Originally Posted by
Wilfire
I can't find the exact quote but around the time Throne of Thunder was current content, Blizzard stated that the intended purpose of the RNGforging system (thunderforging back then) was to make raids more replayable. In other words Blizzard thought that people felt bad about farming raids knowing that they couldn't get any upgrades from bosses x, y and z etc. if they already had BiS from those bosses. But did RNGforging accomplish its intended purpose?
Nope. It didn't.
By tying sockets to the RNGforging system, Blizzard resigned themselves to making RNGforging procs common lest jewelcrafters go out of business. Therein lies the problem.
If RNGforging procs are common, by the time you go from heroic into mythic you already have RNGforged heroic pieces that are better than baseline mythic pieces. Here's what Blizzard intended for the gear progression system to be like:
baseline heroic gear < RNGforged heroic gear < baseline mythic gear < RNGforged mythic gear
Here's what it actually lookes like:
baseline heroic gear < RNGforged heroic gear >= baseline mythic gear < RNGforged mythic gear
In some cases RNGforged heroic gear is even BETTER than RNGforged mythic gear thanks to the randomness of the system.
In essence you are SKIPPING the step where you go into mythic and are excited to kill new bosses because their baseline drops are upgrades for you. You go in already praying for RNGforged procs. But since RNGforged procs are so common you start getting showered in RNGforged mythic loot right away. Replayability is not improved.
In other words, the whole RNGforged system is completely pointless from a design viewpoint and serves only to frustrate people with bad RNG.
Solution?
a. untie sockets from the RNGforged system and make RNGforged pieces a lot more rare so that RNGforged procs are big "OOMPH" moments rather than "meh".
b. cap RNGforged for various difficulties so that heroic gear is never better than mythic gear.
c. scrap the whole stupid and pointless system. No one asked for more replayable raids. Non-hardcore raiders are barely done progressing the final boss by the time the new raid rolls out. Hardcore raiders would like to take a break until the next tier instead of farming. RNGforging is a pointless solution to a nonexistent problem.