What makes you think that getting gear isnt fun? Ofc it is. Gear progress your charachter it is most fun to get. Ofc most people were always raiding for gear. Nobady will donit just for lulz so they can pet themselfs on back.
What makes you think that getting gear isnt fun? Ofc it is. Gear progress your charachter it is most fun to get. Ofc most people were always raiding for gear. Nobady will donit just for lulz so they can pet themselfs on back.
The problem is retail as a game is focused way too much on Raids & Dungeons. The game has turned into "Instances of Warcraft". Players spend more time in groups of 5 or raids groups and just rinse & repeat the same content. Maybe next expansion blizzard can get back to the grass roots, ie classic, where it was about the journey.
It would be awesome if the next expansion required at minimum 10 days /played to hit max level and the progression post max level was a challenge.
Loot drops too frequently in retail and the catch up systems negate the whole purpose of pushing progression.
you missed the whole point of the post. H AEP is only up for two weeks. my guild one shot Normal on first week while. And I just entered H AEP and have down 5 boss on first day before people had to go to bed. Wtf is wrong with you? You saw one sentence that fit your narrative and you decide to shove it in. You're the disease WoW is facing.
It will make me raid until the last boss dies on mythic. Probably a month or month and a half or so from now for my guild. Two at the most unless it has a mega wall like KJ. Then I and most people in my guild would usually unsub until the next patch because we see ZERO point in continuing the game because you will already have the gear, reps, and reggie bullshit that comes with a patch by then EASILY. But because of Classic we will stick around and do that instead until the next patch. That is where Blizzard pulled off the impossible. Stopped me from unsubbing during a pointless nothing time in the game because they have made everything in the game worth repeating a shit ton besides the raids and you wore all that out before the raid is done unless you are world first.
I'm not sure this is the case early wow relied on dungeons heavily as well.. it did however let people grow out of content. There wasn't this fear that people had to grind ap forever or they would leave rather they would go on to the next challenge.
Wow's never lose modes hinder this now a days though.
They should just have LFR and make Mythic the regular difficulty and people can suck it up and get better or just do LFR. Too many damn difficulties as it is and is one of the reasons I don't raid or run dungeons anymore with no concrete drops to try and get.
Blizz needs to also make dungeons that are dynamic and change day by day or hell even procedurally generate them.
Yes, I understand your point, however, you still have an overall performance parse for each fight and you have a general parse for all the bosses. The point I want to make is: the better player will consistently play better, perform better, get a better parse, which will be reflected in his overall boss parse and overall raid parse. With time, extremes will cancel each other out, as per your example, the rank 4 you got would have eventually evened out with a bad RNG pull, providing you with a real estimation of your performance via the overall performance parse.
The better player will generally perform better and will thus have a better overall parse. So I still argue that skill does matter (you could even argue that the better player will know when to save a cooldown, plan movements ahead, all this saves valuable time and enhances your performance. These are elements outside of your core rotation which, arguably, prove that you have skill, not the fact that you can mindlessly repeat a 1-2-2-2-3 sequence of keys, because as stated before, I completely agree that the classes are way to hollow (compared to let's say MoP/WoD, where class design was pretty on spot for my taste)).
I was never arguing that classes aren't dumbed down, I agree with that wholeheartedly, I do not agree with the comment that you cannot perform better or skilled at a class. Your core argument agrees with me on that matter; you are not fully in control of your DPS, however, a good player will be able to foresee RNG and adjust his CD usage/movement etc. To not repeat myself too much, the reply to the original poster is somewhat relevant to your comment too.
Last edited by DustWolf; 2019-07-24 at 07:08 PM.
Pretty sure harder than Sivara on LFR. xDD
And I'm also pretty sure you're playing easiest class in the game - mage, dh or warriors. 100%
It's no secret that I'm no longer mythic raider(it's easy to find my logs/raider.io etc.), unfortunately my real life collide with WoW. But I don't regret anything, I've achieved much more than I could ever before because of that. But that isn't my point.
I'm not a person who lies. This is what makes us different - I'm real, while you're still another internet troll that have nothing more to do than waste other people time with their trollery. How worthless is such a life is fortunately beyond me.
But yeah, I just want to have a proper discussion while I just found another sad player, who feels unfulfilled and has to spread false informations on purpose on the forum just to feel good about himself. Pretty pathetic if you ask me... But whatever, good riddance.
The question is not "would you raid 2, 3, 5 times a raid without a reward." The question is "would you dedicate a weekly schedule, possible wipes, consumables etc to progress a raid for months without it dropping meaningful upgrades the moment you step in/after 2-3 weeks"
Mythic raiding will never matter because people dont watch that garbage on twitch. Mythic+ Dungeons are the only thing that matter to blizzard thats why we've had shit raids since Nighthold. Mythic raiding is just a pat on the back for the 600 neckbeards that can actually clear it while its current
Makes me laugh when people think the declining WoW population is majorly caused by raid difficulty.
It has nothing to do with the way they've handled flying.
It has nothing to do with the class pruning.
It has nothing to do with AP grinding.
It has nothing to do with the game being 15 years old.
I wouldn't really care if the average player was better. There's such a huge skill gap between your generic xmog/achievement/mount hunter compared to your world first mythic raider. I know people who play the game and they suck ASS and they're perfectly content with it. They have no reason to raid outside of LFR and they never touch m+, so they can't justify a reason to get better. I WISH I could mythic raid on a casual level but my current realm is dead and the average player sucks. All it takes to be good at this game is to practice your class, make sure you keybind/mouse turn and read up on each fight. You'd think people wouldn't be selfish enough to enter challenging content ill prepared or fully knowing they can't even play their class properly.
Most likely the wisest Enhancement Shaman.