I feel a tremor of terror at what might have been had you not condensed it. Yet we are seemingly locked into this now and so, onwards.
Truthfully? Yep, skin tone and hair colour are the easiest road towards aesthetic differentiation. Of the Allied races we have so far, Void Elves, Nightborne, Dark Iron Dwarves, Lightforged Draenei AND Mag'har Orcs derive their primary aesthetic differentiation from having unique skin tone palettes. Underpinning these unique skin tone palettes of course are the lore rationales as to why they are unique, from being blasted by void energy for the Void Elves to bathing in the energies of the Nightwell for the Nightborne to simply being a characteristic of a group that was separated from others of their species across several centuries and multiple generations in the case of the Dark Iron Dwarves. They go hand in hand, the aesthetic differences are justified by the lore and help to contribute to the greater sense of differentiation between the parent race and their 'child'.
The bar IS extremely low in terms of what is required as a minimum level of differentiation and that is pertinent because Alliance High Elves do not meet it and cannot meet it due to being physically identical to Blood Elves. Your suggestion that a proposed difference could be explained away by their long withdrawal from the Sunwell doesn't work because they aren't cut off from the Sunwell. This is a persistent misconception of how the Sunwell works, even Matthew Rossi in his recent Blizzard Watch article fell pray to the same mistake.
You do not need to visit the Sunwell in order to partake of it's energies. Blood of the Highborne confirmed that the connection to the Sunwell is metaphysical and unaffected by time, space or even dimensions. The pilgrimage undertaken by the Elves, both Blood Elf AND Alliance High Elf, is an expression of reverence for the central sustaining aspect of their race. Secondly, 'In the Shadow of the Sun' confirmed that the Alliance High Elves can feel the well again post restoration. The entire point of the restoration of the Sunwell at the end of TBC, was to save the Elves by providing them with a source of purified magic for their incurable addiction. Alliance High Elves were not immune to the ravages of withdrawal, in fact the entire philosophical basis of the initial split was predicated on how to deal with their withdrawal symptoms. There is absolutely no evidence in game or even in terms of sheer common sense as to why the Alliance High Elves would refuse to draw upon the sanctified, safe source of magic it provides.
Being reliant on other sources of arcane energy is therefore redundant. Even were it a path that would be followed, it means that differentiation is achieved by blasting a group of thalassian elves with magic till they mutate into something different from a standard Blood Elf. Again, they have literally just done this in creating Void Elves and I think I am on safe ground in saying Blizzard is exceptionally unlikely to repeat themselves. That, and to qualify as an Allied race the result would have to look different from a Blood Elf and so would be unacceptable to the pro high elf hardcore.
And I will keep going back to the fundamental difference between the Void Elves and those other propositions. That the differences between the Void Elves and the Blood Elves are non replicable in lore. You cannot be a tentacled, blue skinned Blood Elf. Nor can you be a fair skinned, blonde haired Void Elf. The suggestions offered by the pro High Elf community always come down to tattoos or freaky hairstyles, none of which is off limits to a Blood Elf.
A social schism is not enough to call them different peoples. Are there now two nations within England as a result of Brexit, the leavers and the Remainers? Are there two distinct nations within the United States with Democrats and Republicans? That isn't how it works. If the Alliance High Elves have any narrative at all, it is their exile from Quel'thalas and the contempt the rest of their people hold them in. They are NOT a distinct people, they are exiles.
The Pandaren fail as a point of comparison because it a false analogy between the social situations. The Tushui and Huojin philosophies are embraced by a minority of the Pandaren population on the wandering island, who themselves are a minority of the total Pandaren population of the world with the vast majority living on Pandaria. The Pandaren are a truly neutral race with the Tushui and the Huojin making up a tiny percentage of the population of that race. In contrast, around 90% of the remaining thalssian elves are Blood Elves. The high elf race has made it's choice. And whereas it is easy to imagine Tushui and Huojin practitioners returning to Pandaren areas and proselytizing their people for new recruits (and thus keep the Pandaren relevant within both factions), Alliance High Elves have no such freedom to return to Quel'thalas nor a mostly neutral population to talk to. In fact, in 8.2 the only potential division we saw within the Blood Elves was between pro Saurfang as expressed by Lor'themar and pro Sylvanas as the Sunreaver Magister showed.
The existence of the prior 'Pandaren model' does not break my reliance upon small differences. That model failed. There is plentiful evidence that it failed. Blizzard was excited to try the idea of a neutral race as J.Allen Brack said, but between Ghostcrawler saying in 2013 he wasn't a fan of how it worked out, the lack of any neutral races since and Ion Hazzikostas ruling out Alliance High Elves as an Allied race (when they were definitely considered) on the grounds of the impact on faction diversity we can see that they regard it as something of a mistake.
Making a mistake is not a license to repeat that mistake in the future, albeit on a grander and far more damaging scale. It is a lesson not to repeat that mistake.
No, it has not been done. They have never taken an existing race and granted it unmodified to the other faction. They have granted variants to the other factions, which is entirely separate. Nightborne are not Night Elves as people conceive of Night Elves. Void Elves are not High Elves as people conceive of High Elves.
There is substantial aesthetic, thematic AND narrative differences between the parent group and the child group.
In terms of thematics, Nightborne are far closer to Blood Elves than they are to Night Elves. Nightborne have nothing of the arboreal, druidic wood elf theme that the Night Elves embody. And Void Elves have nothing of the cultured, urbane 'light elf' theme that defines the Blood Elves (who are the High Elves). Huge components of what can be said to be Night Elf and Blood Elf racial flavour have been removed from them in order to fashion them into their own things. Are the results similar? Of course, that being the entire point of the Allied race system, to provide variants of existing races to players. But similar is not identical, and it is on identical that Alliance High Elves fail.
The point that Alliance High Elves should be added because Void Elves already demolished the faction divide and so it no longer matters is disingenuous and self defeating. Not only because we know Alliance High Elves were rejected because they were identical to Blood Elves...and therefore that the Void Elves that WERE added had a measure of acceptable differentiation, but because to argue that Void Elves are so close to Blood Elves that it renders objections to Alliance High Elves moot can only elicit one response.
That if Void Elves are so close to Blood Elves that they breach the faction wall, then the Alliance has High Elves and should now shut up asking for them.
People cannot simultaneously argue that Void Elves are so close to Blood Elves that the differentiation argument is destroyed and yet still argue that Void Elves are too different from what they wanted. That is pure doublethink.
I don't think that answer is good enough. The question isn't whether it makes more or less sense, the question is why is it fair that one particular group gets attention over everyone else? An Orc in the Alliance would only be an oddity if Blizzard didn't put in the time to ensure it was not seen as an oddity. A narrative can be constructed that can explain anything that most players will accept. Plentiful people's ideal race is not on their ideal faction after all. And that person who dreams of an Orc on the Alliance hasn't really been provided with a 95% match of an Orc within the Alliance recently as those who pine for High Elves have been provided for and yet who still want that last 5%.
As we may have covered and on which I disagree. Attempting to neuter developer commentary on this topic is an attempt by the pro High Elf community to level the playing field as they have no insights of their own to offer from developers on this topic that support their point of view. Narrative distinction is minimal and, as discussed, could be used to justify other groups with a similar measure of minimal narrative differences such as the Grimtotem and the Defias. Whilst you personally maybe ok with such a scenario, we can at least agree that the chances of such groups ever being added are slim to none, with none being the overwhelmingly likely precentile.
Physical distinction is a good idea, to the point that it was already done and justified using an outside energy source which changed a group of Blood Elves into something new distinct. This of course falls foul of the fact that what the pro High Elf community wants is a High Elf, lore based physical differentiation therefore makes them 'not' a High Elf, as differentiating them from Blood Elves (the High Elf gold standard) makes them less like a High Elf. Hairstyles and tattoos are not physical differentiation. They are hairstyles and tattoos. Your teenage kid may go on a bender down the town and comeback inked and with a mohawk, but they are still your kid and still the same species. And if you feel like it, you can go down and get the same tattos and mohawk yourself.
An impact on MAUs though is one of the dregs of the pro High Elf argument. I am a little surprised you made it. If Blizzard genuinely believes that weakening the differences between the two factions is a bad idea, is hoping that they can be swayed on this point of principle by a small uptick in profits really an idea you hope is true? If they are swayed on a point of principle for profit, why not other points of principle like a more prevalent cash shop or even pay to win features? That's not the kind of developer team you should be hoping exists.
That and, of course, if Alliance High Elves were such a slam dunk in terms of making money, and many pro High Elfers across the years have predicated their belief in the inevitability of Alliance High Elves on the money aspect, why are they constraining themselves from grabbing it? The Allied race system introduction was the perfect time to finally seize it after all these years! On the one hand you could argue that Blizzard believe what they say on faction diversity.
And on the other you can look at Void Elves, THE most popular and successful Allied race, and realize they figured out a way to have their cake and eat it too.
Alliance High Elves are traditional High Elves as well, just ones who live in exile with the Alliance. The Grimtotem are traditional Mulgore Tauren too and they live in exile, but nobody argues they are a different race to the Mulgore Tauren as a result of that exile.
Political/Narrative circumstances are not enough to differentiate some members of a group from other members of the same group to the degree that they can be seen as an entirely distinct group.
Do not be insulted by this, but that seems like a rationalization of what we know to produce an interpretation that chimes more with your own feelings rather than being based on solid primary evidence. The rejection of Alliance High Elves on the grounds of faction diversity is consistent with the failure of the Pandaren model and the creation of the Void Elves. Whilst your theory is undermined by being contrary to what the developers told us, and can only be true if Ion was lying to us for PR reasons (not impossible, but an argument refuting a developer comment on the grounds the developer could have been lying is not much of a refutation at all), a much stronger case for it would be provided were Void Elves a more natural development within the plot rather than seemingly being sprung on us out of nowhere. Almost as if they were intending Alliance High Elves, rejected them once they twigged they really did undermine faction diversity, and then they rapidly set up a void themed variant that fulfilled the desire for a void aspected race whilst granting a flavour of High Elf to the Alliance.
A Void Elf can never be an Alliance High Elf. High Elf like customizations maybe added to Void Elves, and it may be made more explicit than it already has that Void Elves can turn other Elves into Void Elves, but the end result is still a Void Elf, not an Alliance High Elf.
Extended customization options is code for blue eyes for Blood Elves, a cause I heartily support. That would still be a Blood Elf, someone who at a point in the past absorbed mana from living beings.
With Void Elves on the one hand, and Blood Elves on the other, Blizzard has ample design space with which to work on thalssian elves. A separate allied race for Alliance High Elves predicated solely on their narrative is therefore extremely unlikely.
And I would argue it is relatively straightforward to show you are wrong on this, as I have attempted to do so above. The objections of the pro High Elf community should be enough after all. If they say the Void Elf isn't the standard High Elf, and this entire debate continues because they weren't satisifed with the compromise, then who are we to gainsay them?
If damage has been done, which I disagree with, then that is no excuse to cause further damage. The reason damage has not been done is that while the Void Elves are former Blood Elves AND former Alliance High Elves, is that the Void Elves have been wrenched out of the traditional High Elf space occupied by the Blood Elves/Alliance High Elves and set up with their own lore and their own destiny. This has been done by setting them up as void based, diametric opposites to the light based Blood Elves. That is the dichotomy. While they may share a history with the Blood Elves, they have a unique future and purpose.
The Alliance High Elves have no unique future. Not only do they lack the ability to chart their own destiny, but they are physically bound to the same Sunwell that defines the entirety of their civilization.
No, developer opinion is not the subject of the debate. The subject of the debate is the viability of Alliance High Elves as an Allied race. That the perception has grown that people think the opinion of the developers is the actual subject of the debate simply reinforces the weakness and paucity of the pro High Elf case in that they are continually reduced to trying to prove the developers wrong.
In regards to the Void Elves being a failure because they aren't the Alliance High Elves, only a tiny group of people actually care about that distinction. Most people who are vocally upset at Void Elves are upset at them because they are blue skinned and with tentacles, i.e the unique aesthetic and theme. This was proven in the aftermath of the reveal of Void Elves when numerous players who would go on to be active in the pro High Elf community posted numerous threads on the official forums seeking a 'compromise' that would fix Void Elves i.e. High Elf like skin tones. Once it became apparent this wasn't going to happen, in early 2018, these posters then transitioned into the pro High Elf movement which was very active on the forums and increasingly confident of their own momentum until they hit the April 26th Q and A. Some are upset at it not being the High Elf exiles. Those who are genuinely upset by that have provided an intellectual fig leaf to the wider pro High Elf community, many of whom loudly complain about the narrative origin of the Void Elves yet who would have proved perfectly happy to play a Void Elf that looks like a High Elf.
It would be disingenuous to say that all races were chosen first and then the narratives crafted to justify them. Kul Tirans after all were the logical outcome of the Kul Tiran story, yet Blizzard agonised over adding them due to the work they entailed which meant that the possibility existed of us not getting them, despite the story justifying them.
But some Allied races WERE chosen first and a narrative added later to justify them. In most cases, the fans chose them, as with Mag'har Orcs, the long asked for Brown Orcs. The distinction between AU Mag'har Orcs and the Mag'har from Outland doesn't matter in the long run. It didn't matter what storyline they chose to get brown skinned Orcs added as a player option, brown skinned orcs were coming. That they went with the AU Mag'har rather than the Outland Mag'har is a by-product of the story they ultimately decided to tell, but the genesis of the idea was not 'Yrel's army of light nazis', it was 'how do we get brown skinned Orcs into the game'?
Just as the genesis of the Void Elves was 'how to add High Elves into the Alliance' which then rapidly gained the qualifier 'without duplicating Blood Elves'.
This is the critical flaw in the counter-arguments of those who argue Void Elves break the faction boundaries and Alliance High Elves therefore can do no more damage. It fails to distinguish between 'similar' and 'identical'. All Allied races are in some ways similar to their parents. That is the point, the Allied race system allows the use of sub-races. But similar is separate from identical, in that similar implies a degree of difference as well as a large amount of similarity.
Colour may not be a huge differentiation, but it IS a tangible difference. SOME Void Elves may have tentacles, but not a single Blood/Alliance High Elf does. And ALL Void Elves can wield the powers of the void, but only Blood Elf shadow priests (who may now exist in that similar weird lore space Undead Holy Priests and Lightforged Draenei shadow priests exist in...that they don't technically make sense in lore but exist for the purposes of game mechanics) use the void now and not at all in the way Void Elves do.
Alliance High Elves are not similar. They are identical. And an Allied race cannot be justified if the subject is identical to an already available option.
Yet as it is a common sense position, I will cite it as a point of differentiation until it is proven not to be the case. It would be entirely inconsistent with all other lore if Void Elves are still able to connect with the Sunwell.
Which again brings us back to another attempt to have yet another group of elven exiles have something happen to them that changes them physically. I know a lot of the player base isn't really interested in the lore but even they might notice the frequency with which the Elves end up mutating themselves. They had one shot to differentiate thalassian elves within the Allied race system, they chose a void based variant. That is not a well they can plausibly go back to because the result was 95% similar to a Blood Elf rather than 99%. Yes we can debate from here until the game shuts down the chance they would do this but I am going to operate under the assumption that they aren't. Not when alternatives such as allowing Blood Elves to play with Alliance players or Void Elves to get High Elf like skins are possibilities. Your suggestion that such a thing could happen to Alliance High Elves misses the point in that this not what the pro High Elf community really wants.
They want a High Elf, and anything that differentiates an Alliance High Elf from a Blood Elf can only have the result of making them less like a High Elf and they would reject it. And we know this because, as I keep saying, they have done what you said with Void Elves and the hardcore didn't like it.
As for Void Elf skin tones being similar to Kaldorei...no, they aren't. The Kaldorei skin tones are lush, natural and vivid. The Void Elf skin tones are 'unearthly' for the lack of a better word.
No, the path of the Alliance High Elf exiles has not equally diverged. The Void Elves have been physically transformed under the influence of a magic whose masters not only whisper to them, but are actively hostile to our reality. Alliance High Elves are political exiles. Nor is there any evidence that a thalassian elf can willingly sever themselves from the Sunwell. The Void Elves have almost certainly been separated because a light based energy source would be incompatible with their void based physiology, their addiction likely sated by a direct connection to the void.
Severance risks long term physical and mental damage, as the Warcraft encyclopedia confirmed. The addiction cannot be willed away, it must be sated. So sure, if they were cut off they would no longer be bound to the light based destiny of the Blood Elves. The timeframe for a true differentiation between them and the Blood Elves to emerge though is likely longer than the timeframe World of Warcraft will encompass though until the game stops getting new content. Perhaps in World of Warcraft 2...for the VERY few who survive the withdrawal and aren't drooling, twitching vegetables I mean.
Within WoW, severance from the Sunwell, if possible, would more likely be a weapon used by the Blood Elves against the Alliance High Elves. Perhaps enough to impel them to become Void Elves?
Yes you've already said that, but Grimtotem really aren't actually enough to be an Allied race in their own right given the reasons we have for the rejection of Alliance High Elves i.e. they are already playable. The fundamental point is that just as Grimtotem aren't a viable allied race...and they aren't...Alliance High Elves aren't either.
Blood Elves are traditional High Elves. They possess the heritage of their people, the vast majority of the population, the city of Silvermoon, the isle of Quel'danas, the Sunwell, the Farstriders, the Reliquary, the military, the navy and the leadership was legitimately put in charge by the lawful ruler (before he went crazy) who inherited his status from the lawful king. In every conceivable way, they ARE the High Elves with the exception of a single adjective.
The pro High Elf community vocally hankers after the recreation of the Alliance as it was in Warcraft 2, arguing that the current Alliance is therefore incomplete without them being playable and refusing to accept that the Alliance they so dearly wish to play ARE playable, as shown just above, but as a part of the other faction. Their addition to the Horde has been explained, both at the time and fleshed out since, and is less an 'out of left field' choice than one some people have yet to reconcile themselves nearly fourteen years after it was announced.
Your critique on my opinion, that I am encumbered by bias, is incorrect. Whilst I am biased, I operate my arguments within the gameplay frameworks clearly established by Blizzard i.e. unique races constitute unique factions. I find your approach, that seeks to disregard these frameworks in the name of the theoretically possible, to be the curious one because it seemingly settles for the purity of the debate without the genuine and existing restrictions that prevent it happening.
Faction diversity matters for so long as the factions themselves matter. Each faction is constituted of unique races and yes, those races 'belong' to those factions as a result. The theme and aesthetic of the High Elves is a part of the Horde. Duplicating that to the Alliance undermines the integrity of the Horde and the identity of the Blood Elves.
To say my arguments rest on something not being done is a fallacy. These things were not done for certain reasons. It is these reasons that I rely on for my argument, why they didn't swing the hammer versus the hammer not being swung, and that is an important distinction.
Saying the word violence is a stretch, particularly as you were the one who brought up metaphorical cudgels. We are not debating the opinions of the developers or what they said, we are debating the viability of Alliance High Elves as an Allied race. Under these circumstances, usage of developer commentary is more than justified. Particularly as that commentary highlights areas the pro High Elf community wishes to ignore.
Yet by participating in this debate you are very much a part of it, and part of it on behalf of the pro High Elf community. You are presenting their talking points, and disagreeing with anti High Elf positions. It is impossible to argue a point of view whilst not promoting the campaign that espouses that point of view. You have every right to argue this debate of course, and your motivation is clearly the debate rather than the campaign, but the campaign benefits from your efforts and that too is undeniable and unavoidable.
And I am denying the pro High Elf community nothing, nor gate keeping anything. They are as free to play a High Elf as anyone is, by rolling a Blood Elf. And if playing Horde is too much for them, they have a unique variant all of their own. But in a game where we have two unique factions comprised of unique races, I reject the idea that it is somehow fanatical to ensure that your faction and it's races are treated with respect, and that if someone wants to play an option that is unique to your faction that they have the decency to play your faction as well.
The same reason everyone posts. We post not to convince each other but to convince those who read our arguments. We may also flatter ourselves that a developer may glance at this topic and be swayed by the passion of our debate, one way or the other.
Given the debate is many years older than Ion's Q and A answers, and his Q and A answer was a succint summary of the anti High Elf position as put forward over the years, I reckon we may have met with a measure of success. Either that or the anti High Elf position is based on common sense and Blizzard reached the same conclusions on the topic we did as a result.
There is a great deal of difference between being a part of a faction and being playable. Hozen are in the Horde, but Hozen are not a core part of the Horde's identity. There are many small, fringe npc groups who are part of a faction but not intrinsic to it. Only being playable confers that status upon a race. Blood Elves are playable, and a major part of the Horde.
Alliance High Elves are in the Alliance, but in extremely small numbers (the Silver Covenant are based in Dalaran and are playing no part in the current conflict, and the Quel'lithien lodge might be technically independent). The presence of a miniscule number of High Elves within the Alliance does not outweigh the fact that an identical High Elf option is already available in game on the other faction.
Your claim regarding gameplay/model differentiation is fatally undermined by the fact that they already did it with the Void Elves, and that this entire debate is in service to the community who rejected that differentiation.
No, they have given opinions. Opinions are not evidence.
That's because it's an opinion.
Once again, this is not a debate on why something happened. This is not done for purely academic reasons. This is an active discussion and an active campaign, the campaign's goals being to overturn the decisions as expressed via the commentary.
The commentary itself has value because it shows up the fundamental flaw in the other side of the debate, that the pro High Elf side does not value faction diversity whereas the developers do. Using the commentary shows that unless the developers change the value they place on faction diversity, then the pro High Elf side can never make headway because their goal cannot be realised without reducing faction diversity.
Attempts to argue Alliance High Elves can be differentiated from Blood Elves therefore miss the point entirely. They can't be. The argument should be that faction diversity itself is valued too highly by Blizzard, not that Alliance High Elves and Blood Elves are actually different races and so don't compromise it.
I never said it wasn't broken before, I said it couldn't be quantified as small. Pandaren neutrality was a mistake, one that damaged the factions and made them similar. But a mistake is not a license to repeat that mistake, albeit on a grander scale. Because at the very least, Pandaren were given to both sides at the same time. They were not taking a race that has been exclusively Horde for over a decade and duplicating them to the Alliance. As bad as Pandaren were, that would be infinitely worse.
They are the same race in a game where faction identity is predicated on their unique (with one flawed exception) memberships. Duplicating a core race of one side to the other faction undermines the integrity of that faction. That should be a given.
I define countering as presenting evidence that proves another statement wrong or at least makes a good go of it. It depends on the strength of the evidence used by the other individual. When the evidence used is from Blizzard and the opinions against it are just that, opinions motivated by an internal bias to reject a truth, then that is not countering. When a flat earther presents their 'opinion' against the Round Earth 'theory', are they also countering the 'round earth'?
At this point I have literally run out of time to respond. I can do no more.