The Origin 890 looks like a giant speed boat.
That's not terribly surprising, I imagine those are a lot cheaper for them to whip up than brand-new ships/vehicles. CIG is going to need to continue fundraising at their current rate for a while longer by the looks of things, so they're going to have to either keep getting creative on what they sell consumers or send Roberts out to try to wrangle more private capital to cover the remaining development costs.
So while doing other things, I listened to the video it is essentially saying that the game is moving towards a pay to win setup. With some patch, you can now buy ship upgrades with Real Money rather than working for it in game.
Essentially what many in this thread have been saying at some point or another. What makes this different is that he took time to look at all areas he discussed so he had a frame of reference to back him up.
you wont be able to buy the best upgrades for real money, plus when your ship is destroyed you will most likely lose all those upgrades and just get a stock replacement and your ship is going to be destroyed fairly often, once the game is released you cant buy ships for real money.
There is only going to be a small minority of players who actually have some of the really expensive long term ships, the average player will have only upgraded to a reasonable ship most likely something that can be used solo but also with friends.
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there is going to be a variety of upgrades you can do to your ship eventually so best will depend on the ship, but all will be available from actual gameplay at some point, probably limited to having certain reputation levels with certain factions
they have already been selling ship parts and ships for a long time now, they only said when the game is released you will have to earn ships and stuff ingame at that point.
top grade items will probably be tied to being of a certain reputation with a faction so no matter the money you spend you still need that time investment to get those items, unless your rich you may not even use many ship upgrades at all if you lose them when the ship explodes or possibly need to pay a certain amount to reclaim upgrades for the new ship.
Still many unknowns about the game time will tell.
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It's always amusing to see people defending P2W mechanics with their moving goalposts. We'll soon be at point where someone says it's not P2W because you can't buy the end credits. Oh wait, Chris Roberts already did.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
If you pledged at the entry level $40 Digital Mercenary tier which just gets you the game, you'll get 1000 starting UEC when the game goes live. As of right now, everyone just gets a starting balance of a few thousand UEC for the sake of quickly testing the game, and your balance is reset with each server wipe. Thus, your UEC balance on the website currently is not reflective of your UEC balance in game.
When the project first began and only the hangar and arena commander modules were out, the only way to buy equipment was to go to the RSI website, log in, and then go to the store and spend your website balance on weapons. Alternatively, you could play Arena Commander and earn the weapons. Since the public universe launched, you can now go around the system and buy individual equipment from shops (here's a spreadsheet detailing where you can buy equipment).
When I logged in after the wipe, I simply hopped in my 315p, did ten minutes of skimmer missions (6500 UEC for 3 minutes of work each, plus one minute of travel time, the most efficient way to make money in the game ATM after drug running was nerfed), then flew to HUR-L1, and bought a Lightfire, the best engine in the game that my ship can fit. Currently, the real time sinks are earning enough money to buy new ships. Last I checked, the base starter ship, the Aurora, costs 220k. A 315p costs 1.1 million. A Cutlass costs 1.5 million. A Constellation costs 4.5 million. A Hammerhead costs 21 million. At the moment, you can't really earn any ships or equipment that cost more than a million until more lucrative sources of UEC are added. Currently waiting on mission sharing to be added, but the big thing is we needed server meshing to be implemented which will allow the amount of objects that can be in a system to be dramatically increased.
they have never claimed they wouldnt sell any ship as far as i have seen, just certain ships are only available during specific sales, gives people a chance to get a certain ship they want at some point thye just have to wait.
as for ship upgrades we dont know how good the upgrades are per tier and what the difference is between the best and the basic so would have to wait until then to see how that could affect gameplay.
as long as the game is done right it shouldnt really matter what ship a player bar any ships with limited jump range but those ships can probably run missions within a small area until they get something larger.
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the largest ship in the kickstarter was the idris and you cant directly buy it outside of a sale of which happens once a year for those ships, LTI is only available on certain occasions also, so everyone has equal access to it at some point.
It doesnt say from anywhere i can see in the video or on the origional kickstarter about ships not being sold again, but even then it doesnt really matter since one ship is not going to be the best at everything just a few select roles so your going to need a specific ship for the job you want to do.
I dont really see proper pirate players using overly expensive ships unless they are rich and can afford to lose either, we need to know what sort of downsides are to being a pirate so it encourages proper gameplay and not just griefing for the sake of it.
They should maybe offer starter packages each focusing on a different role in ships like the terapin/cutlass maybe nothing bigger than a freelancer, i think most people would be fine with those sort of options as i do think the current starter packages are too limited although it shouldnt take too long to upgrade to a freelancer/cutlass ingame.
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like i said it doesnt clearly state on the origional kickstarter anywhere limited sales ships wont be sold again not that at some point cig didnt mention it, but then again why would it matter, standard ship weapons are not that much more powerful between gun tiers and there will only be a handful of true combat ships that would give you little chance of survival depending on your ship.
Like it or hate it without selling ships we wouldnt be getting the game at all, not one other company would even try something like star citizen.
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P2W is in every single game without exception, there is always a way for someone to use real money, the only thing its really relevant in SC is pirating but if the system is done right the pirates shouldnt be wasting time going after targets that are not even worth the fuel, combat is only going to be a small part of star citizen and you can ignore it for the most part if you wish.
We will have to wait to see stats of different classes of equipment modules but for the most part the upgrades should only provide a slight boost, we also will need to know how insurance works with upgrades.
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Funny how we get people that never played the game telling the people who play it how it is or isin't.
Some ships are going to be better at certain roles thats obvious but in the larger picture it should only be an inconvienence at most to a smaller percentage of the playerbase. It should be fairly easy to avoid other players for the most part and just jump away when you see a criminal status player within your area, there is going to be so many different ways to play the game, plus all players will have access to every ship any other player has it will just take time to get what you want.
WoW you can buy anything with gold, rare raid mounts, best gear, while wow is different to SC the main goals for certain ppl is having those mounts and BiS gear, and as with SC you still will need skill to use that equipment properly, so you can have that bigger ship and maybe be able to put up a better fight or something but someone can always beat you.
The combat is not that easy in SC you do need a fair amount of practice, especially hitting those small ships and even nps are running around in those hammerhead ships but all ships have a weakness in fire arcs and such.
While im not too bothered either way i would be fine with starter packages after launch to have things like cutlass/freelancer at most to help new players into the game and providing more income, but nothing much more than that so long term backers patience to be rewarded, but the optional sub/euc and game packages should be more than enough income.
tell me why im wrong, wow, gw2, poe, every game has some sort of p2w/skip mechanic, even if its not official by the game you can still use money for pretty much everything.
Last edited by kenn9530; 2019-07-06 at 04:35 PM.
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WoW has the level skip and I guess you could argue token->gold can buy you gear, GW2 has the ability to buy gold for gear, but there's basically nothing that exists in PoE that is a "skip" or "win" mechanic. Also "every game has p2w" ... ????... I mean, maybe you believe this if you've played like 5 games in your lifetime but there is a huge number of games without this...