Exclusive hall of fame rewards and m+ ladder rewards, faction locked. But in reality they will just abolish factions or add pve mercenary. At least RU is not as imbalanced because there's boosting business on Alliance as well.
Exclusive hall of fame rewards and m+ ladder rewards, faction locked. But in reality they will just abolish factions or add pve mercenary. At least RU is not as imbalanced because there's boosting business on Alliance as well.
Easiest solution is just to remove factions rules. Since raids are pretty often, especially towards the end of an expo, the horde and alliance teaming up to bring down a big evil, why not let the factions really group up and take it down? Makes sense from a lore standpoint if we allowed cross faction raiding and things like that.
Ofcourse they can't completly get rid of factions due to pvp. But then again they could spin it as that still existing because from fighting eachother both sides end up stronger and its all in prep for the next big evil.
Cross faction raiding would be pretty neat, might have a few lightforged draenei show up in the horde raids then.
I mean, Legion was a good xpack in the eyes of many, but hardcore guilds still were transferring to the Horde or at the very least were planning and/or announcing their transfers. There's just no point in playing on a side that has such a small pool of hardcore or semi-hardcore players to recruit from.
How many of each side are Still playing? I hung about a long time in bfa compared to alot and alliance side felt dead as fuck by 8.1.5 not just raiding but in general just running around boralus. If the pop is 50/50 where are these alliance players? There not in raids as we can see or m+ and there not in pvp as we could tell from warmode and pvp que times....
The only solution is to remove the faction restrictions, combine so everyone can do everything together.
Because unlike what some of you people think, racials are actually really balanced at the moment. There is no notable enough lean either way, outside of the fact alliance is just flat better for m+ because of shadowmeld.
Just doing some casual stuff like pet battles, wqs, tmog runs, etc. There's A LOT of players who do only that kind of stuff, and pet battles are way more popular than one might expect, I mean, there's people who do WQs on like 7-12 chars every day, and that's all the do in this game. And most WoW players don't PvP or have WM enabled, IMHO. There's just no need for it, unless they want PvP-related tmogs, but those are relatively easy to get via even w/o PvPing.
Hopefully in 9.0 this faction BS will finally be put to rest, if the entire player base can group together without being split into red and blue that would solve the faction balance issue (and maybe also solve Blizzard's bizarre tendency to favor the Horde in most things).
Sorry to say it, but as you said yourself, you wanna go serious raiding, go where the most are. Also ofc this is only for mythic raiders, HC is puggable, no reason to not get 1-3 people if you struggle.
As for your alts, you can always start over man. And don't think you raid with more then 1-3 of those anyways, s if you gotta change, change just those. I was Horde on a shit server in Wrath, got all classes to max. In late Cata i decided to start over (was a kid so no money for RC of all chars), moved my main and rerolled the rest.
Sucks, but you gotta adapt if you wanna overcome.
Yup, my point exactly.
How to make the alliance more popular at top end: Make them more powerful.
At that point it'll take a couple years and the result you'll have shown will be completely flipped, with 1-2 horde guilds and 38-39 alliance.
There is nothing Blizzard can do to even out factions outside of removing them. Because if, even for 1 patch, Alliance is more powerful and they then get nerfed back to being equal to horde, the top will already have gone alliance and then slowly people who believe themselves to be at the top will swap over to alliance, and then the people who believe themselves their equal will go alliance, and so on.
Factions have been mostly equivalent since Cata or MOP, but since the top guilds were horde in those expansions because horde was just better, people just slowly shifted to horde to get access to a better/bigger recruitment pool, or because they still believe horde to be better.
When exactly did Horde because this dominant anyways? Was it WoD/Legion? I feel it wasn't nearly as bad before that but my memory fails me.
I remember trolls being really good (well they been good) in MoP but I ultimately think it was recruitment pool + blood elves giving a "prettier" option for the Horde that really pushed it over.
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I'm not so sure if I agree, I haven't played in a while but I could definitely feel the difference even when I played semi-casually.
Well, for one, it's much easier to get Famed Slayer as alliance.
The fix is easy, people went horde because they have the strongest racials and have had that for the longest time. Give alliance the best racials and you will see guilds faction change pretty quickly.
But we wont see any actual changes because Blizzard has an inherit bias for horde.
Removing factions is very difficult to do correctly as the game is. Pretty much everything is made with two oppposing sides (quest, hubs, BG layouts, etc).
If you completely remove factions and let the players go wherever they want, you are creating a lot of problems with older content and faction hubs and capitals.
IMO there are two possible ways they could do this but both have some downsides and won't solve the problem completely.
1. You get rid of factions constrains for instanced content only. This would only work with auto matchmade groups or invite throught LFG function, since you would still have faction separated guilds and chat.
2. There are no factions only after the expansion when it happens. So if they scrapped it next expansion you would only be faction neutral after level 120. This would mean that after this point on there would always need to be a neutral capital city (Dalaran always following us around or something like that) and content before that expansion would still be faction based. This would need a rework on how guilds and chat works.
The best option would be a WoW 2.0 set somewhere in the future where the game is designed without factions from scratch.
Racials should've been the same. For example - orcs and humans should get the same one. Same goes for trolls and night elves etc.
Horde had the strongest racials. BLZ decided to streamline racials several expansions ago.
The damage was already done by then and since they are now streamlined and of the same value there was no incentive for players to change back to Alliance.
So let me repeat myself: today racials are NOT the reason, racials have not been the reason for a long time.
It's simply by the time of the streamline the most serious raiders had to be horde cos the player pool of recruits was and still is too small on the Alliance side in order for a really hardcore guild to thrive.
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Well if factions go away this won’t be a issue any more will it?