There is a reason why the ONLY sucessful "post wow mmorpg" is FF14 and it has "only" 1M subscribers
The key isn't a younger demographic with limited exposure to the game or the brand.
It's the 25-30 million of 100 million onetime subscribers who leveled past 10 up 'til 2014 when Blizzard last counted. Just one-tenth of that is still a money-printing opportunity.
New games tend to see growth?
NANI??!?
WoW Classic won't be the first truly online action game with jumping and no invisible walls on every fence.
I remember being astonished by everything i see in the game my first few weeks... it was very similar to first time use of drugs... a whole new dimension to life.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
All games, even bad ones and failures such as No Mans Sky launch shows that they increased in sales at release. You are literally starting from 0 so it can only go up from there.
I wouldn't expect Blizzard to recapture lightning in a bottle here. WoW first launched into a perfect storm where many contributing factors came together to cause it to be the ludicrously-popular game it was. While I'm sure Classic will have strong long-term subscription numbers, I wouldn't go so far as to wager constant growth or even over a million long-term subscriptions dedicated to Classic (versus weekend-warrior subs who pop in and out with content lulls in retail, or who just try Classic out before going back to retail). The outside factors that caused WoW to surge like it did on original launch just aren't there anymore.
Be seeing you guys on Bloodsail Buccaneers NA!
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
There may be some initial growth, but I would not expect to see the same curve as before.
While some here may foolishly believe WoW to be the one, true MMO, there are, in reality, many other compelling MMOs out today...far more than what existed in the mid to late 2000s. And while the total number of available gamers is much larger today than back then, their interests are far more diversified than 15 years ago. For some people, Retail WoW is truly the better experience for them. Classic is being brought back because for some other people, Vanilla WoW was truly the better experience for them. MMOFPS are the game for some, MOBA are the game for others, etc, etc, etc.
I expect Classic to do quite well for Blizz (especially since the cost is a fraction of the cost of a new expansion), but it won't be the massive number of subscriptions that Vanilla was able to achieve.
I don't either. I do think they'll be quick to mention retention rates, for better or worse, as well as stress the (almost inevitably) stronger time spent per-user in Classic versus BFA, though, much like how they were fairly quick to credit Classic beta as a contributing factor to the uptick in subscribers last quarter.
Be seeing you guys on Bloodsail Buccaneers NA!
Vanilla subs kept growing because it was a quality game with a cheap subscription that could be played on a mediocre pc and the game was built around being both casual and hardcore, the only other contender was everquest 2 and it required a better pc and had a decent but not quite as fun combat system, WoW also had legions of wc2 and wc3 fans behind it so it could do nothing but grow.
I just don't see how people can put up with "kill 40 xxx" and "collect 30 yyy".
This yyy has 10% drop chance.
Hey look, its another @styil thread where he makes a topic about something that has been beat to death, and never responds to the thread again.
Lack of competition in vanilla, lack of overall development of the online game industry. There are now tons of viable options that will keep players away.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.