Article
The developers were approached days before the launch, the 30th of July. Something we could argue is a questionable move as this would be a move to hurt steam with us gamers just being collateral to snipe a game from them last minute.
They refused the offer stating; "Pulling the game off Steam a few days after Steam release date announcement would forever ruin the credibility of my studio. I would like for my customers to have confidence that my word means something, especially when making announcement as crucial as release date/platform."
Now we can argue this might be a publicity move to give the game more exposure although they would have obtained quite a bit of money regardless of their sales according to this statement; "Turning down the Epic exclusivity offer might have been a foolish decision in the short term, considering the amount of money that might have been involved. When thinking long term, however, this was an easy and obvious decision to make (in my case)."
Since the offer was turned down Classic wow developer Mark Kern that it is not okay to strong arm companies into an exclusivity deal in this tweet.
"Okay so...the devs of DARQ were approached by Epic for an exclusivity deal. They turned it down, but the Epic refused to put them on the store...if true, that's not right. :/"
Sweeney replied back, and take a moment to realize that this is the person who keeps proclaiming to be doing this to support developers and giving them a larger cut than mean ol' evil Steam!
"Hi Mark, we’re still in the early, hand-curated days of the Epic Games store where we can only accommodate a small number of releases. See the launch announcement:https://www.unrealengine.com/en-US/b...ic-games-store …"
Tweet link
And like that suddenly EPIC is not open for business any more for any indie development studio that doesn't sign an exclusivity deal with them.
Hate to say i told you so, @Edge-
Edit: Reddit thread where the question was asked to DARQ's developer can be found here
AMA Transcript;
I'll bite, why reject Epic?
If you can disclose, what was their offer?
"Epic reached out to me right after I released the trailer announcing Steam release date. At that point DARQ was in top 50 most wishlsited games on Steam. I felt going for an exclusivity deal would show that my word means nothing (as I just had promised the game would launch on Steam). Besides, DARQ page was on Steam since November 2018 and a lot of people patiently kept it on their wishlist since them. I thought it was a bad idea to disapoint all those people and prove to the world that my annoucements mean nothing. Epic made it clear that they reached out to me with an exclusivity deal - I politely turned them down before we had a chance to discuss any details (money offered, etc.). I asked them if they would be willing to sell DARQ non-exclusively, and they explained that at this point in time it's not something they can do. It was a polite and professional exchange - I have nothing bad to say. It just wasn't the right fit for DARQ."
If you can read this correctly, you'll see that it is Sweeney himself that made the bogus claim that the game wasn't good enough, not the developer, Sweeney's own twitter account issued that statement you can read that a few paragraphs above when in communication with Mark Kern.