Um it kinda already has. I have friends who quit back in 8.1 who have just resubbed to play Classic, aswell as check out 8.2. I really have a hard time seeing classic as NOT a cash grab. "Let's bring back an old thing everyone loved. Make it free if they are subbed. We will get old players back, and even new players."
I've played EQ1 and some other MMOs on private servers. Even the larger ones, there is so much going on that prevents it from being an even playing field. The folks who run them, always have rules set in place that cater to them, EQP1999/P2002 comes to mind. Starting your own server costs a fair bit, so not just anyone can do it. In my opinion, blizzard is correct. Can you imagine spending a year playing on a private server, only for the folks to throw in the towel and you lose everything?
personally have 8 friends who never played wow before, and I have told them not to start, for 2 reasons, 1: how new player unfriendly retail is. 2: How shit BFA is. but they are all excited to play Classic as they missed the chance back in the day, and when they asked, I said this is probably the best time to start playing wow, its super new player friendly, you don't have to rush anything, it's catered towards casual players and hardcore players alike, and I will be able to help and play with you a lot more than I would on retail due to the huge skill gap. So i think it's fair to say it is drawing a lot of attention from players quit many expansions ago, as well as completely new players. this is ofcourse 100% anecdotal, but I've heard similar stories from my retail buddies and the numbers are piling up to a point where there is merit to the point.
this poster is a good example of someone who does not manipulate numbers with lots of zeros well.
number of wow accounts created ever - > >100,000,000
(postulated) number of active western retail accounts - 3,000,000
realstegblob's classic active player guess - 20,000 or in other words a fraction of peak concurrent users for OSRS!!
Last edited by Deficineiron; 2019-08-09 at 03:44 AM.
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I think the important part here is that everyone is starting classic on the same footing. Even though you're technically on the same playing level as everyone else starting WoW today with a level boost on expansion release day, it's not the same as everyone starting a new character on day 1.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
...What?
I have absolutely no fucking idea what your point is supposed to be. Do you seriously think that because there's been 100 milion WoW accounts ever created and that because 3 million are currently subbed to the game, that the players in Classic WoW will somehow be the same amount relative to the current subbed accounts?
What the actual fuck are you talking about dude.
Classic is not going to be this big thing that brings back millions of players, some may come back and some new people will try it but for many classic wont be able to hold players, after several months it may have a few hundred thousand between all servers at most, players in retail are not going to want to stop playing that char they have put so much time into so they can start over in a simple version of WoW.
It was a good experience in vanilla since it was all new but your bringing current players with the same attitude into classic and your doing content that you have already done for many years, for a few months it may be fun and once you have a geared character then the raids will be no challenge at all.
Just like all MMOs these days WoW is getting on in the years and it doesnt really have anything interesting left, attachment to a players char and acheivements is a main reason people still play.
Last edited by kenn9530; 2019-08-09 at 11:33 PM.
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MAUs have doubled due to release of Classic. But when I looked at definition of MAU, I realized, that it's not number of accounts - it's counted for every game and every platform separately. I'm not sure, if Retail and Classic treated as separate games, but I guess, they do. So, what doubled MAUs mean? They mean, that all retail players tried Classic. That's it. No increase in actual sub numbers. May be increase of activity.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
WoW and WoW Classic are counted as one game since its on the same Sub. You could have easily found that in their earnings releases, see for example this one from Q4: https://investor.activision.com/news...2019-financial
Relevent sections:
And then the definition for "3"i made italic.Blizzard
Blizzard had 32 million MAUs.
World of Warcraft® exited 2019 with an active player community3 more than twice the size of its Q2-ending level.
Hearthstone® launched the Descent of DragonsTM expansion and rolled out the new Battlegrounds game mode in the fourth quarter, which drove sequential growth in engagement. Net bookingsB also grew sequentially for the franchise.
Overwatch®launched on the Nintendo Switch, further expanding a community that has surpassed 50 million players globally since launch.
In February, the Overwatch LeagueTM will return with 20 established teams from around the world competing in a homestand format with matches broadcast live on YouTube.
So yes, Q4 sub numbers were more than double that of Q2, since nothing released for retail in Q3 and Q4, most of that increase will have been driven by Classic.1 Per the NPD Group, GfK, GSD and internal estimates, based on dollar sales of front-line games.
2 Per App Annie Intelligence and internal estimates for respective regions, app stores, and periods.
3 Defined as players with monthly or longer-term subscriptions.
4 Per App Annie Intelligence for respective regions, app stores, and periods.
In Q1 both 8.3 have released and BWL will release in Classic, so if Q1 also provdes a increase in Sub numbers both Retail and Classic will be driving that increase probably.
It doesn't have to overtake live though to be a "raging success", and even then, who says they didn't (temporarily) have overtaken retail. Data from Blizzard themselves doesn't count that out, with them actually saying that subscriptions more than doubled between Q2 and Q4 with nothing releasing for retail in that period.
Classic is definately a success, which is good for WoW overall.
Last edited by chronia; 2020-02-07 at 08:52 AM.
For the most part classic has turned out almost exactly the way i anticipated except in two ways.
That layer hoping would be so easy came as a suprise to me. After the fiasko of shardhopping that was Wod i expected that blizz had learned something... i was wrong.
The other thing i did not anticipate was that blizzard servers would be even worse than private servers at handling large scale pvp.
Infact the classic wow servers are even worse than the vanilla servers we had 15years ago.
But other than that it has for the most part played out like most private server releases. With extremly big participation in the early stage and now evening out. I expect we will se another bump further ahead when ab and zg releases.
None of us really changes over time. We only become more fully what we are.
The downfall of classic is the community. Every content patch we had until now did come with any form of exploit, content-rush, forum rants and whatsoever because of the min-max mentality of the community. It started with people rushing pre raid bis gear in a couple of days and then complaining about having nothing to do after their weekly mc/ony raid. Right now its the pvp meta, which completly went nuts because of premades and wpvp ganking. At least from my memory back in vanilla people were more chill about the gear and content mentality or at least we weren't that organised with premades, bis lists and so on. Blizzards surely can be made responsible for some parts (for example underestimating the impact of wpvp without bgs), but many problems are just community made. I guess thats what you get for playing a video game which came out 15 years ago, where everything is already figured out and fully documented. In my opionion classic lost a lot of its former charme because of this constantly content-rush (just look at the upcoming bwl release and everyone already planning to clear bwl in 2-3 hours).
For myself I have to say I'm still enjoying classic alot. I mean I had to burry my rank 10 dream which isn't achievable with a full time job right now, but the game really brought back good memories from my childhood.