Originally Posted by
SirCowdog
Thank you.
--- 1 ---
This is something that's missing from all too many of the threads on this topic. People just spout off "don't use flying if you don't like it!" or "Unsube if you think no-flying sucks!". And that doesn't really solve anything. A real discussion has to happen before understanding(both from players and from Blizzard) of the flaws with the current system can show up.
--- 2 ---
I would have to say that this is more of a flaw of Blizzard's approach to mishandling flight. Both because of the raw mechanics of flying, the speed disparity, and the unlock process. More or less every other complaint and argument you make in this thread stems from that. Note that I'm not saying your points are invalid! I think they have merit! I just think that there's a lot more to this discussion than blaming flight for everything wrong with the open world.
Your point about "the world looking alien as players fly around them while they're on the ground" I could counter by saying it could just as easily be something for a player to look forward to as a goal, the same way in which a player might see someone with super-powerful gear and look forward to getting it themselves.
But the other problem is with both the disparity of raw speed and power between ground mounts and flying mounts. I've often suggested that ground and air mounts should, at the very least, move at the same absolute speed(either by bringing ground mounts up, or flying mounts down), and that ground mounts should be given some sort of advantage to match that which is gained by being able to fly. Maybe ground mounts allow you to stay mounted in combat, or like druids where you can stay mounted while gathering, or could potentially fight along side you as a bodyguard when you dismount.
The problem you describe is one of context. Blizzard simply throws flying into the game in one of the worst ways possible. They don't design the open world to take flight into account. They don't update the mechanics of flying to make sense. The implementation and interactions between flight and no-flying is poor(even just disabling it in War Mode would go a long way to solving this).
--- 3 ---
The problem with this point of view is that it's based on the assumption that everyone wants the same thing. And also that immersion and exploration and community interaction can only be done from the ground. Hopefully I can explain to you why that's not always the case. I tied points 2 and 4 together because I think they're talking about the same thing.
The open world that you say people want to immerse themselves in and explore isn't really there. At least not in the same way that Vanilla was. I think the release of Classic will make the difference between the current open world design and the original abundantly clear. In the original game(and later on into TBC and WotLK) the game WAS being designed as a vast open world where people could explore and discover and immerse themselves in a fantasy world. Quests and enemies and lore were spread around based on what made sense in that context.
However, in the current game this isn't the case. Quests and exploration points are built around spreadsheet metrics and maximizing MAUs and playtime. The soul of the game, that you seem to so lovingly describe, is missing from it. Regardless of whether or not flying is available in the game, THAT is the reason why people would get so tired of the open world. If you look at TBC and WotLK, the game was still deeply steeped in lore and immersion. The game was at the height of its popularity and enjoyment, and both of those expansions had flying. People still cared about exploring. People still cared about feeling like they were part of a fantasy world.
That's something that's sorely missing from the current version of the game, and I really don't think that flying is the root cause of it. I think it's much more to do with Blizzard focusing on raiding and M+ and e-sports to the exclusion of all else. If Blizzard took the same amount of time, and invested the effort and creativity into the open world that they did with other aspects of the game, I think that flying would be a non-factor. As it stands, however, the open world is nothing more than a hollow leveling speedbump and an empty ratmaze of world quests.
I think you should carefully consider what would do more good for the game: Blizzard rediscovering a way to make the open world deep and meaningful, or just cutting out flight and sticking with the same soulless WQ formula.
--- 4 ---
Is that a result of players wanting to go as fast as possible, or is it because Blizzard has built the open world to have almost nothing of value? What's killing the game isn't players having a desire to get places. It's that open world is severely lacking anything of interest for players to invest in. Flying or not, if that doesn't change, the result you describe will still happen.
--- 5 ---
Do you know why they didn't just fly the Eagles? Because the Eye of Sauron would have seen them, and the Nazgul would have attacked them with their own flying mounts. Not only that, but the one-ring likely would have corrupted them, posing a risk the Fellowship couldn't take. The great Eagles were also very proud, and even told Gandalf(a fucking demi-god) that he would not be borne to the ends of the earth. In some cases, the Eagles were also on guard against the goblins and orcs from the Misty Mountains, or were described as fearing the bows of the men living in Mirkwood.
What this means in the context of a game is that there's a very convincing lore reason for players to not immediately gain the power of flying, and even when you do get it, it makes sense how and where you can use it. This is something that's utterly and completely lacking from WoW. Grinding reputations that have nothing to do with flight. No mention what-so-ever of why we can't fly for 8 months, or for why suddenly we fly anywhere we want afterwords. The open world having no defenses, challenges, or real barriers for flying players.
Again, I want you to carefully consider that the reason flying is troublesome in WoW is not because of flying itself. It's because Blizzard taking such a halfassed, formulaic, low investment approach to the open world. Literally every area and quest in WoW is just a swarm of dazing mobs that just sort of stand about waiting for players to trap and harass. That's it. THAT is the reason why the game feels so empty, and why flying feels so out of place.
If you really want more of the feeling of being in an epic world where you can immerse yourself and explore, you should be asking Blizzard for a more deep and intricate world. You should ask for more things to be added to the world, NOT for more and more to be ruthlessly cut out of it.