I personally liked how they did it in mop the best with the rep tokens after hitting revered, but that’s proabbly just because I like mop the best.
Wouldn’t say I disagree that they try and set the pace to the rewards but I can’t say I’d rather go back to say wod when you just farmed mobs. Mabye back to cata/wrath with the tabards.
Agree with you about the tabards and rep tokens vs today
Honestly, I’d rather grind thousands of mobs in a single sitting and get it over with than have the daily train stretch on for weeks just so I can fly. Again. And again.
Sigh
It’s just such lazy and unimaginative game design. That’s what irks me the most. The older systems weren’t perfect but we have downgraded in this department over the years so that Blizz can be lazy on the effort and force us to do it at their pace
I’d rather be able to knock it all out at once rather than it drag on
My 2 cents.
Have a good day
there won't be choice in rep grinds anymore, not as long as MAU's need to be farmed.
if blizzard was half-decent, they'd allow you to choose how you want to farm. leave wq's in, bring back tabards, have mobs that you can grind like in wod, all of it.
Dailies were much more rewarding rep wise than WQ will ever be. Not only didnt you have go chasing them all over the map (for a specific faction, that is) but also awarded you anywhere from 150 to 300 rep points each. Basically, one daily quest awarded you the same amount of rep as two WQs at the very least.
No, because then you would be done with all the "content" in about 3 days.
but if someone CHOOSES to burn through the content in 3 days to get through the rep; that's a personal choice and comes with other consequences such as lost income irl, etc.
Blizzard choosing the pace i consume content is so very mobile game of them, and lacks imagination.
Give us rep tabards, rep for mob kills, rep for dailies/WQ... give it ALL to the players and let the player choose how they gobble it up
In WoD the rep was only timegated with main tanaan jungle faction. EVERY OTHER FACTION you COULD kill just mobs all day which gave 1-10 rep kill and it depended on how strong the mob was grinded every rep to max in a week just killing world npcs. Oh nearly everyone hated the grind.
Also in MoP you could put a focus on a rep faction and grind scenarious all day long so no timegating it wasn't very fun though but thats besides the point.
But yeah the OP is just remembering the "good" and glorifying them.
Oh my god. So since you are not that bright, ill explain it to you.
I said grinding reps was a lot faster and better in older expansions (even taking into the account Nazjatar / Mechagon).
You say that people grinded Nazjatar and Mechagon to revered (which, remember, is half of the rep grind).
I agreed that Nazjatar and Mechagon feels a lot better than 8.0. Still not as good as in previous expansions.
your point is? Please do explain it to me how what i said is false. Hint: its not.
edit: lol this guy below. I give up, discussion with such people is a waste of time.
Last edited by TickTickTick; 2019-07-25 at 03:49 PM.
Because the very same people will whine and complain about how it's tedious and boring and unimaginative from Blizzard to get reputations by grinding mobs. The last time Blizzard did it in WoD, it was atrocious.
Another reason could be that Blizzard wants to save you from yourself, prevent you from burning too much. The same way Blizz responded to the people that were grinding AP at an absurd level in Legion. https://clips.twitch.tv/MistyFragileGarbageSeemsGood from Ion
Last edited by Barzotti; 2019-07-25 at 02:29 PM.
people are hacking the game and getting flying off the bat.
More than reputations, I see two major issues:
1) Artifact power
2) Not separate game modes
Regards artifact power, you have to grind in order to unlock stuff ( and it's not account bound stuff, but per character. An endless progression ).
On the other hand, we do have many game modes which requires you to play other game modes in order to compete.
In order to solve the Artifact power issue, i see 2 possibilities:
a) Remove it from the game ( if players won't have anything else to do, then they could simply play something else. Or even better, blizzard could provvide better content ( since the game takes money from subs, services, pets, mounts, etc ).
b) Make it account shared, allowing the player to play the game without thinking about the artifact stuff.
About solving the problems related to different game modes, simply put a cap in terms of equipment and limits in term of stuff you can use in it.
For an instance, Rated Arena are currently a total mess because of pve stuff ruining them since the beginning of BFA.
And what is even more hilarious is that during Tournaments, pve stuff is forbidden.