The problem was other games, that is the true reason for the decline. People shift their tastes over time to other games and responsibilities.
The problem was other games, that is the true reason for the decline. People shift their tastes over time to other games and responsibilities.
Well devil's advocate Lich King could be called a recycled character too. And a lot of it for me is personal preference, everything in current retail I dislike has its roots in Cat, so it's an easy finger-point with the numbers dropping as soon as it launched.
In my personal opinion which is right and correct, they should have started with Deathwing and Twilight's Hammer more being the nebulous threat over Classic culminating in Deathwing re-opening the Dark Portal to return to Outland in search of his brood there. We fight Deathwing first in TBC while stumbling into conflict with Illidan and all that business and then while the armies of Azeroth are distracted the Lich King makes his move leading into WotLK blah blah blah and then we can move in a different direction after WotLK.
But meh.
Yeah I'm being nitpicky.
I'm also remembering back to the early days when people started talking about expansions and there were consistently 4 that came up: Outland, Northrend, Great Sea, Emerald Dream. Obviously there were other ideas but these 4 were pretty universal when lists were made. So TBC came out and everyone went "Obviously" and WotLK came out and everyone went "Obviously" and Cat came out and everyone went "Ok. I mean yay for flying in Azeroth but, ok."
https://en.wikipedia.org/wiki/Argument_from_ignorance
Might want to familiarize yourself with the content of this wiki page.
My gut keeps growing too, hopefully I'll get less carb subscriptions so it will go back down.
Impossible, classic wow does not have trendy dances for hooligans to perform at every middle school pep rally.
vanilla grew cause it was new.... product life cycle is your friend here....
Member: Dragon Flight Alpha Club, Member since 7/20/22
>that WoD drop.
and they still think that's a successful model...
Vanilla WoW did great for a long time all the way up to Wrath of the Lich King because:
Story Elements:
- Arthas storyline continues in WOTLK finally.
- Illidan story continues with an ominous "YOU, ARE NOT, PREPARED!"
- Lord of the Rings upbeat the mood for Medieval Fantasy worlds which is what Warcraft is.
- Many elements from Warcraft 1, 2 and 3 present.
Game elements:
- Most MMO's are nowhere near as user-friendly at the time.
- Casuals can just boot up the game and start, find their way one quest at a time.
- Interesting new art style
- Easy to learn game that allows you to explore as much as you want.
This is just scratching the surface when you combine it with the breathtaking and emotionally invested Cinematics! The Wrath of the Lich King cinematic continues where Warcraft 3: The Frozen Throne left off, setting the perfect stage for those yearning for the story to continue.
Setting the stages higher and higher, starting out as nothing but as an adventurer. You finally are slowly but surely recognized as "Hero" during The Burning Crusade which ended in an extremely familiar Outland with focus on the demons & Sin'Dorei. Followed closely by the familiar sight of The Lich King sitting in the Frozen Throne and awakening as the player is excited to become a Death Knight for the first time.
To answer you. Everything added up, that's why it did so well. It was a magical series of events that worked in favour of Blizzard and they did nothing wrong in tailoring the expansions just like they tailored the Warcraft 3 & The Frozen Throne Campaign.