Speed is only the most efficient way to do dungeon if you want as many end rewards from dungeons in a shortest time possible, and the speed runs are successful. You are removing the risk factor of doing anything with speed. Pulling extra packs and trying to do skips that may fail can sometimes leave to wipes.
So no, efficiency is not always speed.
- - - Updated - - -
And what if the skip fails. Then the most efficient way was to perhaps pull it the normal way?
- - - Updated - - -
I agree with you But I still keep doing them.
I am with op. I hate rushing and skipping mobs. I wish every skipped mob in the instance would make the boss stronger, without any benefits. Skip too much, get a beating.
It is true that blizzard cannot follow all playstyles, as right now m+ is caters to individuals who enjoyed running dungeons as quick as possible or players who enjoy challenging themselves/climbing a rank. But there is an audience out there who enjoyed the tough dungeon without the timer, and if blizz could cater to a mode like that it would be enjoyable.
I disagree. Having played since the beginning, in my experience, people "taking it slow" are in fact semi-afk and not focusing on the dungeon. Additionally, discussing each pull in basic situations is just lack of preparation.
The timer in LFG is a blessing, because I don't have to wait for smokes each boss, emergency ice cream breaks or whatever auction is monitored on the second screen.
The room OP needs is a community with the same views on the game, but LFG is not for him and he shouldn't bother people in it with micro breaks.
Let's get the obvious out of the way: High level M+ and Mythic raiding require different mindsets. Being 2k+ does not mean that you know how to deal with Mythic raids, and I don't know why you would assume so. Especially when your situation is the exact reverse of this. Your less rushy Mythic raid experience doesn't translate to 5-man rushing strategies.
Now with that out, why are we even talking about high M+ and 2k+ players? Didn't you say you do keys with your guildies?
You failed to convince me that there are actually people skipping in normal/hc/m0. Once in year maybe, but for this to be a constant, the average player's skill should be very high (to the point where LFR, Normal raids and anything below +10 shouldn't even exist). So I call bs.
"Mindset is to avoid as much as you can" Exactly, that's what's called efficiency. If it takes more time to kill them than to avoid them, what do you think you should do?
Again, do you clear every single trash pack in Motherlode? Do you know why you don't?
In Mythic raiding it's important to avoid mechanics, because that's the fight. But do you honestly think people should do mechanics in normal/hc/m0 as if they were in +17 or something? Where healer mana is infinite and it doesn't matter whether you get hit or not?
People who want to be better will be better and do harder content. Those people will avoid stuff. Why do you expect low-levels or extreme casuals to be mythic raiders?
Why do you care it creates disaster in pugs? You allegedly don't pug keystones.
5-mans are designed with skipping in mind. That's part of the strategy btw, unless you wanna get like 130%+ in a run. But you should know that as a 'top 200 mythic raider'.
Your arguments make no sense. You said you didn't pug at all (just non-keystone stuff) and now you argue like you do.
Because TIME is a finite resource - if you can do any activity faster, you would as it allows you to do it more often, i.e. consume more content. I highly doubt anyone gets kicked for being a bit slow as people are generally patient, but you will get kicked for being extremely slow or barely pulling anything especially as a tank.
Adapt to survive - the meta of the game has changed from doing single CCs to managing packs by rotating through CDs (tank, heal, dps, control). The reason you CCd back in the day was because you didnt have the tools (short CDs, control) to handle the packs - nowadays everything is 1-3 min CDs or even shorter, which means you can play faster and more efficiently.
As a tank, if you arent in danger during big pulls, you aren't doing it right.
things like this is what has created tunnel vision players>> whom find their way into raids/guilds>>> and die to mechanics later. Players/human beings arent pressured to use their brains anymore and all you have left is mush.
this also leads to say pug groups where everyone is afraid to talk /communicate about fights and hope they have a raid leader that tells them everything to do and when. Also why groups fall apart after burning the first 4 tunnel vision bosses.. and then quickly wipe-disband on a boss that requires them to do things n stuff.. n junk.. and w/e
there's a fight right now in final fantasy 14 called "Innocence" that has dps mainly handling mechanics that one-shot them... and no suprise i see ppl dying so much from that rushing/tunnel mentality
https://www.ign.com/articles/2010/10...on-subscribers
The current total subscriber base of the popular World of Warcraft massively multiplayer online role-playing game has now exceeded 12 million players, developer Blizzard announced today. The milestone was reached after the recent launch of the game's second expansion, Wrath of the Lich King, in China.
I mean while you are reading the dungeon journal and memorizing abilities on pointless mobs the rest of the world is cleaving them down. Get with the times.
No all 12m we both western and eastern accounts that had paid time left their accounts. Eastern paid by the minute and if 1 min was left they were counted as an active sub for that month. You are are right that there are less playing than then but are wrong on the 12M being all western accounts. That was never the case.
Mythic+ adds back in the difficulty, but due to the timer every group I've been in somehow thinks it's better to still rush and die repeatedly then to dare, DARE to use a CC or two to break up the trash pack that keeps killing us.
We'd have to...pull them to us? Using OBSTACLES and stuff? Black magic of the highest order!
To be completely honest, I ran dungeons in vanilla and TBC exactly how I run them now. The whole point is to be efficient in finishing it. That means CC will be used IF NECESSARY not just because it's there in your bar and you can use it to double the time it takes to clear a pack. If you can handle 2 or 3 packs at once then you should grab as much because why have 3 seperate fights when it could be just one? That's being inefficient. Just like everything in life, why do it slow when it can be done fast? The concept of "I like taking my time" is only a perspective, people who run dungeons fast are also "taking their time" they just have a different perspective of what their time is.
For me, doing a dungeon fast means I have more time after to do other stuff. I find no pleasure in making things slower than what they could be and never have, even in vanilla. By that I don't mean dungeons must be completed in a specific amount of time to feel efficient, it depends on the difficulty. If we need CC to be efficient because otherwise we would just wipe, therefore making it slower, then so be it, let's CC. If mobs don't do much dmg then let's get more so we can speed this up, why have 3 slow fights? It makes no sense.
All of this is ENTIRELY caused by the design of the game. Players didn't suddenly decide they want to run things fast, everybody always wanted to clear dungeons faster rather than slower, what's the point of being slow? The difference is our classes are all becoming gods while mobs barely do anything more than they did 15 years ago.
I don't think skipping packs is the same as skipping a part of the movie, packs in dungeons don't provide anything special like a movie scene would. You're not more entertained when you kill more packs then if you kill less, and keep in mind, this is IN A RUN. Once you're done with a run you're gonna go kill other stuff in a quest or another dungeon, in the end, all we do is pull shit, fight and loot, that's the gameplay loop of this game. So it doesn't matter at all if you skip packs in a dungeons because at the end of the day all you do is pull mobs and fight them. Instead of seeing skipped pack as "missing content" you should see all packs as different options, do you want to pull this pack that prevents you from going further or do you want to pull this other pack that serves no purpose in the game because it's not even in your way?