Yes, let `s just buff every other classes aoe dmg by 100-300% to get on outlaws level - that will totally fix it.
NO class can compete with the aoe + utillity from outlaw. Even after that nerf we will still see 1-2 rogues in MDI, because they are hat fucking good.
Be it assa or outlaw.
No dude, whoever says outlaw is brought to M+ because of shroud knows nothing about the game, the same people who said BDKs were brought because of mass grip, and they got what a "no big deal" nerf just like outlaw and now they can't even tank a boss at M+20. There are multiple ways to skip trash this patch, invis pot, shadowmeld, death run, outlaw is purely brought because of its superior cleave damage. Sure utility is a plus but that's Blizzard's fault that rogues are the last bastion of a fun useful class. Now 40% aoe nerf is fore sure a spec killing nerf, like many people said before, Outlaw is shit at single target and when you take such a huge blow to your only strength the spec suddenly becomes pointless.
To make my point clear I'm not that mad about the fact that outlaw was nerfed useless but the fact that they did that on a Tuesday hotfix mid patch after I have invested all my resources into this spec. If you want to nerf like this at least wait for a major patch like 8.2.5 with previous announcement so people can prepare for what is coming. I'm sure I'll have fun being a subpar assassination rogue for months till I get everything I need.
ITT: Lots of outlaw rogues over reacting that they won't be outperforming everyone else by 30% anymore
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Being the fastest in m+ is being the best you dolt, its the entire point.
That SS proves just how broken outlaw was/is.
Also your logic to buff everything else is horrendous. This just creates infinite power inflation trivializing all the content that was intended to be done with less dps.
Tanks always get nerfed at the beginning of expansions. All through MoP I was going around farming the Zandalari Warbringers for their loot bags and mounts on my guardian druid. Day of the WoD prepatch I log on, go to do my thing, and get my ass handed to me. My damage was shot and my self healing from frenzied regeneration was in the toilet.
Regardless, it doesn't feel good to lose THAT much power in an MMORPG. Especially as a one toon character.
I wasn't exaggerating when i said my veng dh in legion could solo a 40 man raid composed of my DH from bfa currently without a challenge.
I should never be able to look back at any expansion and think "my character from 10 lvls ago would totally kick my ass"
didn't outlaw get nerfed in 8.2 launch as well
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
ok for the aoe nerf, but please buff the single target at least.
And do something for sub, it's just a joke since the loss of the legion artifact.
Last edited by telygroar; 2019-08-10 at 06:44 PM.
Outlaw single target is only decent if you bring trash into the boss fights due the the keep your wits trait, and the only people who abuse that are the top 0.1% teams in the world. But since they're nerfing the trait as well, it's a complete purge of this spec in competitive play.
Last edited by Khain; 2019-08-10 at 08:19 PM.
Until they find a way to keep secondary stats from getting out of hand without a mandatory character level increase each expansion it's going to keep happening, sadly. The only other way I've thought of is to simply reset people's gear to some baseline level of greens and have them gear up again over the expansion, but that opens a whole other kettle of fish.
outlaw used to be better on aoe and worse on ST than nearly every other melee spec (expect poor enhs and subs).
now it's worse in aoe than dhs, wws and retris, but still sucks balls on st compared to those specs. "Balance".
The class received a long overdue adjustment, OMG THE WORLD IS ENDING, might as well delete your toon. LMAO!
Do you have any actual data on that? I doubt the nerf will make Outlaw consistently worse at AoE damage than DH/WW/Ret, especially when it comes to sustained AoE. In burst, sure, the classes with chunky cooldowns win. But high M+ is about more than melting a pack in 7 seconds, and Outlaw just keeps going all day every day.
I agree, though, that a ST buff might not have been the worst idea - particularly with an eye towards raids, where gutting the cleave is quite the blow.
By the representation at the top of the M+ boards its easy to see that outlaw was overpowered for aoe. Today's M+ isn't about the bosses its about how fast you can clear the trash so you don't need great single target dps for the bosses. The change to outlaw will kind of change that, if you have all aoe classes killing at the same time efficiency, then boss kill time will become the priority. I fully expect to see, the top rogues swap to assassination not only will they have aoe on par with outlaw, but they will have superior single target. Assassination, Havoc DH, Feral Druid, Fury Warrior are all going to be more in demand by M+ groups now not because of their superior aoe but because of their better single target. Outlaws should be given something to offset this nerf. Outlaw is capable of dealing out big single target numbers on the occasions when we get the correct rolls, but for every fight with good rolls we seem to get 5 that are reroll reroll reroll reroll reroll shit the boss is dead my dps sucked that pull.
I think the best decision for this problem would have been to increase the aoe abilities of a few of those classes to be more inline with how outlaw was, and make boss kill time more important to the run, to give groups a reason to bring strong single target classes that might have lesser aoe.