For more flexibly "consequences'" manipulation. That will limit duration of this period itself to devs (and this is important, see quote further), which are exectly
only those, who need it. Hence the answer to next part of the quote: this period and technology aren't needed by players, devs need them, therefore, if we were talking about “friends” as a priority, then we'd start from (at worst case, connect after certain period) servers and no talk about any shards/layers (but as it turns out, that they
consider it "unworthy" and difficult task, everything ended with such discussion).
Rules are the same for everyone and devs are here only
to ensure that they are respected and being followed, but not to change them any time at will completely, but they have lo-o-ong forgotten about it.
As for "friends' problem", this what (for example) “
buffer period” could be needed for. 1st period is needed in order to get rid of tourists, and patients with "go,go,go"-diagnosis. If this is really important to you, then you should understand only one simple truth: there is no hurry, if you aren't sure, then be patient until stability is established. One doesn't need to be like person tormented by thirst/hunger, who, in an attempt to quench, can cause self fatal harm. This is just a game
I repeat:Layers don't solve any such problems, only delay its solution, and main evidence is right there *pointing at
retail*
Regarding thread in general... this is just local forum, we're only discussing here, and no matter what we'll decide now, how we quarrel with each other - no one will ever take us into account, when deciding what to do (this won't magically turn any our solution into devs' one). It's their decision and their responsibility for its adoption and consequences, it has always been and always will be. Have patience/comprehension with each other. This isn't worth it.
Still, just your opinion