Most of them have jobs, Roger is literally going in to the Army today.
I think it's only Sco who is full time but he's the brand face/manager.
Both Method and Limit would have lost raid hours if they hadn't killed her by today.
You're just pulling stuff out of your rear end.
The future of the mythic race:
Raiders develop and use a sandbox version of WoW, with or without game assets, to be able to practice mythic encounters beginning at any particular phase infinitely.
Encounters begin scripting during heroic week and updated while the guild is progressing on mythic. The fight script can be implemented automatically based on weakaura / bigwig timers and combat log damage values logged by the guild.
The benefits:
Guilds can skip to any particular phase, practicing and perfecting strategies and movement especially, without having to wipe in earlier phases due to regression.
The cons:
Initially requires an advanced development team.
Very difficult to get correct, numerical values especially.
ToS?
Obviously won't mirror actual gameplay to any serious degree, based on how well it is designed.
I'm filing for a trademark as we speak
WoW in general is just a boring game to watch no matter what is going on. You can only make it work with a great personality, then again people are tuning in for that rather than the game. Or you just build your channel around doing M+ boosts for free.
If Limit didn't have to relearn the damn fight every day they would have taken the race yesterday. Every single day upon waking up though it seems like they have to spend over half their raid day relearning. No idea what causes that.
It's not only kill time difference - both with G'huun and Jaina, Limit failed to finish the deal before the reset, by choosing a "wrong" strategy. This time, even though they lost, their stategy was not doomed to fail without extra gear/entirely wrong. It came down to poor play and wasting an entire day - and then doing the exact same thing, except with actual good performance. Sure, two healing turned out to be superior, but not to the same extent that burning Jaina vs killing elementals or extending vs re-clear was.It could have been if they didn't shoot themselves in the foot by extending. This time, their strategy was completely fine, it was just massive fails yesterday that let Method win.
Last edited by KaPe; 2019-07-29 at 01:13 AM.
Respect to Limit for sticking to their strat and showing that it worked in p4
Good race all around even if Azshara is a bit of a weird boss.
Method's consistency was so-so before the nerf. People were mocking their two healing for a reason - it seemed like they were having issues even getting to phase 3, nevermind phase 4. Meanwhile, Limit was dying to P3 berserk timer, so three healing appeared much superior.
It was only the last two days where Method gained a signficant advantage and had great consistency with their pulls, whereas Limit completely squandered the lead they had. Honestly, if nerfs were just a little bit different and demanded a bit more healing, the results could have been a entirely different. Either way, it was a good race (even if the fight itself wasn't exactly exciting to watch). Hopefully Limit doesn't give up in the next tier.
No this was clearly Limit being highly inconsistent over the past few days and basically spending half the raid days relearning the fight over and over just to get deep P4 pulls to even get to those consoles. Limit didn't lose Azshara because of strategy this time around, they lost it because they were so damn inconsistent.
So now that Limit proved 3 healer strategy is actually viable, we have moved on to just saying its stupid. Sounds good, makes sense.
lots of love to Limit for world 2nd! they do a great job and ill keep rooting for them next tier