Originally Posted by
Velerios
The accomplishment of having mana issues in the early game, then improve your gear, getting more and more mana and more and more spirit, and can turn from a mice to a healing beast through choosing what's more important: more mana or more output. That's something that is missing on retail: healer now have more healing output, wooooow... but everything else that matters about healing was destroyed.
Back then i was always made fun off that i completely throw my priest into every spirit-gear i got. But in the end i was then the best healer, because i didn't had any mana issues and also never needed an innervate on me.
The accomplishment, being a healer that actually cared about the gear and was able to heal through anything was an insane good feeling.
But: Never again i want to see mp5. Having both spirit and mp5 was stupid. Beside of this i really want to have mana back, maybe even the 5 second rule; BUT: Spirit should have meditation baked in, always giving mana inside the 5 second rule and gaining a boost outside of it, especially when you drink.