Originally Posted by
satella
The fundamentals of WoW in BFA are running around an environment that's designed like a maze, having to look at your map every few seconds to orient yourself, and then looking at the minimap for all the important yellow markers. Then you kill some mobs, loot their stuff and loot some more stuff off the ground.
I decided to sub for 8.2 and my god, the disappointment. The only good bits are the quests with voice acting in it, since then you actually give a damn about the story or the game at all. The rest feels like it's designed to keep rats scurrying around the maze, looking for food.
Then you have 36 different specs that all have to feel different, and fun and balanced. The developers have to spread thin all the abilities they can think of over 36 specs and a lot of them start to feel very similar anyway. Nobody is really happy, because there is always a spec that is better, or worse, or that's not as fun.
What a headache, having to constantly make sure every single one of the 36 specs is viable in both PvP and PvE. It's not a horrible system, they make it work, but barely. It would be much easier to just scrap specs, or even just scrap classes altogether. Instead of playing a class or a spec, why not play a character?
Imagine if you only needed to have one character, that you could constantly change to your liking, such that no two characters would be exactly the same in how they played. Now people don't feel like they're stuck in a role that's not performing the way they like. If they don't like a playstyle, they can mix and match abilities to have a completely new playstyle.
Talents don't need to be exclusive. That if you pick one talent in a row, the 2 other talents can't be taken. All talents can be like the PvP ones, and imagine the breadth of possibilities if everyone shared the same talent pool? Imagine if there were 200+ talents that you could pick from, and none of them would be exclusive?
If everyone could tailor the way their class played to exactly what they like at each moment in their life, it would certainly make the fundamental gameplay loops that I mentioned in the beginning more tolerable.
These are just very basic, yet fundamental changes to the way the game could be structured, and I'm not saying I know what's best, but... the game has held on to the same gameplay loops, while making classes even more specialized, forcing people into even smaller roles, and removing the impact servers once had on the game with sharding and phasing and whatever else they're calling it nowadays.
It's actually amazing they managed to make the game worse, considering the work that went into all the designing and art and just the overall scope. Quite sad really.
Classic will at least bring back the servers as a crucial gameplay element, and titanforging/warforing whatever it's called is thankfully absent. It won't be the same, but I hope it will show the developers what they have done wrong and 9.0 will herald in a new era. If not, I think I might just have to try and forget this game that has meant so much to me all this time. Nothing good will come from making this game a habit, without really knowing why.