics as this isn't the major content of BfA, and all you have to deal with is the questline. Or if you have some sort of other new content setup (not a common thing in .5 patches), you'd simply tie it into that setup and let it feed into/out of that setup.
This IMO is a bit of a misnomer. It will always be easier/harder for various classes. Blizz can try to balance it, but perfect balance is near impossible to obtain. A lot of the balancing we would get would happen during the PTR beta phase, so this is more balancing and adjusting numbers/minor mechanics. It's largely more spreadsheet-based, less programming based, with some of those numbers for sure getting adjusted post launch as everything else already tends to be.
If we go with those aforementioned Race-based weapons, that reward has already been figured out. And even those, you don't have to do much to have all spots hit. A 2H weapon, a 1H weapon, an Off-Hand, and/or a Shield would hit all spots. Not that it isn't a large amount of weaponry to be sure (21 races x 4 weapons = 84, not a small amount, could easily be halved if you skip the Off Hand/Shield)...but given that some have already been developed, Blizz likely would have built these alongside most of the heritage armor sets, so much of the work may already be in place. Many others again could probably be used from NPCs or old weapons getting better rez versions.
This is definitely some scope creep I'm seeing here. I'm speaking about a weapon/set of weapons per race, not one per spec. As mentioned above, I see this as 84 as a starting worst-case scenario which could be easily halved if you cut out shields/off hands. You need a weapon to transmog to each slot, not a weapon for each spec.
I could be, but you are talking about class weapons here whereas I'm specifically discussing race-based weapons. My Nelf Druid wouldn't need a Stormwind Halberd if they have a NE staff, and that NE staff would make more sense for the Druid anyhow. My Nelf Priest could also use that staff, especially if it's unlocked account-wide once one character gets it. Even story-wise, you can easily explain getting the proper weapon as turning in the quest to your Race leader in the Embassy with them thanking you for your continued dedication.