Yes.
No.
Undecided.
Already subbed.
Lol this will be my last post to you because you just don't seem to grasp the concept of value as it's typically applied(ie by economists, philosophers, etc). "Real world value" isn't actually a thing, it's something you made up, as well as saying it is "what matters" which is also just your opinion. If you fail to add in subjective value, that person A might enjoy xyz for ten hours a week (let's pretend xyz is classic wow) whereas they might only enjoy abc for two hours a week (retail), then how are they being ripped off? They are only being ripped off because that's your opinion based on the fact that you might not enjoy the same thing, but that has nothing to do with whether that person finds value in what they decide to pay for.
Anyway, I've simplified it as much as I can so I guess there's not much else to say but I did want to point that, as a software engineer, I find your comment about macs/pcs interesting and incorrect. There's a reason most developers use macs which has to do with coding value and not just some oversimplified argument regarding price tag and because of this I have a mac laptop for my work in the tech industry and I have a pc to play games, each with their own unique purpose and value.
you must be having a fucking laugh, Macs for software dev? are you getting software dev and web dev confused because i am a software engineer, a real one, not a piddly little mobile app or web guy and every one uses Linux, or did apple sell you a pack of lies? Macs for code value fuck me, congrats thats literally the most stupid thing i have ever seen on the internet, i have been in that driver code and its a failed abortion.
well you have clearly shown you know basically nothing of value thats for sure.
and as for real world value this is an example from the pharmaceutical industry https://www.covance.com/content/dam/...e_WPCMA004.pdf
economists using subjective metrics is almost as stupid as using Mac's for software Dev, know your shit before you chat it, also pick up some C and do some real work.
this graph is from 2017 which has windows top, but since then the server space has boomed which is Linux dominated
it also counts Pi, Arduino and android separate which are all actually derivatives of Linux.
Last edited by Monster Hunter; 2019-06-16 at 07:16 PM.
So let me get this right. You Google'ed something to make your point, correct? So, like this, right? (also, who is talking about server space? everyone knows linux dominates that area)
Thanks for trying to "school" me but C is not really where it's at right now unless you're taking a community college course, with a lot more emphasis on other languages these days. Oh, and thanks for letting me know about Linux's derivatives, man, cuz I did not know that (cuz anyone who uses a Mac couldn't possibly be using it for purposes related to bash right?).../s
I know "software engineer" is used loosely these days but just because you configured a Raspberry Pi for some cool project doesn't make you one. Anyway, we've gotten way off topic and you're not smart enough for me to continue this conversation so good luck with yourself.
Last edited by Lahlah; 2019-06-16 at 11:41 PM.
It was pointed out in another thread that there are players that play p.servers due to being banned from retail. If p.servers have any appeal further than that, I'm not sure, but not everyone will want to pay to play.
F2P models end up focusing more on content that's paid for being more appealing than content that's not, and it leads to frustration within the playerbase between people that buy items versus players that don't. The developers end up putting more work into the quality of the paid items versus the non-paid items, as well, and they end up leaning more towards cash-grabbing rather than remaining consistent with the quality for everyone. Making paid items cosmetic only partially alleviates this. F2P games tend to struggle.
I've considered this, and that's why I made the poll. So far the people that are returning to play also tend to be people that won't play the main game, and the amount of people returning vastly outnumbers the people that are already subbed.
The server cost might be minimal, but that will be on top of what Blizz would have already been paying for Retail, which is still putting out new content. If enough people weren't interested in Classic, the cost of Classic servers could have been a drain bleeding Blizz of money for future content, and overtime could create more problems.
I'm not sure why you think that I'm asking these questions to figure out if I want to play or not. I'm more interested in seeing if Classic will be a success passed the initial release. The poll and peoples' answers are actually greatly helping with that.
"If you can't take the heat, get out of the kitchen."
I unsubbed for all of WoD. Came back in Legion and been subbed since. Plan on staying subbed for Classic to enjoy two games for the price of one.
Well, no, not exactly. WoW is one game, which if you've played the entire 15 years (which I know you said you didn't yourself, but just as an example) then that would be more than 2000$. If you compare that to say, buying the main game of a single player game, than it's 60$=2000$ because of the sub alone. That's not including DLC/expansions, which some people have bought multiple times. You can also buy single player games on sale for very cheap, and while the same is true for WoW expansions, the sub is what gets you. You really can't even play other games with it (unless I'm wrong, I've never tried it, but just guessing you'd have to buy the main game first unless it's free) until Classic.
If you only ever bought single player games, you could probably buy more single player games AND their DLC's for 2000$ with the money you spent on WoW. Or, you could have spent it on something else entirely, something that isn't a game. This is why I don't like subs.
It doesn't seem that dire since it's over time, most people end up making more money in that time than they lose from WoW. But when you think about how much it costed overall and think about what else you could have used that money on, it might seem like a poor decision in the long run. It's the same kind of problem smokers experience.
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It's funny you mention that, because I find that the longer a story goes on for, the worse it gets. Stories that are shorter and are more concise about how they mapped out the plot and characters tend to be better written than stories that drag on with no real direction. I find that when the writers are required to consistently write over long periods that they get strained and don't end up having enough time to work out the details as much.
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Because I figured that undoubtedly people would come in to read that were already subbed, and there have been. Adding that option actually removed the bias. Something you and others might be able to understand.
"If you can't take the heat, get out of the kitchen."
oh no i agree it removes the bias from the yes no and undecided.
but issue is people love to take these things out of context and go "lol look at how few people are subbed this is proof game is dead"
trust me, literally every 20 seconds on the forums you will find "the game is at an all time low for subs" where, where, where people?
"Acting as an individual" was never a thing in WoW. "Acting as an individual" is purely on player himself. There if no option for, instead of killing an blackrock ork leader to butcher a pig and turn in a pig hear instead, then affiliate yourself with blackrock clan and become their ally. WoW never had that "RPG freedom". In fact, only in BfA we had a taste of having a "choice" in-game.
Originally Posted by Urban Dictionary
Honestly, who knows what the future holds. After the initial hype dies down and the dust settles we don't know how many or how long a certain number of people will play, the truly diehard fanbase will stay for sure but who knows how much that number will be.
As for covering costs, the initial launch revenues of a month's sub will be more than enough to cover the cost of resources spent, in fact I think the reason it took this long to release classic is because the amount of people and resources dedicated to the whole project was very minimal, but that's not relevant to our discussion I guess. And in terms of longevity and maintenance, if 4-5 people can handle setting up and running several p.servers for years using nothing but bread crumbs as revenue then I'm pretty sure there won't be an issue on that part from blizzard.
I find it odd that I see people complaining about "content drought" in current expansions and yet they are excited to play a version of the game that will never get any new content, ever. Are people really going to continue to play Classic for an extended length of time? What really is there to do that will keep you logging in every day/week/whatever years down the road?
I get that people are excited for Classic, but I just don't see how things will be any different then they currently are between the release of the last expansion patch and the next expansion.
And to answer the question, no, I will not be resubbing. I actually have not even purchased BfA. I do still have a soft spot for WoW so I will check in on this site to see what's the current status of the game in hopes something will peak my interest but just have not really seen that since Legion. Oh well, maybe it just isn't the game for me anymore.
I unsubbed during the first tier of legion, didn’t buy bfa, and only resubbed when the beta launched hoping for an invite
And just because you configured a django server dosnt make you one. Also fix you're bloody line ending's befor you commit to git, that's why every one hates that one mac user on a project.
The guy who uses a mac has no room to talk about anything tech related.
I bet you use tabs instead of space as well, you seem like "that" kind of guy
Last edited by Monster Hunter; 2019-06-17 at 11:05 AM.
I resigned for Classic, but dipped my toe back into retail and am having some good fun just leveling stuff I've never had at level cap before (shaman and monk).
I havent decided yet. If they keep the broken layering in i will not. I am not too happy about CRZ-BG's either or the decission to use the bad version of AV just because it was in a pre-patch to TBC (no one löiked it back then so why bring that version now?). It is like adding LFD on a wrath server because it was in a pre-patch to cata.
EDIT: I quit the game a week before BFA launched as i knew BFA would be a total s**t-fest as soon as they announced it in Blizzcon 2017.
The business of entertainment, art and culture is vastly different than the examples you provided. It is easy to compare the price on similar computer components, but you can't compare the subjective value of a cultural impression. I understand you are attempting to rationalize value, but it doesn't apply here. Take for example a painting you have made, and a painting Picasso made: just because you put an equal amount of effort into it, and maybe even more details and various colors, his painting is still of a higher value.
The value of a painting depends entirely on how much people are willing to pay for it. But a painting is pure art, a computer game is only partially art. It's mostly tech and service, which is quantifiable. Better code isn't subjective, amount of service for your money isn't subjective.
It's probly more like a car where its judged in appearance and performance. And classic WoW is alot like one of those kit cars you can put a classic car body on. Looks like a mustang but it's got 1 Liter engine and fuck all breakdown coverage or spare parts.
And its certainly not got the same value as modern car.