Originally Posted by
RemasteredClassic
Blizzard, not only hates the players, but sees them as hopeless addicts. Proof is time gating and awards locked behind mindless rep grinds, like flying.
Back in WoD, a vocal minority complained about lack of content. This content drought they were talking about had nothing to do with quests, or storyline or lore, but mostly to do with there not having a next tier raid and pvp progression that did not go on for several months without anything in sight to look forward to. They also took a huge risk with a completely new system, garrison and missions, which the players were not used to and did not expect to turn out the way it did.
BfA would be tolerable if they would:
1. Change flying requirement from revered to honored, this means the players would have cleared, at least three times, the new zones.
2. Make the heart of azeroth progression account wide so that people could have a chance at playing an alt or changing mains without totally burning out
3. Once everyone has flying, they could at least start to have fun with unlocking the allied races that should have been given to them anyway, but this grind is not as bad as the above two.
4. If they want BfA to really feel like a war between the factions, warfronts should have been a player versus player versus environment, which would have made it a lot more interesting than its current mindless state.
5. Make islands a decent source of XP, besides making the heart of azeroth progress account wide, would make this a fun time sink for players with lots of alts, as opposed to a mindless time sink like in 1 and 2 above.
All the players are asking for is to have fun while wasting their time, not to feel like shit.