Wasn't the new goblin/worgen models supposed to come this patch?
Wasn't the new goblin/worgen models supposed to come this patch?
Avatar by Mcfjury
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
I made myself an ALT, I have tons of fun in 8.2 and its the best time ever to get free gear and stuff
The zone is amazing, the cutscene are great, the essence system is realy interesting
There is no need to rush the content and be no life since they gave us 2 week to do all of that
30?
Bruh https://imgur.com/Mk25OKA
im cool pls respodn
as far as the storyline goes, it honestly feels like the way to fix this is to just have sargeras show up out of nowhere, full powered and broken free of his jail, laughing and destroying azeroth. no explanation. just do it. we just cannot beat sargeras ever. it ruined everything storywise ever since. nothing feels epic now.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
It sounds like you don't understand the story of Legion at all then. Can you explain what you think happened in Legion in more detail? Maybe include some of the motivations of Sargeras, including why he actually wasn't a bad guy?
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Not even lurk, the guy is on a year one account. I don't see why they don't just instaban 1 yr accounts posting negative stuff.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Honestly I don't understand those people complaining that they can't consume the patch within one month sub. If your only goal is to get it done and unsub, why do you play in the first place? If it is because of the story, I'd guess your money is better spend with a single player RPG. But for me WoW was at least since TBC mainly interessting for the raids and other challenging group content. I don't mind some wq and grind but thats usually the first part of the game I drop once I've reached a certain level.
And with regard to timegating, this has always happend maybe not so transparent as today. Examples that come to mind:
- AQ Opening: Yes the server could work hard but there was still a minimum amount of time needed due to the shear amount of materials to farm and then the one person getting the szepter needed to do the questline to even be able to use the gong
- Quelthanas: Also based on daily participation and contribution there was a minimum amount of time to unlock certain stages.
-> both only gave the illusion that you could brute force it and it was not time gated
- Entire classic endgame: Rep is bound to farm materials from raid instances (Thorium Brotherhood) or boss drops (Nozdormu) both time gated due to lock-outs
- Sons of Hodir: the enchants were gated behind rep which most efficiently was done by dailies, the possibility to hand in drops did not really make sense
- MoP: certain factions were linked to the Golden Lotus rep, all rep is based on dailies -> time gate; the legendary cloak was time gated behind raid drops and any boss could only drop the item once per ID
Probably earlier time gates were not that transparent but they were always present. The difference is that back in the begining the overarching story line was not the omnipresent in the patches as it is today. And most of those grinds above were done by the majority of the people in the way Blizz intended it to only a few try hards were pushing the limits.
Also back then there were very few people that played WoW as a job, today world first raider will do anything to get the slightest advantage, see Method in BoD or the endles MoS grind in Legion. Blizz sees this as unhealthy, what it undoubtably is and it would kill all competition for world first as the those with the most time to invest would most definitly always win.
In conclusion: I understand that some people want to brute force some things and binge the content. However it is an illusion that this is completly new. And to be honest with a regular job I'm rather glad that I can still maintain a certain level compared to the unemployed or student guildies. Otherwise I'd feel totaly disadvantaged by RL which would at least for me kill most of the motivation to even play.
I generally agree with your points, but the playerbase was much less mature with regards to raiding at the time. We were seeing for the first time mechanics that are now included on most bosses. We had to figure things out that we no longer have to figure out because we've done them before.
Raiding has run out of new ideas for the most part. Bosses might combine 3-4-5 mechanics in a way that hasn't been done before, but for the most part there isn't anything "new" in raiding. That's why they can't just dump content and let us take months to solve it. Most people would figure it out too quickly.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Generally agree. I think what most people are discussing is whether or not it is OK to let whoever spends the most time win. That is generally how life works, after all. Why would a virtual life be different?
And with gating I think this still happens anyway. If skill is within a reasonable margin the top world guild who raids 24/7 will most likely down the boss first. We saw that with CoS where many guilds decided not to push hard and fell back.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
I super hate the "every map is a mountain" thing they have to do to keep us from mounting past stuff. In this case Nazjatar is an inverted mountain, but, "lul you slipped and pressed W too hard you fell and died" all the time is obnoxious.
And no, I haven't actually died due to abilities to save me from fall damage like many classes have, but I think making movement "hard" is dumb design. Especially when they then mitigate it with things like the whistle and goblin gliders. Game design needs a QoL pass in this regard. Flatten zones again and scale back the "helpful" movement items.
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I'm not sure what the point of adding LFR to let people like you see the story if you don't know the story.
FYI, Sargeras was trying to stab Azeroth specifically to kill N'zoth and Azshara. If they were an existential threat for him, they are obviously on comparable footing power-level wise. G'huun too, although it is unclear if Sargeras knew about G'huun.
And the titans beat and jailed Sargeras, not us. We helped out in the same way a puppet helps a puppeteer or an anvil helps a blacksmith.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
sorry. it doesnt work that way. his power level was just too big to beat like that. i couldnt give a crap about gorak tul or llady ashvane or ghuun because it feels like a letdown. i dont care about king mehagon or azshara because its a letdown. it feels boring now. you could explain motivations or rehash how we lost our artifact weapons and it still doesnt fix this.
sargeras needs to be allowed total victory or i feel the narrative is permanently fucked.
my 1st impression of 8.2 is that it is boring and that feeling DIRECTLY stems from the fact that we made sargeras our bitch so there is no challenge here.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
can you please explain in detail what you expected? we got a new zone to grind in (like normal), we'll be getting some new pve content to grind in a few weeks (like normal), we have new mounts and pets (like normal). the only thing i'm seeing that isn't normal is us getting an extra spell mid expansion so if anything, blizz gave us more than normal. i'm not going to say you have to be grateful that blizz made anything cause that would be unreasonable. i will say that you need to set realistic expectations.
Mental problems? What? It not surprising to stick around and drop in to read or post stuff on a forum. Not strange to check now and then to see what new things have come to the game or generall community vibb.
One might stop playing WoW but still watch MDI/arena because it's fun. The same could be said about a forum. Also you still have very valid opinions even if you don't play the game any more. That's pretty normal. Nothing to do with "mental problems".
OT:
Check it out, enjoy what you can and give the developers some nice feedback about your experience. Help them make the game better. Simply bashing and crying isn't very helpful, tell 'em why you cry, why you love the game, why, why, why.
And as I said, absolutely NONE of that explanation works. We jailed Sargeras. We beat him. Nothing feels like a threat now. We still feel stronger than sargeras because the titans are OUR weapon. If he was loose and showed up, we'd make a phone call to the titans and clean his clock again.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I assume we might go back to him after the next expansion.
They seem to be putting N'Zoth first and foremost for next expansion or even Bolvar as the return of the Lich king.
Honestly I'm really worried about whatever comes next because at this point nothing makes a whole lot of sense.