I know there are many different opinions on this, and in no way am I bashing any opinion that differs from mine, just to make that very clear.
That said, does anyone other than me (knowing that the answer here is no, it’s just a figure of speech!) actually miss the gearing and reward system in random BGs from earlier expansions? Up until WoD the standard gearing path for PvP if you didn’t have carries, would be:
Reach max lvl > spam random BGs and get completely raped from your low ilvl > get a full set of previous-season glad gear > arenas to cap conquest > decked out in full conquest gear, random BGs was your «fun-factor» casual, where you would now stomp around and be BiS.
I know a lot of players found it frustrating to be at the bottom of the «no ilvl <-> full conquest gear» spectrum, and while it had its frustrating moments, I really miss the sense of «FINALLY!» I had whenever it was MY turn to be the conquest-genocidal maniac in a BG. When I had dinged a new toon and was the underdog, I would be forced to be smart about attacking higher-geared players and either act as a meatshield for our team or join in on killing players already distracted by other players. And when I finally reached the goal that is set by wanting the sweet loot, and also one that is set because you want «revenge» on the conq players stomping your face, that felt insanely rewarding.
I know the homogenization and «fair» direction PvP currently has is fairly popular, bar the actual gearing process, and I agree for the sake of rated content. For random BGs though? I don’t think I’ve set foot in more than 3 BGs for all of BfA, because why would I? The reward is non-existent whatsoever. Earlier you «needed» the pvp gear to be viable in pvp, so you had to get it somehow, and grinding Honor in BGs was the go-to method. Now it’s arenas/RBG and nothing else.
Don’t get me wrong, I’m not a shit-tier player that needs the imbalance of gear to even beat someone, I understand the viewpoint of those that want gear to be equal so that skill can be the dominant factor. But in a random BG the fairness is already thrown out the window in the matchmaking being unequal (3v1 healers etc), and it always felt good whenever you’d be matched in a BG where most of both teams were low-geared, and you could single-handedly hold the line or charge into an almost-lost-base in AB and turn the tide, or whenever you’d be two conquest-geared toons duking it out among all the others. The progression was crystal clear when you started, you had a clear goal, and every conquest cap you would FEEL more powerful in the battlegrounds. Random battlegrounds need that fun-factor, now that the actual rewards from it is pretty much non-existant.
Or just make it give a bazillion Honor, so that we can actually progress that hamster-wheel!